Shine Prism: Difference between revisions

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==Total Damage==
==Total Damage==
<tabber>
\\NA=
{{Damage|true|Chung
{{Damage|true|Chung
| dmg = 268
| dmg = 268
Line 64: Line 66:
| heavy = true
| heavy = true
}}
}}
\\KR (11/09/2023)=
{{Damage|true|Chung
| dmg = 161
| pvp_dmg = 64
| hits = 8*6*3
| avg_hits = 18
| heavy = true
}}
</tabber>
* Average assumes 18 hits.
* Average assumes 18 hits.
<br>
<br>

Revision as of 14:59, 4 November 2023

[Special Active: Strength]
Summon the Guardian Stone that shines multiple rays of light.
(Can also be used in midair)
Final Enhanced Skill
  • Damage is increased by 1.2 times.


Requirements

Class Level Required
Cor Guardian 30


Skill Information

Mode Damage (Physical) Max Hits MP Usage Cooldown
Shines per Wave Number of Waves Hits per Shine
Normal
PvE 224% 8 6 3 200 MP 14 Seconds
PvP 88%
[Enhanced]
PvE 268% 8 6 3 200 MP 14 Seconds
PvP 106%


Skill Traits

Heavy Shine PrismCritical Shine Prism
Attribute EffectCooldownAttribute EffectMP Usage
Damage increased to 144%
Cooldown increased to 120%
16.8 SecondsMP Usage increased to 120%
Skill will ignore 50% defense (25% defense in PvP)
240 MP


Total Damage

  • NA
  • KR (11/09/2023)
ModeBase
NormalHeavy
AverageMaxAverageMax
PvE4,824%38,592%6,946.56%55,572.48%
PvP1,908%15,264%2,747.52%21,980.16%
  • Average assumes 18 hits.


Tips and Details

  • This skill's damage is extremely dependent on the size of a target and their positioning as each shine is different hitbox and its own hit count may vary between 1 and 3.
  • Roughly humanoid sized targets will usually at most be in the path of 2 orbs per wave and take either 1 or 2 hits per orb dealing somewhere between 12 to 24 hits.


Trivia


Updates

Date Changes
KR NA PvE PvP
01/05/2023 02/01/2023
  • Shine Prism added.


Alternative Names

Server Name Translation
South Korea 샤인 프리즘 Shine Prism