Sin Cleaver: Difference between revisions

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! colspan=6 | Normal
! colspan=6 | Normal
|-
|-
| '''{{PvE}}''' || 457% || rowspan=2 | ? || rowspan=2 | 3 || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds
| '''{{PvE}}''' || 457% || rowspan=2 | 9 || rowspan=2 | 3 || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds
|-
|-
| '''{{PvP}}''' || 174%
| '''{{PvP}}''' || 174%
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! colspan=6 | [Enhanced]
! colspan=6 | [Enhanced]
|-
|-
| '''{{PvE}}''' || 548% || rowspan=2 | ? || rowspan=2 | 3 || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds
| '''{{PvE}}''' || 548% || rowspan=2 | 9 || rowspan=2 | 3 || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds
|-
|-
| '''{{PvP}}''' || 208%
| '''{{PvP}}''' || 208%
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! Attribute Effect !! Cooldown !! Attribute Effect !! Max Hits Per Wave
! Attribute Effect !! Cooldown !! Attribute Effect !! Max Hits Per Wave
|-
|-
| {{SkillText|Heavy|144|120}} || 18 Seconds || {{SkillText|Useful|80}} || ?
| {{SkillText|Heavy|144|120}} || 18 Seconds || {{SkillText|Useful|80}} || 18
|}
|}
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|-  
|-  
! {{PvE}}  
! {{PvE}}  
| {{formatnum:{{#expr: 548*11}}}}% || ?% || {{formatnum:{{#expr: 548*11*1.44}}}}% || ?% || {{formatnum:{{#expr: 548*0.8*18}}}}% || ?% || {{formatnum:{{#expr: 548*11*1.2}}}}% || ?% || {{formatnum:{{#expr: 548*11*1.44*1.2 round2}}}}% || ?% || {{formatnum:{{#expr: 548*0.8*18*1.2}}}}% || ?%
| {{formatnum:{{#expr: 548*11}}}}% || {{formatnum:{{#expr: 548*9*3}}}}% || {{formatnum:{{#expr: 548*11*1.44}}}}% || {{formatnum:{{#expr: 548*9*3*1.44}}}}% || {{formatnum:{{#expr: 548*18*0.8}}}}% || {{formatnum:{{#expr: 548*18*3*0.8}}}}% || {{formatnum:{{#expr: 548*11*1.2}}}}% || {{formatnum:{{#expr: 548*9*3*1.2}}}}% || {{formatnum:{{#expr: 548*11*1.44*1.2 round2}}}}% || {{formatnum:{{#expr: 548*9*3*1.44*1.2 round2}}}}% || {{formatnum:{{#expr: 548*18*0.8*1.2}}}}% || {{formatnum:{{#expr: 548*18*3*0.8*1.2}}}}%
|-  
|-  
! {{PvP}}  
! {{PvP}}  
| {{formatnum:{{#expr: 208*11}}}}% || ?% || {{formatnum:{{#expr: 208*11*1.44}}}}% || ?% || {{formatnum:{{#expr: 208*0.8*18}}}}% || ?% || {{formatnum:{{#expr: 208*11*1.1}}}}% || ?% || {{formatnum:{{#expr: 208*11*1.44*1.1 round2}}}}% || ?% || {{formatnum:{{#expr: 208*0.8*18*1.1}}}}% || ?%
| {{formatnum:{{#expr: 208*11}}}}% || {{formatnum:{{#expr: 208*9*3}}}}% || {{formatnum:{{#expr: 208*11*1.44}}}}% || {{formatnum:{{#expr: 208*9*3*1.44}}}}% || {{formatnum:{{#expr: 208*18*0.8}}}}% || {{formatnum:{{#expr: 208*18*3*0.8}}}}% || {{formatnum:{{#expr: 208*11*1.1}}}}% || {{formatnum:{{#expr: 208*9*3*1.1}}}}% || {{formatnum:{{#expr: 208*11*1.44*1.1 round2}}}}% || {{formatnum:{{#expr: 208*9*3*1.44*1.1 round2}}}}% || {{formatnum:{{#expr: 208*18*0.8*1.1}}}}% || {{formatnum:{{#expr: 208*18*3*0.8*1.1}}}}%
|}
|}
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== Tips and Details  ==
== Tips and Details  ==
*As the waves travel diagonally down towards the ground, it is best to aim the skill at the upper edge of any given enemy to ensure the most amount of hits.
*As the waves travel diagonally down towards the ground, it is best to aim the skill at the upper edge of any given enemy to ensure the most amount of hits.
*With proper aim, most enemies can take around 10~12 (17~19 with the '''Useful''' trait) hits from the skill. Only very tall and wide enemies can take full damage from all 3 waves.
*With proper aim, most enemies can take around 10~12 (17~19 with the '''Useful''' trait) hits from the skill. Only very tall and wide enemies can take most damage from all 3 waves, though even an enemy like [[El Tower Defense|Interdimensional Colossus]] cannot be hit fully.
*While not as much damage as the '''Heavy''' trait, the '''Useful''' trait pairs well with it being a Vitality skill, significantly increasing it's MP gain and potentially refunding itself while clearing or on large enough enemies.
*Despite the '''Useful''' trait having a higher damage potential, the '''Heavy''' trait will do more damage on your average enemy. However, due to it being a Vitality-based skill, the increased hit count also provides a lot more MP, potentially allowing it to refund itself on large groups of enemies.
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Revision as of 22:00, 13 July 2021

