Bloody Accel/ru: Difference between revisions

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__NOTOC__
__NOTOC__{{Languages|Bloody Accel}}
{{Languages|Bloody Accel}}
{{DISPLAYTITLE:Bloody Accel}}
{{DISPLAYTITLE:Bloody Accel}}
<div style="float: right;">{{#ev:youtube|Y5euHWZCo5o|300}}</div>
<div style="float: right;">{{#ev:youtube|Y5euHWZCo5o|300}}</div>
{| cellpadding=5 style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding=5 style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[Image:STSactive4.png]]
| [[File:BladeMasterSkill1.png]]
| '''[Special Active]''' Raven strengthens his sword by sacrificing the blood of surrounding enemies with a spherical slash. He will then gain an increase in damage, attacks caused by his weapon will inflict [[Status Effects|Leg Wound]], and attacks will absorb a portion of his foe's HP.
| '''[Special Active]''' Raven strengthens his sword by sacrificing the blood of surrounding enemies with a spherical slash. He will then gain an increase in damage, attacks caused by his weapon will inflict [[Status Effects/Wound|Wound]], and attacks will absorb a portion of his foe's HP.
|}
|}
<br>
<br>


== Requirements ==
== Requirements ==
<tabber>
 
NA=
 
{| cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse;"
{{tabs
|-
|name=r
| align=center style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Class'''
|tab1=NA
| style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Master'''
|contents1=
| style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''SP Requirement'''
{{{!}} cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse;"
| style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Skill Requirement'''
{{!}}-
|-
! style="border-style: solid; border-width: 1px; background-color:lightgrey" {{!}} Class
| [[Sword Taker]]
{{!}} style="border-style: solid; border-width: 1px; background-color:lightgrey" {{!}} '''Master'''
| align=center | Lv.5
{{!}} style="border-style: solid; border-width: 1px; background-color:lightgrey" {{!}} '''SP Requirement'''
| align=center | 65 SP
{{!}} style="border-style: solid; border-width: 1px; background-color:lightgrey" {{!}} '''Skill Requirement'''
| align=center | [[Skill Quest#250MP.2F300MP_Skill_.28Level_Requirement:_32.29|Skill Quest]]
{{!}}-
|}
{{!}} [[Sword Taker]]
|-|
{{!}} align=center {{!}} Lv.5
KR=
{{!}} align=center {{!}} 65 SP
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{!}} align=center {{!}} [[Skill Quest#250MP.2F300MP_Skill_.28Level_Requirement:_32.29|Skill Quest]]
|- style="background:#D3D3D3"
{{!}}}
|tab2=KR
|contents2=
{{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{!}}- style="background:#D3D3D3"
! Class            !! Master !! Level Required !! SP Cost per Level !! Alternative !! Skill Requirement  
! Class            !! Master !! Level Required !! SP Cost per Level !! Alternative !! Skill Requirement  
|-
{{!}}-
| [[Sword Taker]] || Lv. 20 || 40 || 3                || [[Hypersonic Stab]] || [http://elwiki.net/w/Skill_Quest/After_Skill_Reorganization#Level_40_Layer_Skill_.28Level_Requirement:_40.29'''Level 40 Layer Skill Quest''']     
{{!}} [[Sword Taker]] {{!}}{{!}} Lv. 20 {{!}}{{!}} 40 {{!}}{{!}} 3                {{!}}{{!}} [[Hypersonic Stab]] {{!}}{{!}} [[Skill_Quest#Level_40_Layer_Skill_.28Level_Requirement:_40.29|'''Intermediate Training Skill Quest''']]     
|}
{{!}}}
</tabber>
}}
<br>
<br>


