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== Total Damage ==
== Total Damage ==


<!-- PvE -->
{{#vardefine: damage_orb                            |49}}
{{#vardefine: max_hits_per_orb                      |20}}
{{#vardefine: orb_count                            |14}}
{{#vardefine: max_hits                              |{{#expr:{{#var:max_hits_per_orb}} * {{#var:orb_count}}}}}}
{{#vardefine: total_damage_normal                  |{{#expr: {{#var:damage_orb}} * {{#var:max_hits}}}}}}
{{#vardefine: total_damage_heavy                    |{{#expr: {{#var:total_damage_normal}} * 1.44}}}}
{{#vardefine: total_damage_snowball_code            |{{#expr: {{#var:total_damage_normal}} * 1.24}}}}
{{#vardefine: total_damage_snowball_code_heavy      |{{#expr: {{#var:total_damage_snowball_code}} * 1.44 round2}}}}
<!-- PvP -->
{{#vardefine: damage_orb_pvp |19}}
{{#vardefine: total_damage_normal_pvp              |{{#expr: {{#var:damage_orb_pvp}} * {{#var:max_hits}}}}}}
{{#vardefine: total_damage_heavy_pvp                |{{#expr: {{#var:total_damage_normal_pvp}} * 1.44}}}}
{{#vardefine: total_damage_snowball_code_pvp        |{{#expr: {{#var:total_damage_normal_pvp}} * 1.12}}}}
{{#vardefine: total_damage_snowball_code_heavy_pvp  |{{#expr: {{#var:total_damage_snowball_code_pvp}} * 1.44 round2}}}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Eve}}"
! rowspan=2 | Mode !! colspan=2 | Regular !! colspan=2 | [[Snowball Code]]
|- style="background:{{ColorSel|CharLight|Eve}}"
! Normal !! Heavy !! Normal !! Heavy
|-
! {{PvE}}
|  {{formatnum: {{#var:total_damage_normal}}}}%
|| {{formatnum: {{#var:total_damage_heavy}}}}%
|| {{formatnum: {{#var:total_damage_snowball_code}}}}%
|| {{formatnum: {{#var:total_damage_snowball_code_heavy}}}}%
|-
! {{PvP}}
|  {{formatnum: {{#var:total_damage_normal_pvp}}}}%
|| {{formatnum: {{#var:total_damage_heavy_pvp}}}}%
|| {{formatnum: {{#var:total_damage_snowball_code_pvp}}}}%
|| {{formatnum: {{#var:total_damage_snowball_code_heavy_pvp}}}}%
|}
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Revision as of 18:34, 9 September 2021

  • English
[Special Active: Bravery]
[Moby Access]

조그만 트로이 목마를 떼로 생성한다. 목마는 적을 추적하며 흰쓸어간 일대를 초토화 시킨다.

Core Activation Skill
  • Successful attack made during Awakening will activate the Core Attack.
Final Enhanced Skill
  • Damage is increased by 1.2 times.


Requirements

Class Level Required
Code: Antithese 99


Skill Information

Mode Trojan Horse (Physical) Max Hits MP Usage Cooldown
Orb Count Hits per Orb
PvE 49% 14 20 300 MP 22 Seconds
PvP 19%


Skill Traits

Critical Trojan Horse Heavy Trojan Horse
Attribute Effect MP Usage Attribute Effect Cooldown
MP Usage increased to 120%
Skill will ignore 50% defense (25% defense in PvP)
360 MP Damage increased to 144%
Cooldown increased to 120%
26.4 Seconds


Total Damage

Mode Regular Snowball Code
Normal Heavy Normal Heavy
PvE 13,720% 19,756.8% 17,012.8% 24,498.43%
PvP 5,320% 7,660.8% 5,958.4% 8,580.1%


Tips and Details

  • The orbs will deal a maximum of 2 hits each as they spread and proceed to home on targets, dealing 1 hit per orb in a noticeable interval 18 times.
    • During orb release, the hit count is extremely dependent on positioning. Since the orbs surround the caster, to deal the maximum amount of hits the caster needs to be "inside" a big boss, such as Chaos Leviathan.


Updates

Date Changes
KR NA PvE PvP
09/02/2021 -
  • Trojan Horse added.


Alternative Names

Server Name Translation
South Korea 트로이 목마 Trojan Horse



Template:CAnSkills