Mind Break

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Revision as of 17:12, 19 December 2013 by Shironsaki (talk | contribs)
File:AddSkill5.png [Active] Add uses his Dynamos to strike a target directly where he is, dealing magic damage and decreasing their magical defense.


Requirements

Class Master Level Required SP Cost Per Level Alternative
Add Lv. 20 10 2 Charge Impulsar


Skill Infomation

Skill Level Level Required Damage (Magical) Mind Break Debuff MP Usage DP Usage Cooldown
Defense Reduction Duration
1 10 254% 30% 4 Seconds 20 MP 10 DP 6 Seconds
2 260% 32% 4.2 Seconds
3 - - -
4 11 - - -
5 13 - - -
6 15 - - -
7 17 - - -
8 19 - - -
9 21 - - -
10 23 - - -
11 25 - - -
12 27 - - -
13 29 - - -
14 31 - - -
15 33 - - -
16 35 - - -
17 37 - - -
18 39 - - -
19 41 - - -
20 (M) 43 - - -


Tips and Details

  • Attack will home in on nearest target.
  • Can be used to immediately enter Psychics Tracer combo extensions, so long as you press Z or X quickly enough.
    • The game seems to be fairly inconsistent about when you're able to follow up or not.


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