Frenzy: Difference between revisions
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== Tips and Details == | == Tips and Details == | ||
*The Special Active Cooldown effect is based on the remaining cooldown and not the total cooldown of skills. Thus, the amount of time reduced from a cooldown decreases the closer it gets to 0. | *The Special Active Cooldown effect is based on the remaining cooldown and not the total cooldown of skills. Thus, the amount of time reduced from a cooldown decreases the closer it gets to 0. | ||
*{{se| | *{{se|1113|Frenzy}}'s reactivation cooldown begins from when {{se|267|Over Strike Mode}}'s duration ends. | ||
**{{se| | **{{se|1113|Frenzy}}'s cooldown time is affected by [[Saw Blade]]. | ||
*If you are already in {{se|267|Over Strike Mode}}, activating {{se| | *If you are already in {{se|267|Over Strike Mode}}, activating {{se|1113|Frenzy}} will refresh the duration of {{se|267|Over Strike Mode}}, thus prolonging it. | ||
*Using [[Bloody Chain]] or [[Head Shot (Rose)|Head Shot]] during Over Strike is optimal to reduce cooldown for Special Actives. | *Using [[Bloody Chain]] or [[Head Shot (Rose)|Head Shot]] during Over Strike is optimal to reduce cooldown for Special Actives. | ||
**The initial melee hit when using the {{CX}}{{CX}}{{CX}}{{CX}} command is treated like an Active skill and will also lower Special Active cooldowns during '''Frenzy'''. | **The initial melee hit when using the {{CX}}{{CX}}{{CX}}{{CX}} command is treated like an Active skill and will also lower Special Active cooldowns during '''Frenzy'''. | ||
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*Tooltip improved. | *Tooltip improved. | ||
|- | |- | ||
| 04/25/2024 || | | 04/25/2024 || 05/22/2024 || colspan=2 align="left" | | ||
*Buff icon changed from {{se|332}} to {{se|1113}}. | *Buff icon changed from {{se|332}} to {{se|1113}}. | ||
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Latest revision as of 06:30, 22 May 2024
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[Passive] When Blood Carnival is at max stack, receive a ![]() Entering ![]() Also increases the damage of Special Active skills and damage reduction, while successful active skill hits will decrease the cooldown of all Special Active skills. ![]() ![]() |
Requirements
Class | Level Required | Skill Requirement |
---|---|---|
Crimson Rose: Transcendent | 90 | Power of Transcendence Skill Quest |
Skill Information
Skill Level | Level Required | ![]() (At Full Stacks of Bloody Carnival) | ||||
---|---|---|---|---|---|---|
Special Active Skill Damage Increase This effect is multiplicative to your current stats. M |
Received Damage Decrease This effect is multiplicative to your current stats. M |
Special Active Current Cooldown Decrease (Upon Successful Active Skill Hit) |
Enemy Critical Damage Received Increase This effect is additive to your current stats. A |
Reactivation Cooldown | ||
PvE | ||||||
1 | 90 | 25% | 30% | 30% | 10% | 5 Seconds |
PvP | ||||||
1 | 90 | 12.5% | 12% | 30% | 10% | 30 Seconds |
Related Skills
Tips and Details
- The Special Active Cooldown effect is based on the remaining cooldown and not the total cooldown of skills. Thus, the amount of time reduced from a cooldown decreases the closer it gets to 0.
Self BuffFrenzySelf BuffFrenzy's reactivation cooldown begins from when
Self BuffOver Strike ModeSelf BuffOver Strike Mode's duration ends.
- If you are already in
Self BuffOver Strike ModeSelf BuffOver Strike Mode, activating
Self BuffFrenzySelf BuffFrenzy will refresh the duration of
Self BuffOver Strike ModeSelf BuffOver Strike Mode, thus prolonging it.
- Using Bloody Chain or Head Shot during Over Strike is optimal to reduce cooldown for Special Actives.
- The effect can be prolonged by using skills that consume all ECP, such as [Mod] Gun Dance's Kick.
- The Special Active cooldown reduction is affected by pet attacks with multiple hits such as Mellow - Yellow.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
08/25/2016 | 09/28/2016 |
| |
09/20/2018 | 10/11/2018 |
| |
08/01/2019 | 08/28/2019 |
| |
08/27/2020 | 09/23/2020 |
|
|
01/28/2021 | 02/24/2021 |
| |
08/19/2021 | 09/15/2021 |
| |
06/09/2022 | 07/06/2022 |
| |
04/25/2024 | 05/22/2024 |
Alternative Names
Crimson Rose - Skills