Intense Showtime: Difference between revisions

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(THIS was what I was thinking of when I was editing Tussle. Such a nice flat change.)
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__NOTOC__{{Languages|Intense Showtime}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:SI INSHOW.png]]<br>
| [[File:SI INSHOW.png]]
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Passive]''' Skills that utilize MP are executed more quickly, with decreased MP usage and lowered cooldown rates, when '''[[Chung's_Features#Berserk_Mode|Berserk Mode]]''' is activated.
| {{SkillType|P}} Enhances your skills while in [[Freiturnier#Berserk Mode|Berserk Mode]] (Level 3 Awakening). (Hyper Active/Bond skills excluded)
|}
|}
<br>


== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
! Class !! Level Required
|-
| [[Deadly Chaser]] || 35
|}
<br>
<br>
== Requirements  ==
 
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=2 | During [[Freiturnier#Berserk Mode|Berserk Mode]]
|-
! MP Usage Decrease !! Cooldown Decrease
|-
| colspan="4" | {{PvE}}
|-
| align="left" | 1 || 35 || 10% || 20%
|-
| align="left" | 2 || 51 || 20% || 25%
|-
| align="left" | 3 || 59 || 30% || 30%
|-
| align="left" | 4 || 92 || 40% || 35%
|-
| colspan="4" | {{PvP}}
|-
| align="left" | 1 || 35 || 3% || 8%
|-
| align="left" | 2 || 51 || 6% || 10%
|-
|-
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''Class'''</center>
| align="left" | 3 || 59 || 9% || 12%
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''Master'''</center>
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''SP Requirement'''</center>
|-
|-
| [[Deadly Chaser]]
| align="left" | 4 || 92 || 12% || 14%
| <center>Lv5</center>
| <center>75SP</center>
|}
|}
<br>


<Br>
== Tips and Details ==
== Skill Information  ==
*If you swap out a skill mid-dungeon while '''Intense Showtime''' is active, that skill's cooldown will be decreased upon being swapped in.
 
**Strangely, this doesn't apply when [[Force Skills#Force Mod|modding]] or [[Force Skills#Force Mod|unmodding]] a skill.
{{VersionTabs
|NA=
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Skill Level'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Cooldown Decreased'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Mana Consumption<br>Decreased'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Increased Operation Speed'''
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" {{!}} 1
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1%
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" {{!}} 2
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 6%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 6%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1%
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" {{!}} 3
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 9%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 9%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2%
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" {{!}} 4
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 12%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 12%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2%
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" {{!}} 5
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 15%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 15%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3%
{{!}}}
 
|KR=
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Skill Level'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Cooldown Decreased'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Mana Consumption<br>Decreased'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Increased Operation Speed'''
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" {{!}} 1
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1%
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" {{!}} 2
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 10%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 10%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2%
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" {{!}} 3
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 15%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 15%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3%
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" {{!}} 4
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 20%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 20%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4%
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" {{!}} 5
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 25%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 25%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5%
{{!}}}
}}
<br>
<br>


