Pulse Cannon: Difference between revisions

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*To activate, you require both 100 MP and DP but only MP or DP will be consumed depending on which mode you are in.
*To activate, you require both 100 MP and DP but only MP or DP will be consumed depending on which mode you are in.
*Shots do not knockdown.
*Shots do not knockdown.
*By pressing Z or X quickly enough, you can immediately use the [[Psychics Tracer]]'s combo extensions right after, assuming you are in DP Mode.
*'''Pulse Cannon''' can be followed up by the [[Psychics Tracer]] DP Combos.
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{{PTSkills}}
{{PTSkills}}

Revision as of 09:23, 21 December 2013

File:AddSkill10.png [Special Active] Add fires 4 electrical bullets that home in on the nearest target in front of him with his dynamos, dealing magical damage and piercing them. Holding down the skill button will allow Add to fire 4 more shots, each costing 25 MP.
When in DP mode, Pulse Cannon will cost 100 DP and cost 25 DP per extra shot instead.


Requirements

Class Master Level Required SP Cost Per Level
Psychics Tracer Lv. 20 25 3


Skill Infomation

Skill Level Level Required Damage (Magical)
Per Shot
MP/DP Usage Cooldown
Normal Mode DP Mode
Normal Extra Shots Normal Extra Shots
1 25 217% 100 MP 25 MP 100 DP 25 DP 9 Seconds
2 224%
3 26 231%
4 29 238%
5 32 245%
6 35 252%
7 38 259%
8 41 266%
9 44 273%
10 47 280%
11 50 -
12 53 -
13 56 -
14 59 -
15 62 -
16 65 -
17 68 -
18 71 -


Tips and Details

  • To activate, you require both 100 MP and DP but only MP or DP will be consumed depending on which mode you are in.
  • Shots do not knockdown.
  • Pulse Cannon can be followed up by the Psychics Tracer DP Combos.


Template:PTSkills