Magic Missile: Difference between revisions
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m (Text replacement - "[^\*]\{\{(nerf|buff)" to " *{{$1") |
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| 03/29/2013 || - || colspan=2 align="left" | | | 03/29/2013 || - || colspan=2 align="left" | | ||
{{nerf|The missile will now travel in a straight line towards the target, and will only turn around to strike it again after it travel a bit of distance.}} | *{{nerf|The missile will now travel in a straight line towards the target, and will only turn around to strike it again after it travel a bit of distance.}} | ||
{{nerf|The missile will '''no longer''' spin around the target to trap them.}} | *{{nerf|The missile will '''no longer''' spin around the target to trap them.}} | ||
**However if there are 2 targets close together and 1 is killed the missile will circle the other target instead of traveling some distance before to turn around and attack again. | **However if there are 2 targets close together and 1 is killed the missile will circle the other target instead of traveling some distance before to turn around and attack again. | ||
|- | |- | ||
| 11/06/2014 || - || colspan=2 align="left" | | | 11/06/2014 || - || colspan=2 align="left" | | ||
{{buff|Damage increased.}} | *{{buff|Damage increased.}} | ||
{{nerf|Added Damage Penalty after travels further.}} | *{{nerf|Added Damage Penalty after travels further.}} | ||
**Damage decreased by 14.5% per second. | **Damage decreased by 14.5% per second. | ||
|- | |- | ||
| 08/06/2015 || - || colspan=2 align="left" | | | 08/06/2015 || - || colspan=2 align="left" | | ||
{{buff|MP cost changed to 150 MP.}} | *{{buff|MP cost changed to 150 MP.}} | ||
{{buff|Projectile speed increased (including when Awakening) and hit count increased.}} | *{{buff|Projectile speed increased (including when Awakening) and hit count increased.}} | ||
{{buff|Damage decrease over time effect deleted.}} | *{{buff|Damage decrease over time effect deleted.}} | ||
|- | |- | ||
| 10/08/2015 || 03/16/2016 || colspan=2 align="left" | | | 10/08/2015 || 03/16/2016 || colspan=2 align="left" | | ||
{{nerf|Projectile speed slightly decreased.}} | *{{nerf|Projectile speed slightly decreased.}} | ||
{{nerf|After certain time, it won't give hitstun.}} | *{{nerf|After certain time, it won't give hitstun.}} | ||
|- | |- | ||
| 02/04/2016 || - || colspan=2 align="left" | | | 02/04/2016 || - || colspan=2 align="left" | | ||
{{nerf|Magic Projectile tracking speed decreased.}} | *{{nerf|Magic Projectile tracking speed decreased.}} | ||
|- | |- | ||
| 06/30/2016 || 07/13/2016 || colspan=2 align="left" | | | 06/30/2016 || 07/13/2016 || colspan=2 align="left" | | ||
{{nerf|Duration decreased.}} | *{{nerf|Duration decreased.}} | ||
{{nerf|Hitstun Duration decreased.}} | *{{nerf|Hitstun Duration decreased.}} | ||
*'''Enhanced''' attribute changed to be '''Persistent'''. | *'''Enhanced''' attribute changed to be '''Persistent'''. | ||
*'''Heavy''' attribute changed to be '''Critical'''. | *'''Heavy''' attribute changed to be '''Critical'''. | ||
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|- | |- | ||
| 01/12/2017 || - || colspan=2 align="left" | | | 01/12/2017 || - || colspan=2 align="left" | | ||
{{nerf|Damage decreased.}} | *{{nerf|Damage decreased.}} | ||
|- | |- | ||
| 04/27/2017 || - || colspan=2 align="left" | | | 04/27/2017 || - || colspan=2 align="left" | | ||
{{buff|Damage increased.}} | *{{buff|Damage increased.}} | ||
|- | |- | ||
| 04/05/2018 || 04/18/2018 || align="left" | | | 04/05/2018 || 04/18/2018 || align="left" | | ||
{{nerf|Damage decreased.}} | *{{nerf|Damage decreased.}} | ||
| align="left" | | | align="left" | | ||
{{buff|Damage increased.}} | *{{buff|Damage increased.}} | ||
|- | |- | ||
| 06/14/2018 || 06/27/2018 || colspan=2 align="left" | | | 06/14/2018 || 06/27/2018 || colspan=2 align="left" | | ||
