Stasis Field

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Revision as of 02:31, 27 August 2014 by Zillek (talk | contribs) (→‎Trivia)
File:AddSkill13.png
File:AddSkill14.png
[Special Active] Add covers himself with an electric aura for 15 seconds. He can choose either to detonate the aura or let it disappear. If the aura is not detonated, certain amount of MP will be replenished. Explosion damage and MP returned are based on how much damage he can deal to enemies during the aura's existence.


Requirements

Class Master Level Required SP Cost Per Level Alternative
Psychic Tracer Lv. 20 40 3 Conqueror


Skill Infomation

Skill Level Level Required Summon Damage
(Magical)
Explosion MP Replenished Duration MP Usage Cooldown
Damage (Magical) Size
1 40 316% 2986% ~ 4479% ~150% 100 ~ 200 15 Seconds 300 MP 23 Seconds
2 326% 3083% ~ 4625%
3 41 337% 3180% ~ 4770%
4 44 347% 3277% ~ 4916%
5 47 357% 3374% ~ 5061%
6 50 367% 3471% ~ 5207%
7 53 378% 3568% ~ 5352%
8 56 388% 3665% ~ 5498%
9 59 398% 3762% ~ 5644%
10 62 408% 3859% ~ 5789%
11 65 419% 3956% ~ 5935%
12 68 429% 4053% ~ 6080%
13 71 439% 4151% ~ 6226%


Tips and Details

  • When activated outside of DP mode, 60 DP will be recovered.
  • Stasis Field detonation can be followed up by Battle Gear Combos.
  • Detonation can only be activated after 5 seconds of summoning.
    • Stasis Field can be detonated even while being attacked or knocked-down.
      • If the detonation hits an enemy while you're knocked-down, you can immediately start Battle Gear Combos
  • The range of explosion covers about the whole screen.
  • Stasis Field only needs a small amount of damage in order to be fully charge.
    • Getting hit will also charge the skill.


Trivia

  • In NA, this move is remained to Statis Field.


Updates

  • 01/16/2014 KR
    • Duration increased to 15 seconds
    • Detonation can only be activated after 5 seconds of summoning.
  • 03/13/2014 KR
    • MP Usage increased from 250 MP to 300 MP.
    • Damage increased.


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