Mercenary Behavior: Difference between revisions

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| align="left" | 7 || 43 || 40% || 40% (12%)
| align="left" | 7 || 43 || 40% || 40% (12%)
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| align="left" | 8 || 46 || 42.5% || 42.5% (12.8%)
| align="left" | 8 || 46 || 42.5% || 42.5% (12.75%)
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| align="left" | 9 || 49 || 45% || 45% (13.5%)
| align="left" | 9 || 49 || 45% || 45% (13.5%)
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| align="left" | 10 || 52 || 47.5% || 47.5% (14.3%)
| align="left" | 10 || 52 || 47.5% || 47.5% (14.25%)
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| align="left" | 11 || 55 || 50% || 50% (15%)
| align="left" | 11 || 55 || 50% || 50% (15%)

Revision as of 22:43, 30 September 2014

[Passive] Being a mercenary improves resistance to various status effects, which allows Raven to escape quickly from overheating and reducing damage. Mercenary Behavior also allows Raven to recover from other status infliction.


Requirements

Class Master Level Required SP Cost per Level
Weapon Taker Lv. 20 30 3


Skill Information

Skill Level Level Required Debuff Time
Reduction
Overheat Damage
Reduction (PvP)
1 30 25% 25% (7.5%)
2 27.5% 27.5% (8.25%)
3 31 30% 30% (9%)
4 34 32.5% 32.5% (9.75%)
5 37 35% 35% (10.5%)
6 40 37.5% 37.5% (11.25%)
7 43 40% 40% (12%)
8 46 42.5% 42.5% (12.75%)
9 49 45% 45% (13.5%)
10 52 47.5% 47.5% (14.25%)
11 55 50% 50% (15%)
12 58 52.5% 52.5% (15.75%)
13 61 55% 55% (16.5%)
14 64 57.5% 57.5% (17.25%)
15 67 60% 60% (18%)
16 70 62.5% 62.5% (18.75%)
17 73 65% 65% (19.5%)


Trivia