Wave: Difference between revisions

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(ill change the tables after tomorrow)
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__NOTOC__{{Languages|Wave}}
__NOTOC__{{Languages|Wave}}
[[File:ArtGauge.png|thumb|Art Gauge]]
<div style="float:right">[[File:ArtGauge.png]]<br>[[Art]] Gauge.</div>
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[File:LoftySchreierPassive1.png]]
|[[File:LoftySchreierPassive1.png]]
|{{SkillType|P}}
|{{SkillType|P}}
|}
|}
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<br>
<br>


==Skill Information==
==Skill Information ==
{| class="colortable-Ain" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| class="colortable-Ain" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|-
! rowspan="3" |Skill Level!! rowspan="3" |Level Required!! rowspan="3" |Max MP
! rowspan="3" |Skill Level!! rowspan="3" |Level Required!! rowspan="3" |Max MP  
! colspan="9" |[[Art]]
! colspan="9" |[[Art]]
|-
|-
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|-
|-
!Recovery Item Effect Increase
!Recovery Item Effect Increase
!Awakening Duration
! Awakening Duration
!Awakening Charge
! Awakening Charge
!MP Recovery When Attacking/Attacked
!MP Recovery When Attacking/Attacked
!Polarize
!Polarize
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| colspan="12" |'''{{PvE}}'''
| colspan="12" |'''{{PvE}}'''
|-
|-
| align="left" |1||15||-
| align="left" | 1||15||-
| rowspan="4" | 4% * Stage
| rowspan="4" |4% * Stage
| rowspan="4" | 4% * Stage
| rowspan="4" |4% * Stage
| rowspan="4" | 4% * Stage
| rowspan="4" |4% * Stage
| rowspan="4" | 3% * Stage
| rowspan="4" |3% * Stage
| rowspan="4" | 3% * Stage
| rowspan="4" |3% * Stage
| rowspan="4" | 5% * {{color|#0096b4|Ganz|b=1}} Stage
| rowspan="4" |5% * {{color|#0096b4|Ganz|b=1}} Stage
| rowspan="4" | 4% * {{color|#0096b4|Ganz|b=1}} Stage
| rowspan="4" |4% * {{color|#0096b4|Ganz|b=1}} Stage
| rowspan="4" | 5% * {{color|#c60de8|Rau|b=1}} Stage
| rowspan="4" |5% * {{color|#c60de8|Rau|b=1}} Stage
| rowspan="4" | 4% * {{color|#c60de8|Rau|b=1}} Stage
| rowspan="4" |4% * {{color|#c60de8|Rau|b=1}} Stage
|-
|-
| align="left" |2||-||-
| align="left" |2||-||-
|-
|-
| align="left" |3||- ||-
| align="left" |3||-||-
|-
|-
| align="left" |4
| align="left" |4
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| colspan="12" |'''{{PvP}}'''
| colspan="12" |'''{{PvP}}'''
|-
|-
| align="left" |1||15||-
| align="left" | 1||15||-
| rowspan="4" | 4% * Stage
| rowspan="4" |4% * Stage
| rowspan="4" | 1.6% * Stage
| rowspan="4" | 1.6% * Stage
| rowspan="4" | 1.6% * Stage
| rowspan="4" | 1.6% * Stage
| rowspan="4" | 1.2% * Stage
| rowspan="4" | 1.2% * Stage
| rowspan="4" | 1.2% * Stage
| rowspan="4" | 1.2% * Stage
| rowspan="4" | 2% * {{color|#0096b4|Ganz|b=1}} Stage
| rowspan="4" |2% * {{color|#0096b4|Ganz|b=1}} Stage
| rowspan="4" | 1.6% * {{color|#0096b4|Ganz|b=1}} Stage
| rowspan="4" |1.6% * {{color|#0096b4|Ganz|b=1}} Stage
| rowspan="4" | 2% * {{color|#c60de8|Rau|b=1}} Stage
| rowspan="4" |2% * {{color|#c60de8|Rau|b=1}} Stage
| rowspan="4" | 1.6% * {{color|#c60de8|Rau|b=1}} Stage
| rowspan="4" |1.6% * {{color|#c60de8|Rau|b=1}} Stage
|-
|-
| align="left" |2||-|| -
| align="left" |2||-||-
|-
|-
| align="left" |3||-||-
| align="left" |3||-||-
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! colspan="15" |{{color|#0096b4|Ganz|b=1}} = {{color|#c60de8|Rau|b=1}}
