Vibe Shot: Difference between revisions

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{{AlternateLanguages
{{AlternateLanguages
|Color={{ColorSel|CharLight|Rena}}
|Color={{ColorSel|CharLight|Rena}}
|KR=  ?? |KRName=Vibe Shot
|KR=  ?? |KRName=Vibration Shot
}}
}}
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{{GASkills}}
{{GASkills}}

Revision as of 05:45, 5 January 2015

File:SI VIBRATIONSHOT.png [Passive] Makes Rena's arrows able to cause wind vibrations, inflicting damage to nearby enemies, maximum 3 targets.


Requirements

Class Master Level Required SP Cost per Level Alternative Skill Requirement
Grand Archer Lv. 20 60 5 Nature's Sense Level 60 Layer Skill Quest


Skill Information

Skill Level Required Level Chance Of
Effect
Damage
(Magical)
MP Regen
when Hit
Max Number
of Targets
1 60 4% 100% +2% Unlimited
2 6% 107.5% +3%
3 63 8% 115% +4%
4 67 10% 122.5% +5%
5 71 12% 130% +6%


Tips and Details

  • The vibrations do not generate MP for Rena.
    • However, they DO generate MP for the opponent.
  • The vibrations add to Rena's awakening gauge like a regular hit.
  • The vibrations cannot trigger elemental effects on weapons.
  • If skill points are invested in Arrow Mastery:
    • The shot that activates the vibration and the vibration itself will have 100% chance of 'strong'.
    • The vibration will gain the damage boost from Arrow Mastery.
  • When used with Siege X, the vibrations will often occur multiple times in a row per proc due to hit mechanics.


Updates


Alternative Names

Server Name Translation
South Korea ?? Vibration Shot


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