Pulse Cannon: Difference between revisions

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{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
| [[File:AddSkill10.png]]
| [[File:AddSkill10.png]]
| '''[Special Active]''' Add orders his four Dynamos to shoot, the shots then home in on the nearest target in front of him, dealing magical damage and piercing them. Despite the 100MP cost, this ability will cost 100DP instead when in DP Mode.
| '''[Special Active]''' Add fires 4 shots that home in on the nearest target in front of him with his dynamos, dealing magical damage and piercing them. <br>When in DP mode, '''Pulse Cannon''' will cost 100 DP instead.
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|}
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== Requirements  ==
== Requirements  ==
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#9F81F7;"
! Class              !! Master !! Level Required !! SP Cost Per Level
|-
| [[Psychics Tracer]] || Lv. 20 || 25            || 3
|}
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== Skill Infomation ==
== Skill Infomation ==
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#9F81F7;"
! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! rowspan="2" | Damage (Magical)<br>Per Shot !! colspan="2" | MP/DP Usage !! rowspan="2" | Cooldown
|- style="background:#9F81F7;"
! Normal Mode !! DP Mode
|-
| align="left" | 1 || rowspan="2" | 25 || 217% || rowspan="20" | 100 MP || rowspan="20" | 100 DP || rowspan="20" | 9 Seconds
|-
| align="left" | 2 || -
|-
| align="left" | 3 || 26 || -
|-
| align="left" | 4 || 29 || -
|-
| align="left" | 5 || 32 || -
|-
| align="left" | 6 || 35 || -
|-
| align="left" | 7 || 38 || -
|-
| align="left" | 8 || 41 || -
|-
| align="left" | 9 || 44 || -
|-
| align="left" | 10 || 47 || -
|-
| align="left" | 11 || 50 || -
|-
| align="left" | 12 || 53 || -
|-
| align="left" | 13 || 56 || -
|-
| align="left" | 14 || 59 || -
|-
| align="left" | 15 || 62 || -
|-
| align="left" | 16 || 65 || -
|-
| align="left" | 17 || 68 || -
|-
| align="left" | 18 || 71 || -
|}
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Revision as of 17:47, 19 December 2013

File:AddSkill10.png [Special Active] Add fires 4 shots that home in on the nearest target in front of him with his dynamos, dealing magical damage and piercing them.
When in DP mode, Pulse Cannon will cost 100 DP instead.


Requirements

Class Master Level Required SP Cost Per Level
Psychics Tracer Lv. 20 25 3


Skill Infomation

Skill Level Level Required Damage (Magical)
Per Shot
MP/DP Usage Cooldown
Normal Mode DP Mode
1 25 217% 100 MP 100 DP 9 Seconds
2 -
3 26 -
4 29 -
5 32 -
6 35 -
7 38 -
8 41 -
9 44 -
10 47 -
11 50 -
12 53 -
13 56 -
14 59 -
15 62 -
16 65 -
17 68 -
18 71 -


Tips and Details

  • Does not knockdown.
  • By pressing Z or X quickly enough, you can immediately use the Psychics Tracer's combo extensions right after, assuming you are in DP Mode.


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