Scare Chase: Difference between revisions

From Elwiki
(NA Power Balance, Updates section added)
Line 19: Line 19:


== Skill Information ==
== Skill Information ==
<tabber>
NA=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF"
! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! colspan="2" | Damage !! rowspan="2" | Explosion<br>Radius !! rowspan="2" | Homing<br>Duration !! rowspan="2" | Ammo Usage !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|- style="background:#99CCFF"
! Shell<br>(Physical) !! Explosion<br>(Magical)
|-
| align="left" | 1 || rowspan="3" | 5 || 82% || 1332% || rowspan="20" | 400 Units || rowspan="20" | 7 Seconds || rowspan="20" | 1 || rowspan="20" | 150 MP || rowspan="20" | 8 Seconds
|-
| align="left" | 2 || 84% || 1362%
|-
| align="left" | 3 || 86% || 1392%
|-
| align="left" | 4 || 6 || 88% || 1422%
|-
| align="left" | 5 || 8 || 89% || 1452%
|-
| align="left" | 6 || 10 || 91% || 1492%
|-
| align="left" | 7 || 12 || 93% || 1512%
|-
| align="left" | 8 || 14 || 95% || 1542%
|-
| align="left" | 9 || 16 || 97% || 1572%
|-
| align="left" | 10 || 18 || 99% || 1602%
|-
| align="left" | 11 || 20 || 100% || 1632%
|-
| align="left" | 12 || 22 || 102% || 1662%
|-
| align="left" | 13 || 24 || 104% || 1692%
|-
| align="left" | 14 || 26 || 106% || 1722%
|-
| align="left" | 15 || 28 || 108% || 1752%
|-
| align="left" | 16 || 30 || 110% || 1782%
|-
| align="left" | 17 || 32 || 112% || 1812%
|-
| align="left" | 18 || 34 || 113% || 1841%
|-
| align="left" | 19 || 36 || 115% || 1871%
|-
| align="left" | 20 (M) || 38 || 117% || 1901%
|}
|-|
KR=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF"
|- style="background:#99CCFF"
Line 117: Line 67:
| align="left" | 21 || -* || 576% || 1931%
| align="left" | 21 || -* || 576% || 1931%
|}
|}
<nowiki>*</nowiki>Please note that you can only achieve these levels through equipments, accessories and titles.  
<nowiki>*</nowiki>Please note that you can only achieve these levels through equipments, accessories and titles.
</tabber>
<br>
<br>


Line 124: Line 73:
'''Name:''' Wide Explosion (광폭발)
'''Name:''' Wide Explosion (광폭발)


'''Description:''' Increases the explosion radius by 50%.
'''Description:''' Increases the explosion radius by 50% (400 to 600 range).
*600 units.
<br>
<br>


== Tips and Details  ==
== Tips and Details  ==
*If used at melee range, the cannon slam deals approximately 120% physical damage and knocks enemies back about 200 range before firing the missile.  
*If used at melee range, the cannon slam deals approximately 120% physical damage and knocks foes back about 200 range before firing the missile.  
**Those enemies are most likely going to be hit by the missile.
**Those enemies are most likely going to be hit by the missile.
*400 range is approximately the size of [[Hornet Sting]]'s explosion, or slightly smaller than [[Iron Scraps]]' radius.
*400 range is approximately the size of [[Hornet Sting]]'s explosion, or slightly smaller than [[Iron Scraps]]' radius.
*[[Scare Chase]] homes in on the closest target; this includes barricades and boxes
*'''Scare Chase''' homes in on the closest target including barricades and boxes.
*Has a large delay range and time, causing opponents even far away to stop in place until after the missile hits.
*[[Scare Chase]]'s skill freeze has a high duration and range; even foes far from Chung will be unable to move until after the missile hits.
<br>
 
== Updates ==
*11/7/2013
**Shell attack greatly increased.
<br>
<br>



Revision as of 16:58, 12 February 2014

[Special Active] Chung slams his Destroyer down and reloads one cannonball before firing a missile that seeks the nearest foe and explodes on impact.


Requirements

Class Master Level Required SP Cost per Level Alternative
Guardian Lv. 20 5 2 Brutal Swing


Skill Information

Skill Level Level Required Damage Explosion
Radius
Homing
Duration
Ammo Usage MP Usage Cooldown
Shell
(Physical)
Explosion
(Magical)
1 5 397% 1332% 400 Units 7 Seconds 1 150 MP 8 Seconds
2 406% 1362%
3 415% 1392%
4 6 424% 1422%
5 8 433% 1452%
6 10 442% 1492%
7 12 451% 1512%
8 14 460% 1542%
9 16 468% 1572%
10 18 477% 1602%
11 20 486% 1632%
12 22 495% 1662%
13 24 504% 1692%
14 26 513% 1722%
15 28 522% 1752%
16 30 531% 1782%
17 32 540% 1812%
18 34 549% 1841%
19 36 558% 1871%
20 (M) 38 567% 1901%
21 -* 576% 1931%

*Please note that you can only achieve these levels through equipments, accessories and titles.

Skill Note

Name: Wide Explosion (광폭발)

Description: Increases the explosion radius by 50% (400 to 600 range).

Tips and Details

  • If used at melee range, the cannon slam deals approximately 120% physical damage and knocks foes back about 200 range before firing the missile.
    • Those enemies are most likely going to be hit by the missile.
  • 400 range is approximately the size of Hornet Sting's explosion, or slightly smaller than Iron Scraps' radius.
  • Scare Chase homes in on the closest target including barricades and boxes.
  • Scare Chase's skill freeze has a high duration and range; even foes far from Chung will be unable to move until after the missile hits.


Updates

  • 11/7/2013
    • Shell attack greatly increased.