  • English
[Special Active: Strength]
Vitality Skill
  • Consumes Vitality gauge and acquire Destruction gauge
  • MP consumption ↓ MP gains ↑ when Vitality is activated
Final Enhanced Skill
  • Damage is increased by 1.2 times.


Requirements

Class Level Required
Sacred Templar 50


Skill Information

Mode Condemnation (Magical) Max Hits Per Wave Wave Count MP Usage Cooldown
Normal
PvE 457% 9 3 200 MP 15 Seconds
PvP 174%
[Enhanced]
PvE 548% 9 3 200 MP 15 Seconds
PvP 208%


Skill Traits

Heavy Sin Cleave Useful Sin Cleave
Attribute Effect Cooldown Attribute Effect Max Hits Per Wave
Damage increased to 144%
Cooldown increased to 120%
18 Seconds Max Hits increased
Damage decreased to 80%
18


Total Damage

Mode Regular Revelation Vitality
Normal Heavy Useful Normal Heavy Useful
Average Maximum Average Maximum Average Maximum Average Maximum Average Maximum Average Maximum
PvE 6,028% 14,796% 8,680.32% 21,306.24% 7,891.2% 23,673.6% 7,233.6% 17,755.2% 10,416.38% 25,567.49% 9,469.44% 28,408.32%
PvP 2,288% 5,616% 3,294.72% 8,087.04% 2,995.2% 8,985.6% 2,516.8% 6,177.6% 3,624.19% 8,895.74% 3,294.72% 9,884.16%
  • Average assumes 11 hits (18 for the Useful trait).


Tips and Details

  • As the waves travel diagonally down towards the ground, it is best to aim the skill at the upper edge of any given enemy to ensure the most amount of hits.
  • With proper aim, most enemies can take around 10~12 (17~19 with the Useful trait) hits from the skill. Only very tall and wide enemies can take most damage from all 3 waves, though even an enemy like Interdimensional Colossus cannot be hit fully.
  • Despite the Useful trait having a higher damage potential, the Heavy trait will do more damage on your average enemy. However, due to it being a Vitality-based skill, the increased hit count also provides a lot more MP, potentially allowing it to refund itself on large groups of enemies.


Updates

Date Changes
KR NA PvE PvP
07/08/2021 -
  • Sin Cleave added.


Alternative Names

Server Name Translation
South Korea 신 클리브 Sin Cleave



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