Unfamiliar Dawn: Difference between revisions

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| [[Image:LiberatorPassive1.png]]<br>  
| [[Image:LiberatorPassive1.png]]<br>  
| {{SkillType|P}} A full moon of silver. As that serene smile in my memory fades even at night when the moonlight falls, the dawn we were greeted with also disappears.<br>The storm driven by darkness becomes the shadow's cradle of rest, and the moonlight that could not be perceived could now clearly be felt.<br>The approaching dawn that drives away the darkness was no longer fearful.<br><br>All commands have a chance to leave a mark of darkness and you will gain Pitch Black when you awaken.<br>When the mark is stacked 3 times, 2 stacks are consumed and a shadow's wound occurs, causing [[Status Effects/Bleed|Bleed]].<br>When a shadow's wound occurs while in awakening, an additional debuff that increases the target's damage taken is applied.
| {{SkillType|P}} Silver full moon. When calm smile faded away from the memory, the night that shined with moonlight and the dawn you've greeted together were gone.<br>A storming darkness now became a cradle of shadow, and the fading moonlight finally feels clear.<br>The approaching dawn that chases away the darkness was no longer a subject of fear.<br><br>All command attacks have a chance to leave a Dark Mark, and you can obtain Obsidian upon awakening.<br>Upon gaining 3 Dark Mark stacks, consume 2 stacks to deal Shadow Wound to the target and give [[Status Effects/Bleed|Bleeding]] effect.<br>When Shadow Wound is activated during awakening, additional Received Damage Increase debuff effect will be applied.
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Noah}}"
|- style="background:{{ColorSel|CharLight|Noah}}"
! rowspan=4 | Skill Level !! rowspan=4 | Level Required !! rowspan=4 | [[Second Breath|Pitch Black Point]] Gain<br>(On awakening) !! colspan=7 | Mark of Darkness Enhancement
! rowspan=4 | Skill Level !! rowspan=4 | Level Required !! rowspan=4 | [[Second Breath|Obsidian Point]] Gain<br>(On awakening) !! colspan=7 | Dark Mark Enhancement
|- style="background:{{ColorSel|CharLight|Noah}}"
|- style="background:{{ColorSel|CharLight|Noah}}"
! rowspan=3 | Stack Chance<br>(On hit with commands) !! colspan=6 | Shadow's Wound<br>(On reaching 3 stacks)
! rowspan=3 | Stack Chance<br>(On hit with commands) !! colspan=6 | Shadow Wound<br>(On reaching 3 stacks)
|- style="background:{{ColorSel|CharLight|Noah}}"
|- style="background:{{ColorSel|CharLight|Noah}}"
! rowspan=2 | Damage (Physical) !! rowspan=2 | Mark of Darkness Stack Count !! colspan=2 | [[Status Effects/Bleed|Bleed]] !! colspan=2 | When triggered in awakening
! rowspan=2 | Damage (Physical) !! rowspan=2 | Dark Mark Stack Count !! colspan=2 | [[Status Effects/Bleed|Bleed]] !! colspan=2 | When triggered in awakening
|- style="background:{{ColorSel|CharLight|Noah}}"
|- style="background:{{ColorSel|CharLight|Noah}}"
! Damage Per Second (Average Attack Power) !! Duration !! Enemy Damage Taken Increase !! Duration
! Damage Per Second (Average Attack Power) !! Duration !! Enemy Damage Taken Increase !! Duration
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== Tips and Details ==
== Tips and Details ==
*This passives allows all commands to trigger the '''Mark of Darkness''' at a chance instead of only a select few. Commands that already applied a mark will continue to do so guaranteed, and are as a result, the best ones to use when trying to trigger '''Shadow's Wound'''.
*This passives allows all commands to trigger the '''Dark Mark''' at a chance instead of only a select few. Commands that already applied a mark will continue to do so guaranteed, and are as a result, the best ones to use when trying to trigger '''Shadow Wound'''.
*Due to 2 stacks being consumed to trigger '''Shadow's Wound''', the final {{CX}} in {{CX}}{{CX}}{{CX}}{{CX}} can no longer gain the full damage increase bonus from detonating 3 stacks. The same hit also remains unable to stack a mark.
*Due to 2 stacks being consumed to trigger '''Shadow Wound''', the final {{CX}} in {{CX}}{{CX}}{{CX}}{{CX}} can no longer gain the full damage increase bonus from detonating 3 stacks. The same hit also remains unable to stack a mark.
*Multi-hit commands such as {{CDR}}{{CX}}{{CX}}'s final {{CX}} and {{CZ}}{{CX}}{{CX}}'s second {{CX}} will consider the 50% chance to apply a '''Mark of Darkness''' per use rather than per hit. As such, when they apply a mark, they will do so on every hit, allowing them to quickly trigger multiple instances of '''Shadow's Wound''' in succession.
*Multi-hit commands such as {{CDR}}{{CX}}{{CX}}'s final {{CX}} and {{CZ}}{{CX}}{{CX}}'s second {{CX}} will consider the 50% chance to apply a '''Dark Mark''' per use rather than per hit. As such, when they apply a mark, they will do so on every hit, allowing them to quickly trigger multiple instances of '''Shadow Wound''' in succession.
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Revision as of 18:32, 12 January 2021

  • English

[Passive]
Silver full moon. When calm smile faded away from the memory, the night that shined with moonlight and the dawn you've greeted together were gone.
A storming darkness now became a cradle of shadow, and the fading moonlight finally feels clear.
The approaching dawn that chases away the darkness was no longer a subject of fear.

All command attacks have a chance to leave a Dark Mark, and you can obtain Obsidian upon awakening.
Upon gaining 3 Dark Mark stacks, consume 2 stacks to deal Shadow Wound to the target and give Bleeding effect.
When Shadow Wound is activated during awakening, additional Received Damage Increase debuff effect will be applied.


Requirements

Class Level Required
Liberator 99


Skill Information

Skill Level Level Required Obsidian Point Gain
(On awakening)
Dark Mark Enhancement
Stack Chance
(On hit with commands)
Shadow Wound
(On reaching 3 stacks)
Damage (Physical) Dark Mark Stack Count Bleed When triggered in awakening
Damage Per Second (Average Attack Power) Duration Enemy Damage Taken Increase Duration
PvE
1 99 +1 50% 1519% -2 30% / 66% / 102% 5 Seconds 20% 5 Seconds
PvP
1 99 +1 50% 151% -2 30% / 66% / 102% 5 Seconds 10% 5 Seconds


Tips and Details

  • This passives allows all commands to trigger the Dark Mark at a chance instead of only a select few. Commands that already applied a mark will continue to do so guaranteed, and are as a result, the best ones to use when trying to trigger Shadow Wound.
  • Due to 2 stacks being consumed to trigger Shadow Wound, the final in can no longer gain the full damage increase bonus from detonating 3 stacks. The same hit also remains unable to stack a mark.
  • Multi-hit commands such as 's final and 's second will consider the 50% chance to apply a Dark Mark per use rather than per hit. As such, when they apply a mark, they will do so on every hit, allowing them to quickly trigger multiple instances of Shadow Wound in succession.


Updates

Date Changes
KR NA PvE PvP
12/17/2020 01/13/2021
  • Unfamiliar Dawn added.


Alternative Names

Server Name Translation
South Korea 낯선 새벽 Unfamiliar Dawn



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