Siege Mode: Difference between revisions

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__NOTOC__{{Languages|Siege Mode}}
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== Requirements ==
== Requirements ==
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{{!}} [[Rena|Ranger]] {{!}}{{!}} 20 {{!}}{{!}} 78 {{!}}{{!}} 24 {{!}}{{!}} 27
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== Skill Information ==
== Skill Information ==
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{{!}} align="left" {{!}} [Enhanced]  78 {{!}}{{!}} -% {{!}}{{!}} -%
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== [[Skill Attributes]] ==
== [[Skill Attributes]] ==
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{{!}} 24 {{!}}{{!}} Damage is increased to 120% {{!}}{{!}} x1.2 {{!}}{{!}} 27 {{!}}{{!}} MP Gain of the skill increased to 140% {{!}}{{!}} +40%
{{!}} 24 {{!}}{{!}} Damage is increased to 120% {{!}}{{!}} x1.2 {{!}}{{!}} 27 {{!}}{{!}} MP Gain of the skill increased to 140% {{!}}{{!}} +40%
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Revision as of 02:04, 19 December 2015

File:Siege.PNG [Active] Assume a shooting stance.
MP will be reduced by 2 MP per second in this stance.
Fire a straight shot with for 15 MP, or a spread shot with for 25 MP.
If there is any NF available, consume 1 NF to increase the damage of the shots.
Final Enhanced Skill
  • Damage is increased by 1.2 times.


Requirements

Class Level Required [Enhanced] Level Left Skill Attribute Level Right Skill Attribute Level
Ranger 20 78 24 27


Skill Information

Character Level Rapid Fire (Z) Spread Shot (X) Max Input Count Cooldown
Damage (Magical) MP Usage Per Input Hits Per Input Damage (Magical) MP Usage Per Input Hits Per Input
20 -% 15 MP 2 -% 25 MP 5 5 5 Seconds
[Enhanced] 78 -% -%


Skill Attributes

Siege Mode - Enhanced (강화된) Siege Mode - Absorbing (흡수하는}
Level Required Attribute Effect Details Level Required Attribute Effect Details
Damage MP Gain
24 Damage is increased to 120% x1.2 27 MP Gain of the skill increased to 140% +40%


Other Information

PvP Damage Modifier MP per hit Invincibility Interval
PvP PvE
Ready = 1
z = 0.6
x = 0.6
0 MP ?? ?? Seconds


Tips and Details

  • Elemental enchantments on weapons will activate at a much lower rate from siege arrows. (roughly 1/3 of normal)
  • Siege will consume 2 MP per second when left active without firing.
  • If a target is in range, X attacks will be aimed toward them when fired.
    • Arrows will also aim at targets that are in range and below you by 1 platform.
  • If you get hit during siege stance, no cooldown will occur.
  • Pressing Siege the first time does not give it a cooldown, you can actually press it again before its cooldown starts
  • Highest number of possible attacks before cooldown occurs is 9. This is done by doing 4 attacks (Z and\or X) then pressing the Siege key again for 5 extra attacks
    • This has a damage output of 3672% for 126 mp with Z attacks and 5985% for 171 mp with X attacks.


Updates

  • 12/13/2012 KR
    • Both Z and X shots naturally pierce once allowing them to hit two targets.
    • All passives now apply to Siege X, not just Siege Swift.
    • Entering and staying in Siege stance from one of Sniping Ranger's combos now consumes 2 MP per second as per normal activation.
  • 01/17/2013 (KR) / 06/04/2013 (NA)
    • Knockback force from Siege Z reduced.
  • 06/27/2013 KR
    • Only Hawkeye passive now influences the damage of this skill.
  • 07/23/2015 KR
    • Z attacks will be aimed toward enemies when fired.
    • Can consume NF and fires a powerful arrow.
  • 07/30/2015 KR
    • Z/X MP Usage increased.
  • 10/08/2015 KR
    • PvP damage decreased.


Alternative Names

Server Name Translation
South Korea 시즈모드 Siege Mode
China (Simplified Chinese) 射击姿态 Shooting's Posture
Germany Fester Stand Firm Stance
France Bon appui Good support
Italy Stabilità Firmness
United Kingdom Firm Stance


Template:ReSkills