Trojan Horse/ModA: Difference between revisions
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== Total Damage == | == Total Damage == | ||
<!-- PvE --> | |||
{{#vardefine: damage_orb |49}} | |||
{{#vardefine: max_hits_per_orb |20}} | |||
{{#vardefine: orb_count |14}} | |||
{{#vardefine: max_hits |{{#expr:{{#var:max_hits_per_orb}} * {{#var:orb_count}}}}}} | |||
{{#vardefine: total_damage_normal |{{#expr: {{#var:damage_orb}} * {{#var:max_hits}}}}}} | |||
{{#vardefine: total_damage_heavy |{{#expr: {{#var:total_damage_normal}} * 1.44}}}} | |||
{{#vardefine: total_damage_snowball_code |{{#expr: {{#var:total_damage_normal}} * 1.24}}}} | |||
{{#vardefine: total_damage_snowball_code_heavy |{{#expr: {{#var:total_damage_snowball_code}} * 1.44 round2}}}} | |||
<!-- PvP --> | |||
{{#vardefine: damage_orb_pvp |19}} | |||
{{#vardefine: total_damage_normal_pvp |{{#expr: {{#var:damage_orb_pvp}} * {{#var:max_hits}}}}}} | |||
{{#vardefine: total_damage_heavy_pvp |{{#expr: {{#var:total_damage_normal_pvp}} * 1.44}}}} | |||
{{#vardefine: total_damage_snowball_code_pvp |{{#expr: {{#var:total_damage_normal_pvp}} * 1.12}}}} | |||
{{#vardefine: total_damage_snowball_code_heavy_pvp |{{#expr: {{#var:total_damage_snowball_code_pvp}} * 1.44 round2}}}} | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Eve}}" | |||
! rowspan=2 | Mode !! colspan=2 | Regular !! colspan=2 | [[Snowball Code]] | |||
|- style="background:{{ColorSel|CharLight|Eve}}" | |||
! Normal !! Heavy !! Normal !! Heavy | |||
|- | |||
! {{PvE}} | |||
| {{formatnum: {{#var:total_damage_normal}}}}% | |||
|| {{formatnum: {{#var:total_damage_heavy}}}}% | |||
|| {{formatnum: {{#var:total_damage_snowball_code}}}}% | |||
|| {{formatnum: {{#var:total_damage_snowball_code_heavy}}}}% | |||
|- | |||
! {{PvP}} | |||
| {{formatnum: {{#var:total_damage_normal_pvp}}}}% | |||
|| {{formatnum: {{#var:total_damage_heavy_pvp}}}}% | |||
|| {{formatnum: {{#var:total_damage_snowball_code_pvp}}}}% | |||
|| {{formatnum: {{#var:total_damage_snowball_code_heavy_pvp}}}}% | |||
|} | |||
<br> | <br> | ||
Revision as of 18:34, 9 September 2021
- English
[Special Active: Bravery] [Moby Access] 조그만 트로이 목마를 떼로 생성한다. 목마는 적을 추적하며 흰쓸어간 일대를 초토화 시킨다. | |
Core Activation Skill
| |
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Code: Antithese | 99 |
Skill Information
Mode | Trojan Horse (Physical) | Max Hits | MP Usage | Cooldown | |
---|---|---|---|---|---|
Orb Count | Hits per Orb | ||||
PvE | 49% | 14 | 20 | 300 MP | 22 Seconds |
PvP | 19% |
Skill Traits
Critical Trojan Horse | Heavy Trojan Horse | ||
---|---|---|---|
Attribute Effect | MP Usage | Attribute Effect | Cooldown |
MP Usage increased to 120% Skill will ignore 50% defense (25% defense in PvP) |
360 MP | Damage increased to 144% Cooldown increased to 120% |
26.4 Seconds |
Total Damage
Mode | Regular | Snowball Code | ||
---|---|---|---|---|
Normal | Heavy | Normal | Heavy | |
PvE | 13,720% | 19,756.8% | 17,012.8% | 24,498.43% |
PvP | 5,320% | 7,660.8% | 5,958.4% | 8,580.1% |
Tips and Details
- The orbs will deal a maximum of 2 hits each as they spread and proceed to home on targets, dealing 1 hit per orb in a noticeable interval 18 times.
- During orb release, the hit count is extremely dependent on positioning. Since the orbs surround the caster, to deal the maximum amount of hits the caster needs to be "inside" a big boss, such as Chaos Leviathan.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
09/02/2021 | - |
|
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | 트로이 목마 | Trojan Horse |