! colspan="15" |{{color|#0096b4|Ganz|b=1}} = {{color|#c60de8|Rau|b=1}}
|-
|-
! colspan="3" |Recovery Item Effect Increase<br>(Per Stage)  
! colspan="3" |Recovery Item Effect Increase<br>(Per Stage)
! colspan="3" |Awakening Duration<br>(Per Stage)
! colspan="3" |Awakening Duration<br>(Per Stage)
! colspan="3" | Awakening Charge<br>(Per Stage)
! colspan="3" |Awakening Charge<br>(Per Stage)
! colspan="3" |MP Recovery When Attacking/Attacked<br>(Per Stage)
! colspan="3" |MP Recovery When Attacking/Attacked<br>(Per Stage)
! colspan="3" |Polarize<br>(Per Stage)
! colspan="3" |Polarize<br>(Per Stage)  
|-
|-
!Stage 1
!Stage 1
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!Stage 3
!Stage 3
!Stage 1
!Stage 1
! Stage 2
!Stage 2
!Stage 3
!Stage 3
!Stage 1
!Stage 1
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|-
|-
|4%
|4%
| 8%
|8%
|12%
|12%
|4%
|4%
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|3.6%
|3.6%
|1.2%
|1.2%
|2.4%  
|2.4%
|3.6%
|3.6%
|}
|}
<br>
<br>
{| class="colortable-Ain" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| class="colortable-Ain" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
! colspan="6" |{{color|#0096b4|Ganz|b=1}} > {{color|#c60de8|Rau|b=1}}
! colspan="6" |{{color|#0096b4|Ganz|b=1}} > {{color|#c60de8|Rau|b=1}}  
|-
|-
! colspan="3" |Awakening Duration<br>(Per {{color|#0096b4|Ganz|b=1}} Stage)
! colspan="3" |Awakening Duration<br>(Per {{color|#0096b4|Ganz|b=1}} Stage)
! colspan="3" |MP Recovery When Attacking/Attacked<br>(Per {{color|#0096b4|Ganz|b=1}} Stage)
! colspan="3" |MP Recovery When Attacking/Attacked<br>(Per {{color|#0096b4|Ganz|b=1}} Stage)  
|-
|-
!Stage 1
!Stage 1
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|10%
|10%
|15%
|15%
|4%
| 4%
|8%
|8%
| 12%
|12%
|-
|-
| colspan="6" |'''{{PvP}}'''
| colspan="6" |'''{{PvP}}'''
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|4%
|4%
|6%
|6%
|1.6%
| 1.6%
|3.2%  
|3.2%
|4.8%
|4.8%
|}
|}
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{| class="colortable-Ain" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| class="colortable-Ain" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
! colspan="6" |{{color|#0096b4|Ganz|b=1}} < {{color|#c60de8|Rau|b=1}}
! colspan="6" |{{color|#0096b4|Ganz|b=1}} < {{color|#c60de8|Rau|b=1}}  
|-
|-
! colspan="3" |Awakening Charge<br>(Per {{color|#c60de8|Rau|b=1}} Stage)
! colspan="3" |Awakening Charge<br>(Per {{color|#c60de8|Rau|b=1}} Stage)
! colspan="3" |Polarize<br>(Per {{color|#c60de8|Rau|b=1}} Stage)
! colspan="3" |Polarize<br>(Per {{color|#c60de8|Rau|b=1}} Stage)  
|-
|-
!Stage 1
!Stage 1
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| colspan="6" |'''{{PvE}}'''
| colspan="6" |'''{{PvE}}'''
|-
|-
| 5%
|5%
|10%
|10%
|15%
|15%
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|6%
|6%
|1.6%
|1.6%
|3.2%
| 3.2%
|4.8%
|4.8%
|}
|}
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==Related Skills==
==Related Skills==
==={{color|#0096b4|Ganz|b=1}} Skills===
==={{color|#0096b4|Ganz|b=1}} Skills===
{{SkillTable|
{{SkillTable|LoftySchreierSkill4.png; Andacht;
LoftySchreierSkill4.png; Andacht;
LoftySchreierSkill5.png; Segen;
LoftySchreierSkill5.png; Segen;
SchatzRepriseSkill5.png; Vorgehen;
SchatzRepriseSkill5.png; Vorgehen;
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}}
}}