== Skill Information ==
== Skill Information ==
<tabber>
{{tabs
NA=
|name=SI
|tab1=NA
|contents1=
{{{!}} cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse;"
{{{!}} cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse;"
{{!}}-
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Skill Level'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Skill Level'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Initial Damage<br>(Physical)'''
! style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} Initial Damage<br>(Physical)
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=4 {{!}} '''Bloody Accel'''
! style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=4 {{!}} Bloody Accel
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''MP Usage'''  
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''MP Usage'''  
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Cooldown'''
! style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} Cooldown  
{{!}}-
{{!}}-
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Damage<br>Increase'''
! style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} Damage<br>Increase  
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''HP<br>Drained'''
! style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} HP<br>Drained
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Leg Wound<br>Duration'''
! style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} Wound<br>Duration
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Duration'''
! style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} Duration
{{!}}-
{{!}}-
{{!}} 1   
{{!}} 1   
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{{!}} align=center {{!}} 3544%
{{!}} align=center {{!}} 3544%
{{!}} align=center {{!}} 12%
{{!}} align=center {{!}} 12%
|-|
{{!}}}
KR=
|tab2=KR
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|contents2=
|- style="background:#D3D3D3"
{{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
!! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! rowspan=2 | Initial Damage<br>(Physical) !! colspan=4 | Bloody Accel !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
{{!}}- style="background:#D3D3D3"
|- style="background:#D3D3D3"
!! rowspan=2 {{!}} Skill Level !! rowspan=2 {{!}} Level Required !! rowspan=2 {{!}} Initial Damage<br>(Physical) !! colspan=4 {{!}} Bloody Accel !! rowspan=2 {{!}} MP Usage !! rowspan=2 {{!}} Cooldown
! Damage<br>Increase !! HP<br>Drained !! Leg Wound<br>Duration !! Duration
{{!}}- style="background:#D3D3D3"
|-
! Damage<br>Increase !! HP<br>Drained !! Wound<br>Duration !! Duration
| align="left" | 1 || rowspan="2" | 40 || 2274% || rowspan="13" | 20% || % || rowspan="13" | 5 Seconds || rowspan="13" | 30 Seconds || rowspan="13" | 300 || rowspan="13" | 32 Seconds
{{!}}-
|-
{{!}} align="left" {{!}} 1 {{!}}{{!}} rowspan="2" {{!}} 40 {{!}}{{!}} 2274% {{!}}{{!}} rowspan="13" {{!}} 20% {{!}}{{!}} % {{!}}{{!}} rowspan="13" {{!}} 5 Seconds {{!}}{{!}} rowspan="13" {{!}} 30 Seconds {{!}}{{!}} rowspan="13" {{!}} 300 {{!}}{{!}} rowspan="13" {{!}} 32 Seconds
| align="left" | 2 || 2348% || %
{{!}}-
|-
{{!}} align="left" {{!}} 2 {{!}}{{!}} 2348% {{!}}{{!}} %
| align="left" | 3 || 41 || 2422% || %
{{!}}-
|-
{{!}} align="left" {{!}} 3 {{!}}{{!}} 41 {{!}}{{!}} 2422% {{!}}{{!}} %
| align="left" | 4 || 44 || 2496% || %
{{!}}-
|-
{{!}} align="left" {{!}} 4 {{!}}{{!}} 44 {{!}}{{!}} 2496% {{!}}{{!}} %
| align="left" | 5 || 47 || 2570% || %
{{!}}-
|-
{{!}} align="left" {{!}} 5 {{!}}{{!}} 47 {{!}}{{!}} 2570% {{!}}{{!}} %
| align="left" | 6 || 50 || 2644% || %
{{!}}-
|-
{{!}} align="left" {{!}} 6 {{!}}{{!}} 50 {{!}}{{!}} 2644% {{!}}{{!}} %
| align="left" | 7 || 53 || 2717% || %
{{!}}-
|-
{{!}} align="left" {{!}} 7 {{!}}{{!}} 53 {{!}}{{!}} 2717% {{!}}{{!}} %
| align="left" | 8 || 56 || 2791% || %
{{!}}-
|-
{{!}} align="left" {{!}} 8 {{!}}{{!}} 56 {{!}}{{!}} 2791% {{!}}{{!}} %
| align="left" | 9 || 59 || 2865% || %
{{!}}-
|-
{{!}} align="left" {{!}} 9 {{!}}{{!}} 59 {{!}}{{!}} 2865% {{!}}{{!}} %
| align="left" | 10 || 62 || 2939% || %
{{!}}-
|-
{{!}} align="left" {{!}} 10 {{!}}{{!}} 62 {{!}}{{!}} 2939% {{!}}{{!}} %
| align="left" | 11 || 65 || 3013% || %
{{!}}-
|-
{{!}} align="left" {{!}} 11 {{!}}{{!}} 65 {{!}}{{!}} 3013% {{!}}{{!}} %
| align="left" | 12 || 68 || 3087% || %
{{!}}-
|-
{{!}} align="left" {{!}} 12 {{!}}{{!}} 68 {{!}}{{!}} 3087% {{!}}{{!}} %
| align="left" | 13 || 71 || 3161% || %
{{!}}-
|}
{{!}} align="left" {{!}} 13 {{!}}{{!}} 71 {{!}}{{!}} 3161% {{!}}{{!}} %
</tabber>
{{!}}}
}}
<br>
<br>


