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|-
|-
|[[File:LoftySchreierPassive1.png]]
|[[File:LoftySchreierPassive1.png]]
|{{SkillType|P}}
|{{SkillType|P}} Starts with [[Art]] Stage 2 (43 points). Activates Cycle Mode when the [[Power System|Power Gauge]] is full by default.
|}
|}
<br>
<br>
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==Skill Information ==
==Skill Information ==
{{Tabber|NA=<dfn>{{</dfn>
{| class="colortable-Ain" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| class="colortable-Ain" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|-
! rowspan="3" |Skill Level!! rowspan="3" |Level Required!! rowspan="3" |Max MP  
! rowspan="3" |Skill Level!! rowspan="3" |Level Required!! rowspan="3" |Max MP  
! colspan="9" |Art
! colspan="9" |[[Art]]
|-
|-
! colspan="5" |{{Se|951|Wave|suffix=<br>{{color|#0096b4|Ganz|b=1}} = {{color|#c60de8|Rau|b=1}}<br>(With at least 1 Stage)}}
! colspan="5" |{{Se|951|Wave|suffix=<br>{{color|#0096b4|Ganz|b=1}} = {{color|#c60de8|Rau|b=1}}<br>(With at least 1 Stage)}}
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| align="left" |4||-||100
| align="left" |4||-||100
|}
|}
<br>
<dfn>}}</dfn>
 
|KR (02/16/2023)=<dfn>{{</dfn>
===Final values===
{| class="colortable-Ain" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| class="colortable-Ain" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
! colspan="15" |{{color|#0096b4|Ganz|b=1}} = {{color|#c60de8|Rau|b=1}}
|-
|-
! colspan="3" |Recovery Item Effect Increase<br>(Per Stage)
! rowspan="3" |Skill Level!! rowspan="3" |Level Required!! rowspan="3" |Max MP  
! colspan="3" |Awakening Duration<br>(Per Stage)
! colspan="9" |[[Art]]
! colspan="3" |Awakening Charge<br>(Per Stage)
! colspan="3" |MP Recovery When Attacking/Attacked<br>(Per Stage)
! colspan="3" |Polarize<br>(Per Stage)
|-
|-
!Stage 1
! colspan="5" |{{Se|951|Wave|suffix=<br>{{color|#0096b4|Ganz|b=1}} = {{color|#c60de8|Rau|b=1}}<br>(With at least 1 Stage)}}
!Stage 2
! colspan="2" |{{Se|952|Wave|suffix=<br>{{color|#0096b4|Ganz|b=1}} > {{color|#c60de8|Rau|b=1}}}}
!Stage 3
! colspan="2" |{{Se|953|Wave|suffix=<br>{{color|#0096b4|Ganz|b=1}} < {{color|#c60de8|Rau|b=1}}}}
!Stage 1
!Stage 2
!Stage 3
!Stage 1
!Stage 2
!Stage 3
!Stage 1
!Stage 2
!Stage 3
!Stage 1
!Stage 2
!Stage 3
|-
|-
| colspan="15" |'''{{PvE}}'''
!Damage Reduction
! Awakening Duration
! Awakening Charge
!MP Recovery When Attacking/Attacked
!Polarize
!Awakening Duration
!MP Recovery When Attacking/Attacked
!Awakening Charge
!Polarize
|-
|-
|4%
| colspan="12" |'''{{PvE}}'''
|8%
|12%
|4%
|8%
|12%
|4%
|8%
|12%
|3%
|6%
|9%
|3%
|6%
|9%
|-
|-
| colspan="15" |'''{{PvP}}'''
| align="left" | 1||15||-
| rowspan="4" |5% * Stage
| rowspan="4" |5% * Stage
| rowspan="4" |5% * Stage
| rowspan="4" |5% * Stage
| rowspan="4" |5% * Stage
| rowspan="4" |5% * {{color|#0096b4|Ganz|b=1}} Stage
| rowspan="4" |5% * {{color|#0096b4|Ganz|b=1}} Stage
| rowspan="4" |5% * {{color|#c60de8|Rau|b=1}} Stage
| rowspan="4" |5% * {{color|#c60de8|Rau|b=1}} Stage
|-
|-
|4%
| align="left" |2||-||-
|8%
|12%
|1.6%
|3.2%
|4.8%
|1.6%
|3.2%
|4.8%
|1.2%
|2.4%
|3.6%
|1.2%
|2.4%
|3.6%
|}
<br>
{| class="colortable-Ain" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
! colspan="6" |{{color|#0096b4|Ganz|b=1}} > {{color|#c60de8|Rau|b=1}}
|-
|-
! colspan="3" |Awakening Duration<br>(Per {{color|#0096b4|Ganz|b=1}} Stage)
| align="left" |3||-||-
! colspan="3" |MP Recovery When Attacking/Attacked<br>(Per {{color|#0096b4|Ganz|b=1}} Stage)
|-
|-
!Stage 1
| align="left" |4
!Stage 2
|<nowiki>-</nowiki>||100
!Stage 3
!Stage 1
!Stage 2
!Stage 3
|-
|-
| colspan="6" |'''{{PvE}}'''
| colspan="12" |'''{{PvP}}'''
|-
|-
|5%
| align="left" | 1||15||-
|10%
| rowspan="4" |2% * Stage
|15%
| rowspan="4" | 2% * Stage
| 4%
| rowspan="4" | 2% * Stage
|8%
| rowspan="4" | 2% * Stage
|12%
| rowspan="4" | 2% * Stage
| rowspan="4" |2% * {{color|#0096b4|Ganz|b=1}} Stage
| rowspan="4" |2% * {{color|#0096b4|Ganz|b=1}} Stage
| rowspan="4" |2% * {{color|#c60de8|Rau|b=1}} Stage
| rowspan="4" |2% * {{color|#c60de8|Rau|b=1}} Stage
|-
|-
| colspan="6" |'''{{PvP}}'''
| align="left" |2||-||-
|-
|-
|2%
| align="left" |3||-||-
|4%
|6%
| 1.6%
|3.2%
|4.8%
|}
<br>
 
