Mirage: Difference between revisions

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| [[File:SilentShadowTSkill1.png]]
| [[File:SilentShadowTSkill1.png]]
| {{SkillType|SA|T}}
| {{SkillType|SA|T}} Move quickly and discreetly like a mirage that cannot be caught even when it seems to be.<br>Targets hit by the mirage have their physical defense decreased for a certain period of time, and if the skill key is pressed again, jump into the air to keep enemies in check.
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| {{SkillText|True|}}
| {{SkillText|True|Mirage}}
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<br>
<br>
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! colspan=9 | Normal
! colspan=9 | Normal
|-
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| '''{{PvE}}''' || 485% || 77% || rowspan=2 | 1 || rowspan=2 | ? || rowspan=2 | 10% || rowspan=2 | 10 Seconds || rowspan=2 | 100 MP || rowspan=2 | 8 Seconds
| '''{{PvE}}''' || 485% || 77% || rowspan=2 | 7 || rowspan=2 | 7 || rowspan=2 | 10% || rowspan=2 | 10 Seconds || rowspan=2 | 100 MP || rowspan=2 | 8 Seconds
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| '''{{PvP}}''' || 184% || 29%
| '''{{PvP}}''' || 184% || 29%
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! colspan=9 | [Enhanced]
! colspan=9 | [Enhanced]
|-
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| '''{{PvE}}''' || -% || -% || rowspan=2 | 1 || rowspan=2 | ? || rowspan=2 | 10% || rowspan=2 | 10 Seconds || rowspan=2 | 100 MP || rowspan=2 | 8 Seconds
| '''{{PvE}}''' || 485% || 77% || rowspan=2 | 7 || rowspan=2 | 7 || rowspan=2 | 15% || rowspan=2 | 10 Seconds || rowspan=2 | 100 MP || rowspan=2 | 8 Seconds
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| '''{{PvP}}''' || -% || -%
| '''{{PvP}}''' || 184% || 29%
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| {{SkillText|Light|80}} || 80 MP || {{SkillText|Regenerating (1)|50|50}} || 50 MP
| {{SkillText|Light|80}} || 80 MP || {{SkillText|Regenerating (1)|50|50}} || 50 MP
|}
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<br>
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Noah}}"
! rowspan=2 | Mode !! colspan=2 | Regular
|- style="background:{{ColorSel|CharLight|Noah}}"
! Mirage !! Check
|-
! {{PvE}}
| {{formatnum:{{#expr: 485*7}}}}% || {{formatnum:{{#expr: 77*7}}}}%
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! {{PvP}}
| {{formatnum:{{#expr: 184*7}}}}% || {{formatnum:{{#expr: 29*7}}}}%
|}
<br>
== Tips and Details ==
*Most non-Super Armor enemies will be pushed along with the skill and receive all hits from '''Mirage''', but '''Check''' does not pull enemies along and thus will only deal full damage on tall enough targets, though its damage is rather minimal.
**Full hits from '''Mirage''' can be guaranteed on any enemy near a wall, while making it easier for '''Check''' to land multiple hits.
*The skill can hit enemies a platform above somewhat inconsistently, but if that platform and the floor below it are next to a wall, then '''Mirage''' will deal full hits and even '''Check''' is capable of landing most of its hits on smaller enemies.
*You are able to use any air-usable abilities after jumping into the air, such as air dashes, commands and skills that can be used in midair.
<br>
== Trivia ==
*This is one of the only skills to send you airborne while allowing movement and skill use afterwards, aside from '''Storm Trooper''''s [[Booster Cannon]] and '''Eternity Winner''''s [[Screw Punch]].
<br>
<br>



Revision as of 20:47, 25 December 2020

  • English
[Special Active: Tenacity]
Move quickly and discreetly like a mirage that cannot be caught even when it seems to be.
Targets hit by the mirage have their physical defense decreased for a certain period of time, and if the skill key is pressed again, jump into the air to keep enemies in check.
Final Enhanced Skill
  • Physical Defense Reduction increased by 5%.


Requirements

Class Level Required
Silent Shadow : Transcendent 70


Skill Information

Mode Damage (Physical) Max Hits Enemy Physical Defense Reduction
(On Mirage hit)
MP Usage Cooldown
Mirage Check Mirage Check Amount Duration
Normal
PvE 485% 77% 7 7 10% 10 Seconds 100 MP 8 Seconds
PvP 184% 29%
[Enhanced]
PvE 485% 77% 7 7 15% 10 Seconds 100 MP 8 Seconds
PvP 184% 29%


Skill Traits

Light Mirage Regenerating (1) Mirage
Attribute Effect MP Usage Attribute Effect MP Usage
MP Usage decreased to 80% 80 MP 50% chance of regaining 50% of the MP Usage 50 MP


Total Damage

Mode Regular
Mirage Check
PvE 3,395% 539%
PvP 1,288% 203%


Tips and Details

  • Most non-Super Armor enemies will be pushed along with the skill and receive all hits from Mirage, but Check does not pull enemies along and thus will only deal full damage on tall enough targets, though its damage is rather minimal.
    • Full hits from Mirage can be guaranteed on any enemy near a wall, while making it easier for Check to land multiple hits.
  • The skill can hit enemies a platform above somewhat inconsistently, but if that platform and the floor below it are next to a wall, then Mirage will deal full hits and even Check is capable of landing most of its hits on smaller enemies.
  • You are able to use any air-usable abilities after jumping into the air, such as air dashes, commands and skills that can be used in midair.


Trivia

  • This is one of the only skills to send you airborne while allowing movement and skill use afterwards, aside from Storm Trooper's Booster Cannon and Eternity Winner's Screw Punch.


Updates

Date Changes
KR NA PvE PvP
12/17/2020 -
  • Mirage added.


Alternative Names

Server Name Translation
South Korea 신기루 Mirage


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