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**The quest can be obtained at Lv32 from Camilla, the PvP NPC.
**The quest can be obtained at Lv32 from Camilla, the PvP NPC.
*The skill's attack radius circles all around the user.
*The skill's attack radius circles all around the user.
*The initial hit of the skill does not cause [[Status Effects|Leg Wound]].
*The initial hit of the skill does not cause [[Status Effects/Wound|Wound]].
*The HP absorbed is based on the damage dealt to your opponents.
*The HP absorbed is based on the damage dealt to your opponents.
*All '''Special Actives''' will not inflict [[Status Effects|Leg Wound]] and will not absorb HP.
*All '''Special Actives''' will not inflict [[Status Effects/Wound|Wound]] and will not absorb HP.
**'''Normal Actives''' are able to inflict [[Status Effects|Leg Wound]], but only [[Cut Tendon]], [[Burning Rush]], and [[Shadow Step]] with [[Shadow Piercing]] can be used to absorb HP.
**'''Normal Actives''' are able to inflict [[Status Effects/Wound|Wound]], but only [[Cut Tendon]], [[Burning Rush]], and [[Shadow Step]] with [[Shadow Piercing]] can be used to absorb HP.
*While the buff is active, the handle of Raven's blade is encompassed by an aura of swirling red lines and all of his sword attacks have a red outline.
*While the buff is active, the handle of Raven's blade is encompassed by an aura of swirling red lines and all of his sword attacks have a red outline.
*Warning: [[Bloody Accel]] can be reflected by [[Counterattack]].
*Warning: [[Bloody Accel]] can be reflected by [[Counter Attack]].
*[[Bloody Accel]]'s range is actually much larger that the attack animation would imply, so the skill is able to hit enemies that are on high platforms of are far below the player.
*[[Bloody Accel]]'s range is actually much larger that the attack animation would imply, so the skill is able to hit enemies that are on high platforms of are far below the player.
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<tabber>
{{tabs
NA=
|name=s
{{STSkills}}  
|tab1=NA
|-|
|contents1={{SkillNav - Sword Taker}}  
KR=
|tab2=KR
{{STSkillsKR}}
|contents2={{STSkillsKR}}
</tabber>
}}


[[Category:Sword_Taker_Skills]]
[[Category:Sword_Taker_Skills]]

Latest revision as of 19:30, 23 March 2024

[Special Active] Raven strengthens his sword by sacrificing the blood of surrounding enemies with a spherical slash. He will then gain an increase in damage, attacks caused by his weapon will inflict Wound, and attacks will absorb a portion of his foe's HP.


Requirements

Class Master SP Requirement Skill Requirement
Sword Taker Lv.5 65 SP Skill Quest


Skill Information

Skill Level Initial Damage
(Physical)
Bloody Accel MP Usage Cooldown
Damage
Increase
HP
Drained
Wound
Duration
Duration
1 1418% 20% 6% 5 Seconds 30 Seconds 250 MP 30 Seconds
2 1701%
3 1985% 8%
4 2268%
5 (M) 2693% 10%
6 3119%
7 3544% 12%


Tips and Details

  • Bloody Accel is unlocked through the High Branch Skill Quest.
    • The quest can be obtained at Lv32 from Camilla, the PvP NPC.
  • The skill's attack radius circles all around the user.
  • The initial hit of the skill does not cause Wound.
  • The HP absorbed is based on the damage dealt to your opponents.
  • All Special Actives will not inflict Wound and will not absorb HP.
  • While the buff is active, the handle of Raven's blade is encompassed by an aura of swirling red lines and all of his sword attacks have a red outline.
  • Warning: Bloody Accel can be reflected by Counter Attack.
  • Bloody Accel's range is actually much larger that the attack animation would imply, so the skill is able to hit enemies that are on high platforms of are far below the player.


Trivia

  • Oddly, Bloody Accel's buff can also affect Raven's claw attacks as well, despite being a sacrificial technique to strengthen his blade.


KR Update Log

  • 1/17/2013
    • Buff now affects all actives along with normal moves.