Magic Missile: Difference between revisions
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== Updates == | == Updates == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Aisha}}" | |||
! colspan=2 | Date !! colspan=2 | Changes | |||
|- style="background:{{ColorSel|CharLight|Aisha}}" | |||
! KR !! NA !! PvE !! PvP | |||
|- | |||
| 03/29/2013 || - || colspan=2 align="left" | | |||
* The missile will now travel in a straight line towards the target, and will only turn around to strike it again after it travel a bit of distance. The missile will '''no longer''' spin around the target to trap them. | |||
**However if there are 2 targets close together and 1 is killed the missile will circle the other target instead of traveling some distance before to turn around and attack again. | |||
|- | |||
| 11/06/2014 || - || colspan=2 align="left" | | |||
{{buff|Damage increased.}} | |||
{{nerf|Added Damage Penalty after travels further.}} | |||
**Damage decreased by 14.5% per second. | |||
|- | |||
| 08/06/2015 || - || colspan=2 align="left" | | |||
*MP cost changed to 150 MP | |||
{{buff|Projectile speed increased (including when Awakening) and hit count increased.}} | |||
{{buff|Damage decrease over time effect deleted.}} | |||
|- | |||
| 10/08/2015 || 03/16/2016 || colspan=2 align="left" | | |||
{{nerf|Projectile speed slightly decreased.}} | |||
*After certain time, it won't give hitstun. | |||
|- | |||
| 02/04/2016 || - || colspan=2 align="left" | | |||
{{nerf|Magic Projectile tracking speed decreased.}} | |||
|- | |||
| 06/30/2016 || 07/13/2016 || colspan=2 align="left" | | |||
{{nerf|Duration decreased.}} | |||
{{nerf|Hitstun Duration decreased.}} | |||
*'''Enhanced''' attribute changed to be '''Persistent'''. | |||
*'''Heavy''' attribute changed to be '''Critical'''. | |||
|- | |||
| 10/13/2016 || - || colspan=2 align="left" | | |||
*Damage error fixed. | |||
|- | |||
| 01/12/2017 || - || colspan=2 align="left" | | |||
{{nerf|Damage decreased.}} | |||
|- | |||
| 04/27/2017 || - || colspan=2 align="left" | | |||
{{buff|Damage increased.}} | |||
|- | |||
| 04/05/2018 || 04/18/2018 || align="left" | | |||
{{nerf|Damage decreased.}} | |||
| align="left" | | |||
{{buff|Damage increased.}} | |||
|- | |||
| 06/14/2018 || 06/27/2018 || colspan=2 align="left" | | |||
{{buff|Damage increased.}} | |||
|- | |||
| 07/26/2018 || 08/08/2018 || colspan=2 align="left" | | |||
*Hitstun intervals decreased. | |||
|} | |||
<br> | <br> | ||
Revision as of 09:16, 7 February 2019
[Special Active: Strength] Fire a magic sphere that tracks nearby enemies. | |
Final Enhanced Skill
| |
Available for Memorize
|
Requirements
Class | Level Required |
---|---|
High Magician | 15 |
Skill Information
PvE
Level Required | Damage (Magical) | Hitstun Duration | Max Hits | Duration | MP Usage | Cooldown | |
---|---|---|---|---|---|---|---|
Normal | Awaken | ||||||
15 | 322% | 2 Seconds | 7 | 11 | 6 Seconds | 150 MP | 11 Seconds |
[Enhanced] | 3 Seconds |
PvP
Level Required | Damage (Magical) |
---|---|
15 | 254% |
[Enhanced] |
Skill Traits
Persistent Magic Missile | Critical Magic Missile | ||||||
---|---|---|---|---|---|---|---|
Level Required | Attribute Effect | Details | Attribute Effect | Details | |||
Hitstun Duration | Max Hits | Duration | Cooldown | ||||
Normal | Awaken | ||||||
40 | Range and duration increased to 125% | 2.5 Seconds | 10 | 14 | 7.5 Seconds | MP Usage increased to 130% Skill will ignore 50% defense (25% defense in PvP) |
195 MP |
[Enhanced] | 3.75 Seconds |
Tips and Details
- Magic Missile can deal a maximum of 1,897% (1,610% in PvP) Magical Damage. When used during Awakening, it can deal up to 2,981% (2,530% in PvP) Magical Damage.
- Magic Missile has a very poor Mana regeneration rate, making it very poor for Mana efficiency.
- Magic Missile will not be delayed in any way; the use of skill freeze may help to trap opponents to be hit by the Missile.
- The homing range is unlimited in dungeons, half a screen in PvP, and only 3~4M in fields. If Magic Missile cannot home in on a target, it will fly forward.
- Magic Missile will home in on the target when it is released or when it kills a target successfully. Magic Missile will not home in on invincible targets.
- When Magic Missile kills a target, it will home in on the next closest target.
- When passing through a group of mobs, Magic Missile can deal damage to all nearby mobs.
Old Version
- Before the 8/6/2015 Korean patch, Magic Missile was significantly slower and its movements typically stayed in the same Z-axis.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
03/29/2013 | - |
| |
11/06/2014 | - |
▲ Damage increased. ▼ Added Damage Penalty after travels further.
| |
08/06/2015 | - |
▲ Projectile speed increased (including when Awakening) and hit count increased. ▲ Damage decrease over time effect deleted. | |
10/08/2015 | 03/16/2016 |
▼ Projectile speed slightly decreased.
| |
02/04/2016 | - |
▼ Magic Projectile tracking speed decreased. | |
06/30/2016 | 07/13/2016 |
▼ Duration decreased. ▼ Hitstun Duration decreased.
| |
10/13/2016 | - |
| |
01/12/2017 | - |
▼ Damage decreased. | |
04/27/2017 | - |
▲ Damage increased. | |
04/05/2018 | 04/18/2018 |
▼ Damage decreased. |
▲ Damage increased. |
06/14/2018 | 06/27/2018 |
▲ Damage increased. | |
07/26/2018 | 08/08/2018 |
|
Alternative Names