Pulse Cannon

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Revision as of 16:39, 18 October 2014 by Rokujou (talk | contribs)
File:AddSkill10.png [Special Active] Add fires 4 electrical bullets that home in on the nearest target in front of him with his dynamos, dealing magical damage and piercing them. Holding down the skill button will allow Add to fire 4 more shots, each costing 25 MP.
DP Skill Recovery
  • In Configuration Mode (Awakening), 100 DP will be consumed for this skill. Holding down the skill button will allow Add to fire 4 more shots, each costing 25 DP.
  • In Dissolution Mode (Non-Awakening), 20 DP will be recovered.
Nasod Armour Command Link
  • Z/X can be used to activated Nasod Armour combos while in Configuration Mode (Awakening)


Requirements

Class Master Level Required SP Cost Per Level
Psychic Tracer Lv. 20 25 3


Skill Infomation

Skill Level Level Required Damage (Magical)
Per Shot
MP/DP Usage Cooldown
Normal Mode DP Mode
Normal Extra Shots Normal Extra Shots
1 25 239% 100 MP 25 MP 100 DP 25 DP 9 Seconds
2 247%
3 26 255%
4 29 262%
5 32 270%
6 35 278%
7 38 286%
8 41 293%
9 44 301%
10 47 309%
11 50 317%
12 53 324%
13 56 332%
14 59 340%
15 62 348%
16 65 356%
17 68 363%
18 71 371%


Tips and Details

  • Pulse Cannon can be followed up by Battle Gear Combos.
    • Battle Gear Combos can only be activated if a target was hit within your screen.
  • Shots do not knockdown.
  • After the shots hit the targeted, they will just fly forward in the direction it hit the targeted.
  • If Research Dynamo - Dissolution is at least level 1, Add will gain 20 DP when activating the skill outside of DP mode.


Updates

  • 12/26/2013 KR
    • Lock-on range increased.
  • 03/13/2014 KR
    • Damage increased.