{{buff|Damage increased.}} | *{{buff|Damage increased.}} | ||
|- | |- | ||
| 07/26/2018 || 08/08/2018 || colspan=2 align="left" | | | 07/26/2018 || 08/08/2018 || colspan=2 align="left" | | ||
{{nerf|Hitstun intervals decreased.}} | *{{nerf|Hitstun intervals decreased.}} | ||
|- | |- | ||
| 04/25/2019 || 05/22/2019 || colspan=2 align="left" | | | 04/25/2019 || 05/22/2019 || colspan=2 align="left" | | ||
{{nerf|MP Recovery decreased.}} | *{{nerf|MP Recovery decreased.}} | ||
{{nerf|Hitstun decreased.}} | *{{nerf|Hitstun decreased.}} | ||
|} | |} | ||
<br> | <br> |
Revision as of 04:58, 20 February 2020
[Special Active: Strength] Fire a magic sphere that tracks nearby enemies. | |
Final Enhanced Skill
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Available for Memorize
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Requirements
Class | Level Required |
---|---|
High Magician | 15 |
Skill Information
PvE
Level Required | Damage (Magical) | Hitstun Duration (Est.) | Max Hits | Duration | MP Usage | Cooldown | |
---|---|---|---|---|---|---|---|
Normal | Awaken | ||||||
15 | 322% | 1 Second | 7 | 11 | 6 Seconds | 150 MP | 11 Seconds |
[Enhanced] | 2 Seconds |
PvP
Level Required | Damage (Magical) |
---|---|
15 | 254% |
[Enhanced] |
Skill Traits
Persistent Magic Missile | Critical Magic Missile | ||||
---|---|---|---|---|---|
Attribute Effect | Max Hits | Duration | Attribute Effect | Cooldown | |
Normal | Awaken | ||||
Range and duration increased to 125% | 10 | 14 | 7.5 Seconds | MP Usage increased to 130% Skill will ignore 50% defense (25% defense in PvP) |
195 MP |
Total Damage
Mode | Regular | |||
---|---|---|---|---|
Normal | Persistent | |||
Normal | Awakening | Normal | Awakening | |
PvE | 2,254% | 3,542% | 3,220% | 4,508% |
PvP | 1,778% | 2,794% | 2,540% | 3,556% |
Tips and Details
- The homing range is unlimited in dungeons, half a screen in PvP, and only 3~4M in fields. If Magic Missile cannot home in on a target, it will fly forward.
- Magic Missile will home in on a single target when it is released and will not target another until that target dies, but it will not home in on invincible targets.
- When Magic Missile kills a target, it will home in on the next closest target.
- While circling around a target, the missile has no issue hitting other enemies in its path, allowing it to still deal decent damage on groups of enemies.
- Magic Missile will not be delayed in any way; the use of skill freeze may help to trap opponents to be hit by the missile, as its lack of hitstun for most of its lifetime will prevent it from cancelling the skill freeze.
Old Version
- Before the 8/6/2015 Korean patch, Magic Missile was significantly slower and its movements typically stayed in the same Z-axis.
Updates
Date | Changes | ||
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KR | NA | PvE | PvP |
03/27/2008 | 05/04/2011 |
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03/29/2013 | - |
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11/06/2014 | - |
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08/06/2015 | - |
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10/08/2015 | 03/16/2016 |
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02/04/2016 | - |
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06/30/2016 | 07/13/2016 |
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10/13/2016 | - |
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01/12/2017 | - |
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04/27/2017 | - |
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04/05/2018 | 04/18/2018 |
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06/14/2018 | 06/27/2018 |
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07/26/2018 | 08/08/2018 |
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04/25/2019 | 05/22/2019 |
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Alternative Names