Lunatic Fury: Difference between revisions

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== Skill Information ==
== Skill Information ==
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| align="left" | 1 || rowspan="2" | 40|| 131% || 455% || 2278% || 83% || rowspan="13" | 2 || rowspan="13" | 2-5 || rowspan="13" | 1 || rowspan="13" | 5 || rowspan="13" | 3-6 || rowspan="13" | 300 MP || rowspan="13" | 18 Seconds
| align="left" | 1 || rowspan="2" | 40|| 131% || 455% || 2278% || 83% || rowspan="13" | 2 || rowspan="13" | 2-5 || rowspan="13" | 1 || rowspan="13" | 5 || rowspan="13" | 3-6 || rowspan="13" | 300 MP || rowspan="13" | 18 Seconds
|-
|-
| align="left" | 2 || 135% || 740% || 2352% || 86%
| align="left" | 2 || 135% || 470% || 2352% || 86%
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| align="left" | 3 || 41 || 140% || 485% || 2426% || 88%
| align="left" | 3 || 41 || 140% || 485% || 2426% || 88%
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| align="left" | 13 || 71 || 182% || 632% || 3166% || 115%
| align="left" | 13 || 71 || 182% || 632% || 3166% || 115%
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF"
! rowspan="2" | Skill Level !! rowspan="2" | Level<br>Required !! rowspan="2" | Dash<br>(Physical)!! colspan="3" | Cannonballs (Magical) !! colspan="4" | Max Hits !! rowspan="2" | Ammo Usage !!rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|- style="background:#99CCFF"
! Initial !! Final !! Awakening !! Dash !! Initial !! Final !! Awakening
|-
| align="left" | 1 || rowspan="2" | 40|| 986% || 379% || 2847% || 106% || rowspan="13" | 2 || rowspan="13" | 2-5 || rowspan="13" | 1 || rowspan="13" | 5 || rowspan="13" | 3-6 || rowspan="13" | 300 MP || rowspan="13" | 18 Seconds
|-
| align="left" | 2 || 1018% || 391% || 2940% || 109%
|-
| align="left" | 3 || 41 || 1050% || 404% || 3032% || 113%
|-
| align="left" | 4 || 44 || 1082% || 416% || 3125% || 116%
|-
| align="left" | 5 || 47 || 1114% || 428% || 3217% || 120%
|-
| align="left" | 6 || 50 || 1146% || 441% || 3310% || 123%
|-
| align="left" | 7 || 53 || 1178% || 453% || 3402% || 127%
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| align="left" | 8 || 56 || 1210% || 465% || 3495% || 130%
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| align="left" | 9 || 59 || 1242% || 478% || 3587% || 134%
|-
| align="left" | 10 || 62 || 1274% || 490% || 3680% || 137%
|-
| align="left" | 11 || 65 || 1306% || 502% || 3772% || 141%
|-
| align="left" | 12 || 68 || 1338% || 515% || 3865% || 144%
|-
| align="left" | 13 || 71 || 1370% || 527% || 3957% || 149%
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Revision as of 23:37, 25 July 2014

[Special Active] Chung tackles his targets with the Destroyer and slams it down. He rapidly fires cannonballs into the ground which pulsate and release waves of energy high into the air.


Requirements

Class Master Level Required SP Cost per Level Alternative
Fury Guardian Lv. 20 40 3 Pain of Caladbolg


Skill Information

  • NA
KR=
Skill Level Level
Required
Dash
(Physical)
Cannonballs (Magical) Max Hits Ammo Usage MP Usage Cooldown
Initial Final Awakening Dash Initial Final Awakening
1 40 131% 455% 2278% 83% 2 2-5 1 5 3-6 300 MP 18 Seconds
2 135% 470% 2352% 86%
3 41 140% 485% 2426% 88%
4 44 144% 499% 2500% 91%
5 47 148% 514% 2574% 94%
6 50 152% 529% 2648% 96%
7 53 157% 544% 2722% 99%
8 56 161% 559% 2796% 102%
9 59 165% 573% 2870% 105%
10 62 169% 588% 2944% 107%
11 65 174% 603% 3018% 110%
12 68 178% 618% 3092% 113%
13 71 182% 632% 3166% 115%
Skill Level Level
Required
Dash
(Physical)
Cannonballs (Magical) Max Hits Ammo Usage MP Usage Cooldown
Initial Final Awakening Dash Initial Final Awakening
1 40 986% 379% 2847% 106% 2 2-5 1 5 3-6 300 MP 18 Seconds
2 1018% 391% 2940% 109%
3 41 1050% 404% 3032% 113%
4 44 1082% 416% 3125% 116%
5 47 1114% 428% 3217% 120%
6 50 1146% 441% 3310% 123%
7 53 1178% 453% 3402% 127%
8 56 1210% 465% 3495% 130%
9 59 1242% 478% 3587% 134%
10 62 1274% 490% 3680% 137%
11 65 1306% 502% 3772% 141%
12 68 1338% 515% 3865% 144%
13 71 1370% 527% 3957% 149%


Tips and Details

  • The final cannonball will unleash a powerful explosion that launches all foes into the air.
    • In Awakening Mode, the floor will reverberate with the impact, dealing more magic damage.
  • At least three cannonballs are required to execute this skill.
  • Mana breaking during the cannon blasts is impossible.


Updates

  • 3/29/2012 KR
    • The vertical range of the last hit that raises the target has been shortened, making it impossible to combo afterwards.


Trivia

  • Before the release of Iron Paladin in the japan server, the ingame dub for Lunatic Fury was Innocent Fury.


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