Stasis Field

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Revision as of 03:06, 24 December 2013 by Diamond2043 (talk | contribs)
File:AddSkill13.png
File:AddSkill14.png
[Special Active] Add covers himself with electric aura for 10 seconds. He can choose either to detonate the aura or let it disappear. If the aura is not detonated, certain amount of MP will be replenished. Explosion damage and MP returned are based on how much damage he can deal to enemies during the aura's existence.


Requirements

Class Master Level Required SP Cost Per Level Alternative
Psychics Tracer Lv. 20 40 3 Conqueror


Skill Infomation

Skill Level Level Required Summon Damage
(Magical)
Explosion MP Replenished Duration MP Usage Cooldown
Damage (Magical) Size
1 40 527% 2212% ~ 3318% ~150% 83 ~ 166 10 Seconds 250 MP 23 Seconds
2 544% 2284% ~ 3426%
3 41 561% 2356% ~ 3534%
4 44 578% 2428% ~ 3642%
5 47 596% 2500% ~ 3749%
6 50 613% 2571% ~ 3857%
7 53 630% 2643% ~ 3965%
8 56 647% 2715% ~ 4073%
9 59 664% 2787% ~ 4181%
10 62 - -
11 65 - -
12 68 - -
13 71 - -


Tips and Details

  • Stasis Field detonation can be followed up by the Psychics Tracer DP Combos.
  • The range of explosion covers about the whole screen.


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