== MP Consumption(Lv5) ==
==Updates==
Requires the original MP cost of skills.
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
|-
| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" | '''Skill'''
! colspan=2 | Date !! colspan=2 | Changes
| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" | '''Required MP'''
| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" | '''MP Used'''
| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" | '''Remaining MP(At 300MP)'''
|-
|-
| style="border-style: solid; border-width: 1px;" | [[Reload]]
! KR !! NA !! PvE !! PvP
| style="border-style: solid; border-width: 1px;" rowspan="1" | 20 MP
| style="border-style: solid; border-width: 1px;" rowspan="1" | 17 MP
| style="border-style: solid; border-width: 1px;" rowspan="1" | 283 MP
|-
|-
| style="border-style: solid; border-width: 1px;" | [[Head Shot]]<br>[[Leg Shot]]
| 07/07/2011 || 08/01/2012 || colspan=2 align="left" |  
| style="border-style: solid; border-width: 1px;" rowspan="1" | 30 MP
*'''Intense Showtime''' added.
| style="border-style: solid; border-width: 1px;" rowspan="1" | 25 MP
| style="border-style: solid; border-width: 1px;" rowspan="1" | 275 MP
|-
|-
| style="border-style: solid; border-width: 1px;" | [[Rumble Shot]]<br>[[Aiming Shot]]
| 02/14/2013 || - || colspan=2 align="left" |  
| style="border-style: solid; border-width: 1px;" rowspan="1" | 40 MP
*{{buff|No longer requires original MP to activate the skills.}}
| style="border-style: solid; border-width: 1px;" rowspan="1" | 34 MP
*{{buff|MP Usage Reduction increased.}}
| style="border-style: solid; border-width: 1px;" rowspan="1" | 266 MP
*{{buff|Cooldown Reduction increased.}}
*{{buff|Action Speed Increase increased.}}
|-
|-
| style="border-style: solid; border-width: 1px;" | [[Dual Buster]]
| 07/04/2013 || 07/04/2013 || colspan=2 align="left" |  
| style="border-style: solid; border-width: 1px;" rowspan="1" | 80 MP
*{{nerf|MP Usage Reduction decreased.}}
| style="border-style: solid; border-width: 1px;" rowspan="1" | 68 MP
*{{nerf|Cooldown Reduction decreased.}}
| style="border-style: solid; border-width: 1px;" rowspan="1" | 232 MP
|-
|-
| style="border-style: solid; border-width: 1px;" | [[Detonation]]<br>[[Brutal Swing]]
| 11/07/2013 || 02/12/2014 || colspan=2 align="left" |  
| style="border-style: solid; border-width: 1px;" rowspan="1" | 100 MP
*Skill location swapped with [[Gas Piston System]].
| style="border-style: solid; border-width: 1px;" rowspan="1" | 85 MP
| style="border-style: solid; border-width: 1px;" rowspan="1" | 215 MP
|-
|-
| style="border-style: solid; border-width: 1px;" | [[Bullet Blitz]]
| 05/15/2014 || 09/17/2014 || colspan=2 align="left" |  
| style="border-style: solid; border-width: 1px;" rowspan="1" | 120 MP
*{{buff|Cooldown Reduction increased.}}
| style="border-style: solid; border-width: 1px;" rowspan="1" | 102 MP
*{{nerf|MP Usage Reduction decreased.}}
| style="border-style: solid; border-width: 1px;" rowspan="1" | 198 MP
|-
|-
| style="border-style: solid; border-width: 1px;" | [[Heavy Railgun]]<br>[[Artillery Strike]]
| 02/05/2015 || - || colspan=2 align="left" |  
| style="border-style: solid; border-width: 1px;" rowspan="1" | 175 MP
*{{nerf|MP Usage Reduction decreased.}}
| style="border-style: solid; border-width: 1px;" rowspan="1" | 150 MP  
*{{nerf|Cooldown Reduction decreased.}}
| style="border-style: solid; border-width: 1px;" rowspan="1" | 150 MP
|-
|-
| style="border-style: solid; border-width: 1px;" | [[Scare Chase]]<br>[[Lunatic Blow]]<br>[[Comet Crasher]]
| 10/08/2015 || 03/16/2016 || colspan=2 align="left" |  
| style="border-style: solid; border-width: 1px;" rowspan="1" | 200 MP
*{{buff|MP Usage Reduction increased.}}
| style="border-style: solid; border-width: 1px;" rowspan="1" | 170 MP  
*{{buff|Cooldown Reduction increased.}}
| style="border-style: solid; border-width: 1px;" rowspan="1" | 130 MP
|-
|-
| style="border-style: solid; border-width: 1px;" | [[Sharpshooter Syndrome]]
| 11/03/2015 || 11/23/2016 || colspan=2 align="left" |  
| style="border-style: solid; border-width: 1px;" rowspan="1" | 250 MP
*{{nerf|MP Usage Reduction decreased.}}
| style="border-style: solid; border-width: 1px;" rowspan="1" | 213 MP  
*{{nerf|Cooldown Reduction decreased.}}
| style="border-style: solid; border-width: 1px;" rowspan="1" | 87 MP
|-
|-
| style="border-style: solid; border-width: 1px;" | [[Gigantic Impact]]<br>[[Aceldama]]<br>[[Shooting Star]]
| 08/24/2017 || 09/13/2017 || align="left" |  
| style="border-style: solid; border-width: 1px;" rowspan="1" | 300 MP  
*{{buff|MP Usage Reduction increased.}}
| style="border-style: solid; border-width: 1px;" rowspan="1" | 255 MP  
*{{buff|Cooldown Reduction increased.}}
| style="border-style: solid; border-width: 1px;" rowspan="1" | 45 MP
| align="left" |  
 