{| class="colortable-Ain" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
! colspan="6" |{{color|#0096b4|Ganz|b=1}} < {{color|#c60de8|Rau|b=1}}
|-
|-
! colspan="3" |Awakening Charge<br>(Per {{color|#c60de8|Rau|b=1}} Stage)
| align="left" |4||-||100
! colspan="3" |Polarize<br>(Per {{color|#c60de8|Rau|b=1}} Stage)
|-
!Stage 1
!Stage 2
!Stage 3
!Stage 1
!Stage 2
!Stage 3
|-
| colspan="6" |'''{{PvE}}'''
|-
|5%
|10%
|15%
|4%
|8%
|12%
|-
| colspan="6" |'''{{PvP}}'''
|-
|2%
|4%
|6%
|1.6%
| 3.2%
|4.8%
|}
|}
<dfn>}}</dfn>
}}
<br>
<br>


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== Trivia==
== Trivia==
*The gauge itself is named '''Art''', the German term for someone's nature or being
*The gauge itself is named '''Art''', the German term for someone's nature or being.
*The turquoise 'El' side of the gauge is called '''Ganz''', German for 'whole', 'complete'.
*The turquoise 'El' side of the gauge is called '''Ganz''', German for 'whole', 'complete'.
*The dark purple 'Demon' side of the gauge is called '''Rau''', German for 'rough', 'uneven'.
*The dark purple 'Demon' side of the gauge is called '''Rau''', German for 'rough', 'uneven'.

Revision as of 16:54, 16 February 2023

  • English

Art Gauge.
[Passive]
Starts with Art Stage 2 (43 points). Activates Cycle Mode when the Power Gauge is full by default.


Requirements

Class Level Required
Lofty: Schreier 15


Skill Information

  • NA
  • KR (02/16/2023)

{{

Skill Level Level Required Max MP Art
 Self BuffWaveSelf BuffWave 
Ganz = Rau
(With at least 1 Stage)
 Self BuffWaveSelf BuffWave 
Ganz > Rau
 Self BuffWaveSelf BuffWave 
Ganz < Rau
Recovery Item Effect Increase Awakening Duration Awakening Charge MP Recovery When Attacking/Attacked Polarize Awakening Duration MP Recovery When Attacking/Attacked Awakening Charge Polarize
PvE
1 15 - 4% * Stage 4% * Stage 4% * Stage 3% * Stage 3% * Stage 5% * Ganz Stage 4% * Ganz Stage 5% * Rau Stage 4% * Rau Stage
2 - -
3 - -
4 - 100
PvP
1 15 - 4% * Stage 1.6% * Stage 1.6% * Stage 1.2% * Stage 1.2% * Stage 2% * Ganz Stage 1.6% * Ganz Stage 2% * Rau Stage 1.6% * Rau Stage
2 - -
3 - -
4 - 100

}}


Related Skills

Ganz Skills

Rau Skills


Tips and Details



Trivia

  • The gauge itself is named Art, the German term for someone's nature or being.
  • The turquoise 'El' side of the gauge is called Ganz, German for 'whole', 'complete'.
  • The dark purple 'Demon' side of the gauge is called Rau, German for 'rough', 'uneven'.



Updates

Date Changes
KR NA PvE PvP
02/02/2023 -
  • Wave added.
02/16/2023
  • Changed to activate Cycle Mode by default when the Power Gauge is full.
  • Changed to start with Art Stage 2 (43 points).
  • Damage Reduction Increase Added.
  • HP/MP Recovery Effect Increase Removed.
  • [Ganz = Rau] Awakening Duration Increased.
  • [Ganz = Rau] Awakening Charge Increased.
  • [Ganz = Rau] MP Recovery When Attacking/Attacked Increased.
  • [Ganz = Rau] Polarize Increased.
  • [Ganz > Rau] MP Recovery When Attacking/Attacked Increased.
  • [Ganz < Rau] Polarize Increased.


Alternative Names

Server Name Translation
South Korea 파동 Wave