Sandstorm: Difference between revisions

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__NOTOC__
[[Image:Sandstorm Preview.gif|right|Sandstorm Preview.gif]]
[[Image:Sandstorm Preview.gif|right|Sandstorm Preview.gif]]
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| rowspan="1" style="border-style: solid; border-width: 0px;" |[[Image:SI_Sandstorm.png|SI_Sandstorm.png]]
| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:SI_Sandstorm.png]]<br />
| colspan="2" style="border-style: solid; border-width: 0px;" |'''[Special Active]''' Sweep the floor with your sword to create a powerful sandstorm that sends opponents flying and leaving the enemies with temporary [[Status Effects#Blind|lower accuracy]].
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Special Active]''' Elsword prepares a stance and summons a wide sandstorm that sends any enemy flying up into the air while dealing heavy damage and lowering their Accuracy.
|}
|}




== Prerequisites ==
== Requirements ==
 
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{PreStart}}
|-
{{PreRow|Class=Lord Knight|Master=5|SP=80|Skill=-|Req=-}}
|style="border-style: solid; border-width: 1px; background-color:#FCBCBC"| <center>'''Class'''</center>
{{PreEnd}}  
|style="border-style: solid; border-width: 1px; background-color:#FCBCBC"| <center>'''Master'''</center>
|style="border-style: solid; border-width: 1px; background-color:#FCBCBC"| <center>'''Skill Requirement'''</center>
|-
| [[Lord Knight]]
| <center>Lv5</center>
| <center>80SP</center>
|}


<br>


== Skill Information  ==
== Skill Information  ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
|-
| style="border-style: solid; border-width: 1px;" | '''Skill Lv'''  
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | '''Skill Level'''
| style="border-style: solid; border-width: 1px;" | '''Max Hits'''
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | <center>'''Damage (Per Hit)'''</center>
| style="border-style: solid; border-width: 1px;" | '''Damage'''  
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | '''Accuracy Decrease'''
| style="border-style: solid; border-width: 1px;" | <span style="font-weight: bold;">MP</span><br>  
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | '''Hits'''
| style="border-style: solid; border-width: 1px;" | '''CD'''
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" |
| style="border-style: solid; border-width: 1px;" | '''Duration'''
<span style="font-weight: bold;">MP</span><br />
|-
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" |
| style="border-style: solid; border-width: 1px;" | 1
<span style="font-weight: bold;">Cooldown</span><br />
| style="border-style: solid; border-width: 1px;" rowspan="6" | 11<br>  
| style="border-style: solid; border-width: 1px;" rowspan="1" | 100% physical damage per hit, 20% decrease in Accuracy
| style="border-style: solid; border-width: 1px;" rowspan="6" | 200
| style="border-style: solid; border-width: 1px;" rowspan="6" | 10s


|-
|-
| style="border-style: solid; border-width: 1px;" | 2
| style="border-style: solid; border-width: 1px;" | 1
| rowspan="1" | 120% physical damage per hit, 21% decrease in Accuracy
| style="border-style: solid; border-width: 1px;" rowspan="1" | 120% Physical Damage
| style="border-style: solid; border-width: 1px;" rowspan="1" | <center>-20%</center>
| style="border-style: solid; border-width: 1px;" rowspan="7" | <center>11</center>
| style="border-style: solid; border-width: 1px;" rowspan="7" | <center>200MP</center>
| style="border-style: solid; border-width: 1px;" rowspan="7" | <center>10 Seconds</center>
|-
|-
| style="border-style: solid; border-width: 1px;" | 3
| style="border-style: solid; border-width: 1px;" | 2
| rowspan="1" | 140% physical damage per hit, 22% decrease in Accuracy
| rowspan="1" | 140% Physical Damage
| rowspan="1" | <center>-21%</center>
|-
|-
| style="border-style: solid; border-width: 1px;" | 4
| style="border-style: solid; border-width: 1px;" | 3
| rowspan="1" | 160% physical damage per hit, 23% decrease in Accuracy
| rowspan="1" | 160% Physical Damage
| rowspan="1" | <center>-22%</center>
|-
|-
| style="border-style: solid; border-width: 1px;" | 5 (M)
| style="border-style: solid; border-width: 1px;" | 4
| rowspan="1" | 190% physical damage per hit, 24% decrease in Accuracy
| rowspan="1" | 190% Physical Damage
|15s
| rowspan="1" | <center>-23%</center>
|-
|-
| style="border-style: solid; border-width: 1px;" | 6
| style="border-style: solid; border-width: 1px;" | 5 (M)
| rowspan="1" | 220% physical damage per hit, 25% decrease in Accuracy
| rowspan="1" | 220% Physical Damage
|17s
| rowspan="1" | <center>-24%</center>
 
|}
|}



Revision as of 01:09, 5 December 2011

Sandstorm Preview.gif
Sandstorm Preview.gif
File:SI Sandstorm.png
[Special Active] Elsword prepares a stance and summons a wide sandstorm that sends any enemy flying up into the air while dealing heavy damage and lowering their Accuracy.


Requirements

Class
Master
Skill Requirement
Lord Knight
Lv5
80SP


Skill Information

Skill Level
Damage (Per Hit)
Accuracy Decrease Hits

MP

Cooldown

1 120% Physical Damage
-20%
11
200MP
10 Seconds
2 140% Physical Damage
-21%
3 160% Physical Damage
-22%
4 190% Physical Damage
-23%
5 (M) 220% Physical Damage
-24%


Tips and Details

  • Incredible vertical range makes it the perfect skill for Wyverns.
  • The Debuff is a separate stat from evasion. They first have to go through this debuff, then they will also have to go through the your evasion stat.

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