Magic Missile: Difference between revisions

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{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5"
|-
|-
| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:AishaS30.png]]<br>  
| [[Image:AishaS30.png]]<br>  
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Aisha summons a glowing magic missile that automatically targets opponents with extreme homing and hits them.
| '''[Special Active]''' Aisha summons a glowing magic missile that automatically targets opponents with extreme homing and hits them.
|}
|}


<br>
<br>
== Requirements  ==
== Requirements  ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#EE82EE"
! Class            !! Master !! SP Requirement
|-
|-
|style="border-style: solid; border-width: 1px; background-color:#EE82EE"| <center>'''Class'''</center>
| [[High Magician]] || Lv. 5  || 50 SP
|style="border-style: solid; border-width: 1px; background-color:#EE82EE"| <center>'''Master'''</center>
|style="border-style: solid; border-width: 1px; background-color:#EE82EE"| <center>'''SP Requirement'''</center>
|-
| [[High Magician]]
| <center>Lv5</center>
| <center>50 SP</center>
|}
|}


<br>
<br>
== Skill Information ==
== Skill Information ==
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#EE82EE" rowspan="2" {{!}} '''Skill Level'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#EE82EE" rowspan="2" {{!}} '''Damage(Magical)'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#EE82EE" colspan="2" {{!}} '''Max Hits'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#EE82EE" rowspan="2" {{!}} '''MP Usage'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#EE82EE" rowspan="2" {{!}} '''Cooldown'''
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#EE82EE" {{!}} '''Normal'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#EE82EE" {{!}} '''Awaken'''
{{!}}-
{{!}} 1
{{!}} align="center" {{!}} 229%
{{!}} align="center" rowspan="5" {{!}} 6
{{!}} align="center" rowspan="5" {{!}} 8
{{!}} align="center" rowspan="5" {{!}} 225 MP
{{!}} rowspan="5" {{!}} 10 Seconds
{{!}}-
{{!}} 2
{{!}} align="center" {{!}} 275%
{{!}}-
{{!}} 3
{{!}} align="center" {{!}} 320%
{{!}}-
{{!}} 4
{{!}} align="center" {{!}} 366%
{{!}}-
{{!}} 5 (M)
{{!}} align="center" {{!}} 435%
{{!}}}


{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#EE82EE"
! rowspan="2" | Skill Level
! rowspan="2" | Damage (Magical)
! colspan="2" | Max Hits
! rowspan="2" | MP Usage
! rowspan="2" | Cooldown
|- style="background:#EE82EE"
! Normal !! Awaken
|-
| align="left" | 1 || 229%
| rowspan="5" | 6
| rowspan="5" | 8
| rowspan="5" | 225 MP
| rowspan="5" | 10 Seconds
|-
| align="left" | 2 || 275%
|-
| align="left" | 3 || 320%
|-
| align="left" | 4 || 366%
|-
| align="left" | 5 (M) || 435%
|}


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<br>
== [[Skill Note]]  ==
== [[Skill Note]]  ==
'''Name:''' The Newest Missle(NA) / Ideal Missile(KR)
'''Name:''' The Newest Missle(NA) / Ideal Missile(KR)


'''Description:''' Magic Missile becomes 50% faster and has two times more hits.
'''Description:''' Magic Missile becomes 50% faster and has two times more max hits.


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* Unlike most of High Mage's damaging skills, Magic Missile has a very poor Mana regeneration rate, making it very poor for Mana efficiency.
* Unlike most of High Mage's damaging skills, Magic Missile has a very poor Mana regeneration rate, making it very poor for Mana efficiency.
* Magic Missile will not be delayed in any way; the use of skill freeze may help trap opponents into being hit by the Missile.
* Magic Missile will not be delayed in any way; the use of skill freeze may help trap opponents into being hit by the Missile.
*If used at the same point as another players awakening or special active, Magic Missile will not target them.
* If used at the same point as another players awakening or special active, Magic Missile will not target them.
* Magic Missile can target invisible monsters/obstacle generators off-screen and has a tendency to do so if they exist in the current map; while the majority of these generators are not destructible, rendering the skill useless in several locations, there are rare exceptions where the missile can destroy the generator, preventing new mobs from being generated - an example would be the generators in the air on the Hamel Boat map.
* Magic Missile can target invisible monsters/obstacle generators off-screen and has a tendency to do so if they exist in the current map; while the majority of these generators are not destructible, rendering the skill useless in several locations, there are rare exceptions where the missile can destroy the generator, preventing new mobs from being generated - an example would be the generators in the air on the Hamel Boat map.
* When passing through groups of mobs, Magic Missile will only hit the mob that it has targeted and not any nearby mobs.
* When passing through groups of mobs, Magic Missile will only hit the mob that it has targeted and not any nearby mobs.
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== Updates ==
== Updates ==
*Although not included in the list of Revamp changes to [[Elemental Master]], '''Magic Missile''' received the following change:
* 3/29/2013 KR
**The missile will now travel in a straight line towards the target, and will only turn around to strike it again after it travel a bit of distance. This is considered a nerf because now the missile will '''no longer''' spin around the target to trap them.
** Although not included in the list of Revamp changes to [[Elemental Master]], '''Magic Missile''' received the following change:
*** The missile will now travel in a straight line towards the target, and will only turn around to strike it again after it travel a bit of distance. This is considered a nerf because now the missile will '''no longer''' spin around the target to trap them.


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{{HMSkills}}
{{HMSkills}}

Revision as of 15:31, 17 July 2013


[Special Active] Aisha summons a glowing magic missile that automatically targets opponents with extreme homing and hits them.


Requirements

Class Master SP Requirement
High Magician Lv. 5 50 SP


Skill Information

Skill Level Damage (Magical) Max Hits MP Usage Cooldown
Normal Awaken
1 229% 6 8 225 MP 10 Seconds
2 275%
3 320%
4 366%
5 (M) 435%


Skill Note

Name: The Newest Missle(NA) / Ideal Missile(KR)

Description: Magic Missile becomes 50% faster and has two times more max hits.


Tips and Details

  • Unlike most of High Mage's damaging skills, Magic Missile has a very poor Mana regeneration rate, making it very poor for Mana efficiency.
  • Magic Missile will not be delayed in any way; the use of skill freeze may help trap opponents into being hit by the Missile.
  • If used at the same point as another players awakening or special active, Magic Missile will not target them.
  • Magic Missile can target invisible monsters/obstacle generators off-screen and has a tendency to do so if they exist in the current map; while the majority of these generators are not destructible, rendering the skill useless in several locations, there are rare exceptions where the missile can destroy the generator, preventing new mobs from being generated - an example would be the generators in the air on the Hamel Boat map.
  • When passing through groups of mobs, Magic Missile will only hit the mob that it has targeted and not any nearby mobs.
    • This skill can target different opponents.
  • Without its skill note magic missile is very slow this allows players to run away from it with ease.


Updates

  • 3/29/2013 KR
    • Although not included in the list of Revamp changes to Elemental Master, Magic Missile received the following change:
      • The missile will now travel in a straight line towards the target, and will only turn around to strike it again after it travel a bit of distance. This is considered a nerf because now the missile will no longer spin around the target to trap them.


Template:HMSkills