=== {{color|#c60de8|Rau|b=1}} Skills===
==={{color|#c60de8|Rau|b=1}} Skills===
{{SkillTable|
{{SkillTable|LoftySchreierSkill2.png; Stechen;
LoftySchreierSkill2.png; Stechen;
LoftySchreierSkill6.png; Ruf;
LoftySchreierSkill6.png; Ruf;
LoftySchreierSkill7.png; Bardiet;
LoftySchreierSkill7.png; Bardiet;
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<br>
<br>


==Tips and Details==
==Tips and Details ==
<br><br>
<br><br>


==Trivia==
== Trivia==
*The gauge itself is named '''Art''', the German term for someone's nature or being
*The gauge itself is named '''Art''', the German term for someone's nature or being
*The turquoise 'El' side of the gauge is called '''Ganz''', German for 'whole', 'complete'.
*The turquoise 'El' side of the gauge is called '''Ganz''', German for 'whole', 'complete'.
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<br><br>
<br><br>


== Updates==
==Updates==
{| class="colortable-Ain updates-table" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| class="colortable-Ain updates-table" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|-
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!KR!!NA!!PvE!!PvP
!KR!!NA!!PvE!!PvP
|-
|-
|02/02/2023||-|| colspan="2" align="left" |
|02/02/2023|| rowspan="2" |-|| colspan="2" align="left" |
*'''Wave''' added.
*'''Wave''' added.
|-
|02/16/2023
| colspan="2" align="left" |
* Changed to activate '''Cycle Mode''' by default when the '''Power Gauge''' is full.
* {{Buff|Changed to start with '''Art Stage 2''' (43 points).}}
* {{Buff|'''Damage Reduction Increase''' Added.}}
* {{Nerf|'''HP/MP Recovery Effect Increase''' Removed.}}
* {{buff|<nowiki>[Ganz = Rau]</nowiki> '''Awakening Duration''' Increased.}}
* {{buff|<nowiki>[Ganz = Rau]</nowiki> '''Awakening Charge''' Increased.}}
* {{buff|<nowiki>[Ganz = Rau]</nowiki> '''MP Recovery When Attacking/Attacked''' Increased.}}
* {{buff|<nowiki>[Ganz = Rau]</nowiki> '''Polarize''' Increased.}}
* {{buff|[Ganz > Rau] '''MP Recovery When Attacking/Attacked''' Increased.}}
* {{buff|[Ganz < Rau] '''Polarize''' Increased.}}
|
|}
|}
<br>
<br>

Revision as of 16:15, 15 February 2023

  • English

Art Gauge.
[Passive]


Requirements

Class Level Required
Lofty: Schreier 15


Skill Information

Skill Level Level Required Max MP Art
 Self BuffWaveSelf BuffWave 
Ganz = Rau
(With at least 1 Stage)
 Self BuffWaveSelf BuffWave 
Ganz > Rau
 Self BuffWaveSelf BuffWave 
Ganz < Rau
Recovery Item Effect Increase Awakening Duration Awakening Charge MP Recovery When Attacking/Attacked Polarize Awakening Duration MP Recovery When Attacking/Attacked Awakening Charge Polarize
PvE
1 15 - 4% * Stage 4% * Stage 4% * Stage 3% * Stage 3% * Stage 5% * Ganz Stage 4% * Ganz Stage 5% * Rau Stage 4% * Rau Stage
2 - -
3 - -
4 - 100
PvP
1 15 - 4% * Stage 1.6% * Stage 1.6% * Stage 1.2% * Stage 1.2% * Stage 2% * Ganz Stage 1.6% * Ganz Stage 2% * Rau Stage 1.6% * Rau Stage
2 - -
3 - -
4 - 100


Final values

Ganz = Rau
Recovery Item Effect Increase
(Per Stage)
Awakening Duration
(Per Stage)
Awakening Charge
(Per Stage)
MP Recovery When Attacking/Attacked
(Per Stage)
Polarize
(Per Stage)
Stage 1 Stage 2 Stage 3 Stage 1 Stage 2 Stage 3 Stage 1 Stage 2 Stage 3 Stage 1 Stage 2 Stage 3 Stage 1 Stage 2 Stage 3
PvE
4% 8% 12% 4% 8% 12% 4% 8% 12% 3% 6% 9% 3% 6% 9%
PvP
4% 8% 12% 1.6% 3.2% 4.8% 1.6% 3.2% 4.8% 1.2% 2.4% 3.6% 1.2% 2.4% 3.6%


Ganz > Rau
Awakening Duration
(Per Ganz Stage)
MP Recovery When Attacking/Attacked
(Per Ganz Stage)
Stage 1 Stage 2 Stage 3 Stage 1 Stage 2 Stage 3
PvE
5% 10% 15% 4% 8% 12%
PvP
2% 4% 6% 1.6% 3.2% 4.8%


Ganz < Rau
Awakening Charge
(Per Rau Stage)
Polarize
(Per Rau Stage)
Stage 1 Stage 2 Stage 3 Stage 1 Stage 2 Stage 3
PvE
5% 10% 15% 4% 8% 12%
PvP
2% 4% 6% 1.6% 3.2% 4.8%


Related Skills

Ganz Skills

Rau Skills


Tips and Details



Trivia

  • The gauge itself is named Art, the German term for someone's nature or being
  • The turquoise 'El' side of the gauge is called Ganz, German for 'whole', 'complete'.
  • The dark purple 'Demon' side of the gauge is called Rau, German for 'rough', 'uneven'.



Updates

Date Changes
KR NA PvE PvP
02/02/2023 -
  • Wave added.
02/16/2023
  • Changed to activate Cycle Mode by default when the Power Gauge is full.
  • Changed to start with Art Stage 2 (43 points).
  • Damage Reduction Increase Added.
  • HP/MP Recovery Effect Increase Removed.
  • [Ganz = Rau] Awakening Duration Increased.
  • [Ganz = Rau] Awakening Charge Increased.
  • [Ganz = Rau] MP Recovery When Attacking/Attacked Increased.
  • [Ganz = Rau] Polarize Increased.
  • [Ganz > Rau] MP Recovery When Attacking/Attacked Increased.
  • [Ganz < Rau] Polarize Increased.


Alternative Names

Server Name Translation
South Korea 파동 Wave