*{{nerf|MP Usage Reduction decreased.}}
*{{nerf|Cooldown Reduction decreased.}}
|-
| 01/31/2019 || 03/06/2019 || align="left" |
*None
| align="left" |  
*{{nerf|MP Usage Reduction decreased.}}
|-
| 11/09/2023 || 12/06/2023 || colspan=2 align="left" |
*{{nerf|Cooldown Reduction decreased.}}
|}
|}
<br>
<br>
== Tips and Details ==
*[[Intense Showtime]] is unlocked through the [[SQ_guide|Advanced Branch Skill Quest]].
**The quest can be obtained at Lv40 from Camilla, the PvP NPC.


== Alternative Names ==
{{AlternateLanguages
|Color={{ColorSel|CharLight|Chung}}
|KR=강렬한 쇼타임  |KRName=Intense Showtime
|FR=Plein la vue |FRName=Show off
|UK=Show Time
|JP=強烈なショータイム |JPName=Intense Showtime
|CN=狂暴时刻 |CNName=Berserk Time
|BR=Hora do Show |BRName=Showtime
|DE=Showtime |DEName=Showtime
|ES=Espectáculo |ESName=Spectacle
|IT=Showtime |ITName=Showtime
|PL=Showtime |PLName=Showtime
}}
<br>
<br>
{{DCSkills}}
{{SkillNav - Deadly Chaser}}

Latest revision as of 18:15, 1 April 2024

[Passive]
Enhances your skills while in Berserk Mode (Level 3 Awakening). (Hyper Active/Bond skills excluded)


Requirements

Class Level Required
Deadly Chaser 35


Skill Information

Skill Level Level Required During Berserk Mode
MP Usage Decrease Cooldown Decrease
PvE
1 35 10% 20%
2 51 20% 25%
3 59 30% 30%
4 92 40% 35%
PvP
1 35 3% 8%
2 51 6% 10%
3 59 9% 12%
4 92 12% 14%


Tips and Details

  • If you swap out a skill mid-dungeon while Intense Showtime is active, that skill's cooldown will be decreased upon being swapped in.


Updates

Date Changes
KR NA PvE PvP
07/07/2011 08/01/2012
  • Intense Showtime added.
02/14/2013 -
  • No longer requires original MP to activate the skills.
  • MP Usage Reduction increased.
  • Cooldown Reduction increased.
  • Action Speed Increase increased.
07/04/2013 07/04/2013
  • MP Usage Reduction decreased.
  • Cooldown Reduction decreased.
11/07/2013 02/12/2014
05/15/2014 09/17/2014
  • Cooldown Reduction increased.
  • MP Usage Reduction decreased.
02/05/2015 -
  • MP Usage Reduction decreased.
  • Cooldown Reduction decreased.
10/08/2015 03/16/2016
  • MP Usage Reduction increased.
  • Cooldown Reduction increased.
11/03/2015 11/23/2016
  • MP Usage Reduction decreased.
  • Cooldown Reduction decreased.
08/24/2017 09/13/2017
  • MP Usage Reduction increased.
  • Cooldown Reduction increased.
  • MP Usage Reduction decreased.
  • Cooldown Reduction decreased.
01/31/2019 03/06/2019
  • None
  • MP Usage Reduction decreased.
11/09/2023 12/06/2023
  • Cooldown Reduction decreased.


Alternative Names

Server Name Translation
South Korea 강렬한 쇼타임 Intense Showtime
Japan 強烈なショータイム Intense Showtime
China (Simplified Chinese) 狂暴时刻 Berserk Time
Germany Showtime
Spain Espectáculo Spectacle
France Plein la vue Show off
Italy Showtime
Poland Showtime
United Kingdom Show Time
Brazil Hora do Show Showtime