Hell Stone
From Elwiki
[Special Active: Tenacity] Summon a hellish stone that damages nearby enemies. Increase number of hits and damage if used while Awakened. Can be casted twice within 1.5 seconds. Does not affect the cooldown of the skill. (Does not apply to Memorize) | |
Final Enhanced Skill
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Available for Memorize
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Requirements
Class | Level Required |
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Dark Magician | 40 |
Skill Information
Mode | Damage (Magical) | Max Hits | MP Usage | Cooldown | |||||
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Normal | Awakening | Spin | Float | ||||||
Spin | Float | Spin | Float | Normal | Awakening | ||||
Normal | |||||||||
PvE | 520% | 285% | 704% | 386% | 2 | 3 | 5 | 120 MP | 14 Seconds |
PvP | 198% | 108% | 268% | 147% | |||||
[Enhanced] | |||||||||
PvE | 624% | 342% | 844% | 464% | 2 | 3 | 5 | 120 MP | 14 Seconds |
PvP | 237% | 129% | 322% | 176% |
Skill Traits
Gigantic Hell Stone | Useful Hell Stone | |
---|---|---|
Attribute Effect | Attribute Effect | Max Hits |
Skill size increased to 130% | Max Hits increased Damage decreased to 85% | Spin: 4 (Awakening Mode: 6) Float: 9 |
Extra Information
Total Damage
: Damage values may not be reflected in Free Training.
Mode | Base | Oz's Power | ||||||
---|---|---|---|---|---|---|---|---|
Regular | Awakening Mode | Regular | Awakening Mode | |||||
Normal | Useful | Normal | Useful | Normal | Useful | Normal | Useful | |
PvE | 2,958% | 4,737.9% | 4,852% | 7,854% | 3,401.7% | 5,448.58% | 5,579.8% | 9,032.1% |
PvP | 1,119% | 1,792.65% | 1,846% | 2,988.6% | 1,202.93% | 1,927.1% | 1,984.45% | 3,212.75% |
- Per individual use.
Miscellaneous
Affected By Action Speed |
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* (See Tips and Details) |
Related Skills
Tips and Details
- In Awakening Mode, the stone spins a bit faster, dealing one extra hit or 2 with Useful. The float portion is unaffected in terms of hit count, however.
- Using the skill anywhere but at point-blank may cause either the spin or float portion of the skill to not deal full hits, as it starts dealing damage the moment it appears.
- The float portion of the skill launches enemies, so part of its damage will be lost on enemies that are not in Super Armor or otherwise immovable.
- Since the skill appears a bit in front of you, it will always hit smaller shielding enemies from behind.
- The additional casts simply allow you to use the skill again with the usual MP cost. These additional casts are not considered part of the same skill use, unlike the extra casts for Dual Buster or Twilight Judgment, and will each individually trigger any "on skill use" effects.
- This skill will immediately go on its normal cooldown right after it is memorized, so you can't use it 3 times in a row right after memorizing it. However, memorizing its second or third iteration is possible.
- The skill is affected by the Free Training hit count error, with Float dealing 10 hits instead of 9 with the Useful trait.
- Only your initial casting animation is affected by action speed.
Trivia
- The boss of Altera Plains, Leviathan, has an ice-themed version of this skill.
Updates
Date | Changes | ||
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KR | NA | PvE | PvP |
03/27/2008 | 05/04/2011 |
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06/27/2013 | 11/06/2013 |
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06/26/2014 | 05/20/2015 |
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11/06/2014 | 04/29/2015 |
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08/06/2015 | 01/13/2016 |
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06/30/2016 | 07/13/2016 |
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01/12/2017 | 01/24/2017 |
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04/27/2017 | 05/10/2017 |
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04/05/2018 | 04/18/2018 |
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09/11/2019 | 09/25/2019 |
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Alternative Names
Dark Magician - Skills
Special Active
Active
Buff
Passive