Hell Stone: Difference between revisions
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Copperminep3 (talk | contribs) (→Tips and Details: DC doesn't necessarily need the note to serve its purpose in this scenario. It helps in either case; it alone does NOT guarantee that Hell Stone will not KD.) |
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== Skill Information == | == Skill Information == | ||
<tabber> | |||
NA= | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background: #EE82EE" | |- style="background: #EE82EE" | ||
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|- | |- | ||
| align="left" | 20 || 322% || 451% | | align="left" | 20 || 322% || 451% | ||
| | |-| | ||
KR= | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background: #EE82EE" | |||
! rowspan="3" | Skill Level !! rowspan="3" | Level Required !! colspan="2" | Damage (Magical) !! colspan="4" | Max Hits !! rowspan="3" | MP Usage !! rowspan="3" | Cooldown | |||
|- style="background: #EE82EE" | |||
! rowspan="2" | Primary !! rowspan="2" | Secondary !! colspan="2" | Normal !! colspan="2" | Awaken | |||
|- style="background: #EE82EE" | |||
! Primary !! Secondary !! Primary !! Secondary | |||
|- | |||
| align="left" | 1 || rowspan="2" | 35 || 195% || 205% || rowspan="15" | 2 || rowspan="15" | 5 || rowspan="15" | 3 || rowspan="15" | 6 || rowspan="15" | 100 MP || rowspan="15" | 10 Seconds | |||
|- | |||
| align="left" | 2 || 201% || 212% | |||
|- | |||
| align="left" | 3 || 36 || 208% || 218% | |||
|- | |||
| align="left" | 4 || 39 || 214% || 225% | |||
|- | |||
| align="left" | 5 || 42 || 220% || 232% | |||
|- | |||
| align="left" | 6 || 45 || 227% || 238% | |||
|- | |||
| align="left" | 7 || 48 || 233% || 245% | |||
|- | |||
| align="left" | 8 || 51 || 239% || 252% | |||
|- | |||
| align="left" | 9 || 54 || 246% || 258% | |||
|- | |||
| align="left" | 10 || 57 || 252% || 265% | |||
|- | |||
| align="left" | 11 || 60 || 258% || 272% | |||
|- | |||
| align="left" | 12 || 63 || 265% || 278% | |||
|- | |||
| align="left" | 13 || 66 || 271% || 285% | |||
|- | |||
| align="left" | 14 || 69 || 277% || 292% | |||
|- | |||
| align="left" | 15 || 72 || 284% || 298% | |||
</tabber> | |||
<br> | <br> | ||
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'''Description:''' There will be a 30% chance that the stone will not launch the opponent after the third hit. | '''Description:''' There will be a 30% chance that the stone will not launch the opponent after the third hit. | ||
*06/26/2014 KR | |||
**There will be a 20% chance to create a bigger Hell Stone that does 50% more damage and sucks enemies to the centre. | |||
<br><br><br><br><br><br><br><br><br><br><br> | <br><br><br><br><br><br><br><br><br><br><br> | ||
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** Another way to use Hell Stone without a wall near is to jump after casting and cast Flame Circle to get full hits | ** Another way to use Hell Stone without a wall near is to jump after casting and cast Flame Circle to get full hits | ||
**Since Aisha can move a little bit after the skill is cast, it is possible to hit the enemy back to try to keep them in Hell Stone's range. | **Since Aisha can move a little bit after the skill is cast, it is possible to hit the enemy back to try to keep them in Hell Stone's range. | ||
<br> | |||
== Updates == | |||
*06/26/2014 KR | |||
**Damage decreased. | |||
**Hitbox changed so it pull targets in then lifts them. | |||
**Changed so the skill can be used up to 3 times quickly in succession within 5 seconds with 1.5 seconds of cooldown. | |||
**Cooldown increased. | |||
<br> | <br> | ||
Revision as of 15:38, 2 July 2014
Provided ID could not be validated.
