Mind Break: Difference between revisions

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*Attack will home in on nearest target.
*Attack will home in on nearest target.
*'''Mind Break''' can be followed up by the [[Psychics Tracer]] DP Combos.
*'''Mind Break''' can be followed up by the [[Psychics Tracer]] DP Combos.
*Mind Break seems to cause an opponent's controls to be reversed for a brief moment.
*Mind Break causes a similar effect to [[Pandemonium]] where the opponent's controls will vary between normal and reversed every few moments while the debuff lasts.
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{{AddSkills}}
{{AddSkills}}

Revision as of 00:35, 22 December 2013

File:AddSkill5.png [Active] Add uses his Dynamos to strike a target directly where he is, dealing magic damage and decreasing their magical attack power.


Requirements

Class Master Level Required SP Cost Per Level Alternative
Add Lv. 20 10 2 Charged Impulsar


Skill Infomation

Skill Level Level Required Damage (Magical) Mind Break Debuff MP Usage DP Usage Cooldown
Magic Attack Reduction Duration
1 10 254% 30% 4 Seconds 20 MP 10 DP 6 Seconds
2 260% 32% 4.2 Seconds
3 265% 34% 4.4 Seconds
4 11 271% 36% 4.6 Seconds
5 13 277% 38% 4.8 Seconds
6 15 283% 40% 5 Seconds
7 17 288% 42% 5.2 Seconds
8 19 294% 44% 5.4 Seconds
9 21 300% 46% 5.6 Seconds
10 23 305% 48% 5.8 Seconds
11 25 311% 50% 6 Seconds
12 27 317% 52% 6.2 Seconds
13 29 323% 54% 6.4 Seconds
14 31 328% 56% 6.6 Seconds
15 33 334% 58% 6.8 Seconds
16 35 340% 60% 7 Seconds
17 37 345% 62% 7.2 Seconds
18 39 351% 64% 7.4 Seconds
19 41 357% 66% 7.6 Seconds
20 (M) 43 363% 68% 7.8 Seconds


Tips and Details

  • Attack will home in on nearest target.
  • Mind Break can be followed up by the Psychics Tracer DP Combos.
  • Mind Break causes a similar effect to Pandemonium where the opponent's controls will vary between normal and reversed every few moments while the debuff lasts.


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