Trapping Arrow - Buster: Difference between revisions

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! Normal || Noted || Normal || Noted
! Normal || Noted || Normal || Noted
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| align="left" | 1 || rowspan="2" | 45 || 1225% || 408% || rowspan="9" | * 0.7 || rowspan="9" | 5 || rowspan="9" | 1 || rowspan="9" | 1 || rowspan="9" | 2 || rowspan="9" | 200 MP || rowspan="9" | 13 Seconds
| align="left" | 1 || rowspan="2" | 45 || 1225% || 408% || rowspan="10" | * 0.7 || rowspan="10" | 5 || rowspan="10" | 1 || rowspan="10" | 1 || rowspan="10" | 2 || rowspan="10" | 200 MP || rowspan="10" | 13 Seconds
|-
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| align="left" | 2 || 1265% || 421%
| align="left" | 2 || 1280% || 426%
|-
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| align="left" | 3 || 48 || 1305% || 435%
| align="left" | 3 || 48 || 1335% || 445%
|-
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| align="left" | 4 || 52 || 1344% || 448%
| align="left" | 4 || 52 || 1390% || 463%
|-
|-
| align="left" | 5 || 56 || 1384% || 461%
| align="left" | 5 || 56 || 1446% || 481%
|-
|-
| align="left" | 6 || 60 || 1424% || 474%
| align="left" | 6 || 60 || 1501% || 500%
|-
|-
| align="left" | 7 || 64 || 1464% || 488%
| align="left" | 7 || 64 || 1556% || 518%
|-
|-
| align="left" | 8 || 68 || 1504% || 501%
| align="left" | 8 || 68 || 1611% || 537%
|-
|-
| align="left" | 9 || 72 || 1544% || 514%
| align="left" | 9 || 72 || 1666% || 555%
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| align="left" | 10 || 76 || 1721% || 573%
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Revision as of 18:56, 12 February 2014


[Special Active] Rena fires an arrow that leaves 5 traps in its trail that deal damage when an enemy touches them or a certain amount of time has passed.

Trapping Arrow - Buster can be boosted with the aid of 2 Nature Orbs.


Requirements

Class Master Level Required SP Used Per Level Alternative
Night Watcher Lv. 20 45 4 Trapping Arrow - Fungus


Skill Information

Skill Level Required Level Damage (Physical) Traps
Deployed
Max Hits MP Cost Cooldown
Arrow Trap Arrow Trap
Normal Noted Normal Noted
1 45 1225% 408% * 0.7 5 1 1 2 200 MP 13 Seconds
2 1280% 426%
3 48 1335% 445%
4 52 1390% 463%
5 56 1446% 481%
6 60 1501% 500%
7 64 1556% 518%
8 68 1611% 537%
9 72 1666% 555%
10 76 1721% 573%


Skill Note

Name: Ready for Reuse (재활용을 위한 준비)

Description: Traps Damage decreased by 30% but the traps explode 2 times and their duration increases by 5 seconds.

Tips and Details

  • Traps are affected by Delayed Fire.
  • It has error now, Information damage is not apply. (Ex, Lv1 / 1225% -> 1153%, 290.3% -> 268.8%)
  • Targets will be dragged by each Trap in the direction that rena is facing when hit.
  • Traps will drop down below the path of the initial arrow.
    • Due to this, traps tend to land below the map floor, out of reach when fired uphill. Firing on level ground or downhill is recommended.
  • To maximize damage output, it's recommended to either shoot enemies into a wall or use on horizontally large enemies.


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