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  • ...ter and makes each of their gameplay styles unique from one another. These systems take on many forms which affect how characters perform skills, awaken, and == Secondary Resource Systems == ...
    4 KB (564 words) - 13:41, 2 May 2023
  • 177 bytes (19 words) - 05:23, 2 January 2015
  • 231 bytes (30 words) - 00:56, 18 August 2015
  • 226 bytes (30 words) - 18:01, 19 July 2018
  • 175 bytes (23 words) - 06:45, 26 December 2018
  • 4 KB (660 words) - 14:05, 4 July 2023
  • 218 bytes (25 words) - 05:23, 2 January 2015
  • 208 bytes (5 words) - 05:23, 2 January 2015
  • ...rce eines Charakters gebunden sind, während andere die Hauptattraktion des Systems sind. ...Beispiel für ein Erweckungssystem, das enger mit einem anderen Aspekt des Systems eines Charakters verbunden ist, ist [[Ara]]'s [[Eun's Power]]. Beim Eintrit ...
    4 KB (587 words) - 17:03, 30 April 2023
  • {{Languages|Character Systems}} ...
    11 KB (330 words) - 17:02, 30 April 2023

Page text matches

  • #REDIRECT [[Character Systems]] ...
    31 bytes (3 words) - 05:22, 2 January 2015
  • #REDIRECT [[Character Systems/id]] ...
    34 bytes (4 words) - 05:23, 2 January 2015
  • #REDIRECT [[Character Systems/it]] ...
    34 bytes (4 words) - 05:23, 2 January 2015
  • #REDIRECT [[Character Systems/ko]] ...
    34 bytes (4 words) - 05:23, 2 January 2015
  • #REDIRECT [[Character Systems/pl]] ...
    34 bytes (4 words) - 05:23, 2 January 2015
  • #REDIRECT [[Character Systems/fr]] ...
    34 bytes (4 words) - 05:23, 2 January 2015
  • #REDIRECT [[Character Systems/de]] ...
    34 bytes (4 words) - 05:22, 2 January 2015
  • #REDIRECT [[Pet Guide/Systems]] ...
    31 bytes (4 words) - 14:04, 4 July 2023
  • #REDIRECT [[Character Systems/zh-hans]] ...
    39 bytes (4 words) - 07:25, 18 October 2014
  • ...ter and makes each of their gameplay styles unique from one another. These systems take on many forms which affect how characters perform skills, awaken, and == Secondary Resource Systems == ...
    4 KB (564 words) - 13:41, 2 May 2023
  • ...his current predicament, wishing he had been stationed to oversee Defense Systems in Empyrean rather than forcibly assigned to Elrios. Using the knowledge of Elrios stored in his systems, Zero was able to search up a long dated map of [[Elrianode]]. This proved ...
    3 KB (467 words) - 05:41, 11 September 2023
  • '''Alle Eigenschaften des Systems müssen im [[Item Mall/de|Item-Shop]] erworben werden. Jede individuelle Eig ...
    2 KB (202 words) - 17:14, 18 October 2017
  • *角色的HP、MP、觉醒的怒气值和其他信息显示在屏幕的左上角。某些字符可能会根据其[[Character Systems/zh-hans|角色系统]]显示附加信息。如果你目前有一个[[Pet Guide/zh-hans|宠物]]召唤,它的饥饿和MP将显示在你的角色的头像下 ...
    5 KB (211 words) - 15:04, 24 February 2019
  • ...modifications done illegally without Eve's knowledge to improve the weapon systems. ...
    2 KB (240 words) - 01:51, 22 April 2022
  • ...rce eines Charakters gebunden sind, während andere die Hauptattraktion des Systems sind. ...Beispiel für ein Erweckungssystem, das enger mit einem anderen Aspekt des Systems eines Charakters verbunden ist, ist [[Ara]]'s [[Eun's Power]]. Beim Eintrit ...
    4 KB (587 words) - 17:03, 30 April 2023
  • *Whispering of Wind: Character [[Character Systems|Special Resource]] recovery for allies within range ...
    3 KB (326 words) - 16:04, 28 March 2024
  • ...ng methodologies that ensure the security of an organization's information systems. ...
    3 KB (357 words) - 02:47, 15 March 2024
  • {{Languages|Character Systems}} ...
    11 KB (330 words) - 17:02, 30 April 2023
  • ...eal of Time]] and [[Benediction/Stage 1|Benediction]], unlike similar path systems like [[Radiant Soul]]'s [[You and I|Hello, Nisha]] points. ...
    3 KB (398 words) - 00:30, 21 July 2023
  • *[[Character Systems|Spezialressourcen]] umfasst Elsword's [[Way of the Sword/de|Weg des Schwert ...
    3 KB (340 words) - 19:34, 23 March 2024
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