File:AishaS23.png | [Special Active] Aisha casts a stone from Hell that continuously spins in front of her, damaging enemies and launching them after the first two hits. |
Requirements
Class | Master | Level Required | SP Cost per Level | Alternative |
---|---|---|---|---|
Dark Magician | Lv. 20 | 35 | 3 | Hell Drop |
Skill Information
- NA
KR=
Skill Level | Level Required | Damage (Magical) | Max Hits | MP Usage | Cooldown | ||||
---|---|---|---|---|---|---|---|---|---|
Primary | Secondary | Normal | Awaken | ||||||
Primary | Secondary | Primary | Secondary | ||||||
1 | 35 | 199% | 279% | 2 | 5 | 3 | 6 | 100 MP | 8 Seconds |
2 | 205% | 288% | |||||||
3 | 36 | 212% | 297% | ||||||
4 | 39 | 218% | 306% | ||||||
5 | 42 | 225% | 315% | ||||||
6 | 45 | 231% | 324% | ||||||
7 | 48 | 238% | 333% | ||||||
8 | 51 | 244% | 342% | ||||||
9 | 54 | 251% | 352% | ||||||
10 | 57 | 257% | 361% | ||||||
11 | 60 | 264% | 370% | ||||||
12 | 63 | 270% | 379% | ||||||
13 | 66 | 277% | 388% | ||||||
14 | 69 | 283% | 397% | ||||||
15 | 72 | 290% | 406% | ||||||
16 | -* | 296% | 415% | ||||||
17 | 302% | 424% | |||||||
18 | 309% | 433% | |||||||
19 | 315% | 442% | |||||||
20 | 322% | 451% |
Skill Level | Level Required | Damage (Magical) | Max Hits | MP Usage | Cooldown | ||||
---|---|---|---|---|---|---|---|---|---|
Primary | Secondary | Normal | Awaken | ||||||
Primary | Secondary | Primary | Secondary | ||||||
1 | 35 | 195% | 205% | 2 | 5 | 3 | 6 | 100 MP | 10 Seconds |
2 | 201% | 212% | |||||||
3 | 36 | 208% | 218% | ||||||
4 | 39 | 214% | 225% | ||||||
5 | 42 | 220% | 232% | ||||||
6 | 45 | 227% | 238% | ||||||
7 | 48 | 233% | 245% | ||||||
8 | 51 | 239% | 252% | ||||||
9 | 54 | 246% | 258% | ||||||
10 | 57 | 252% | 265% | ||||||
11 | 60 | 258% | 272% | ||||||
12 | 63 | 265% | 278% | ||||||
13 | 66 | 271% | 285% | ||||||
14 | 69 | 277% | 292% | ||||||
15 | 72 | 284% | 298% |
Skill Notes
Name: Rhythmical Spin(NA) / Rhythmic Rotation(KR)
Description: There will be a 30% chance that the stone will not launch the opponent after the third hit.
- 06/26/2014 KR
- There will be a 20% chance to create a bigger Hell Stone that does 50% more damage and sucks enemies to the centre.
Tips and Details
- Most effective on stoic opponents.
- In Awakening the stone is larger and spins faster allowing it to hit an extra time in each animation stage.
- With correct positioning it is possible to get this to hit another time for 10 total hits, however this is impractical.
- Use the skill while you have an opponent cornered in order to bounce them between the stone and the wall.
- You can also cast the skill with targets directly in front of you, so as to use yourself as a wall while the stone attacks from behind.
- The proper way to do this would be to jump after the 2nd/3rd hit, and then press "up" again to make Aisha float so that the enemy doesn't go over her head.
- Use in front of a Glitter Shielder or Arc Glitter Protector's shield to throw it behind them and hit their open back, knocking them down and opening them to frontal assaults.
- One of the most powerful 100MP tier skills out of all characters.
- If used with Dark Cloud, the opponent can be caught more easily afterwards, thus allowing you to continue your combo right after use.
- Recommended to use the strategy above or the skill in general when the opponent is in a corner.
- Another way to use Hell Stone without a wall near is to jump after casting and cast Flame Circle to get full hits
- Since Aisha can move a little bit after the skill is cast, it is possible to hit the enemy back to try to keep them in Hell Stone's range.
Updates
- 06/26/2014 KR
- Damage decreased.
- Hitbox changed so it pull targets in then lifts them.
- Changed so the skill can be used up to 3 times quickly in succession within 5 seconds with 1.5 seconds of cooldown.
- Cooldown increased.
Trivia
- The boss of 4-4, Leviathan, can use a skill similar to Hell Stone but in an ice form.
- NA
Template:DMSkills |-| KR= Template:DMKRSkills