Land Demolisher: Difference between revisions

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| style="border-style: solid; border-width: 1px;" rowspan="2" | '''Skill Lv'''  
| style="border-style: solid; border-width: 1px;" rowspan="2" | '''Skill Lv'''  
| style="border-style: solid; border-width: 1px;" rowspan="2" | <span style="font-weight: bold;">MP Usage</span><br>
| style="border-style: solid; border-width: 1px;" rowspan="2" | '''MP Usage'''
| style="border-style: solid; border-width: 1px;" rowspan="2" | '''Initial Attack'''  
| style="border-style: solid; border-width: 1px;" rowspan="2" | '''Initial Attack'''  
| style="border-style: solid; border-width: 1px;" colspan="2" | '''Rampage mode'''
| style="border-style: solid; border-width: 1px;" colspan="2" | '''Rampage mode'''
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| style="border-style: solid; border-width: 1px;" rowspan="2" | '''Cool Down'''  
| style="border-style: solid; border-width: 1px;" rowspan="2" | '''Cool Down'''  
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| style="border-style: solid; border-width: 1px;" | '''Physical<br>Damage'''<br>
| style="border-style: solid; border-width: 1px;" | '''Quakes <br>(Physical Damage)'''  
| style="border-style: solid; border-width: 1px;" | '''Duration'''  
| style="border-style: solid; border-width: 1px;" | '''Duration'''  
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| style="border-style: solid; border-width: 1px;" | 2  
| style="border-style: solid; border-width: 1px;" | 2  
| rowspan="1" | ???%
| rowspan="1" | ???%
| rowspan="1" | ???% per hit
| rowspan="1" | ???%  
| rowspan="1" | ??s
| rowspan="1" | ??s
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| style="border-style: solid; border-width: 1px;" | 3  
| style="border-style: solid; border-width: 1px;" | 3  
| rowspan="1" | ???%
| rowspan="1" | ???%
| rowspan="1" | ???% per hit
| rowspan="1" | ???%  
| rowspan="1" | ??s
| rowspan="1" | ??s
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| style="border-style: solid; border-width: 1px;" | 4  
| style="border-style: solid; border-width: 1px;" | 4  
| rowspan="1" | ???%
| rowspan="1" | ???%
| rowspan="1" | ???% per hit
| rowspan="1" | ???%
| rowspan="1" | ??s
| rowspan="1" | ??s
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| style="border-style: solid; border-width: 1px;" | 5 (M)  
| style="border-style: solid; border-width: 1px;" | 5 (M)  
| rowspan="1" | 1592%
| rowspan="1" | 1592%
| rowspan="1" | 100% per hit
| rowspan="1" | 100%
| rowspan="1" | 21s
| rowspan="1" | 21s
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| style="border-style: solid; border-width: 1px;" | 6  
| style="border-style: solid; border-width: 1px;" | 6  
| rowspan="1" | 1843%
| rowspan="1" | 1843%
| rowspan="1" | 116% per hit
| rowspan="1" | 116%
| rowspan="1" | 25s
| rowspan="1" | 25s
|}
|}

Revision as of 17:27, 13 July 2011


[Special Active] With heavy might, smash your Destroyer onto the ground to create a large crater; causing Chung to go on a rampage and shake the ground with each attack, causing a second hit everytime.


Prerequisites

Class Master Prerequisite(s) Required for
Skill Tree Skill
Chung Lv5 80SP
N/A N/A


Skill Information

Skill Lv MP Usage Initial Attack Rampage mode Affected Commands Cool Down
Quakes
(Physical Damage)
Duration
1 200 MP 838% 53% per hit 5s ZZZZ
ZZvZZ
XX
ZZX
>>Z
>>XZZX
^vZ
>>^ZZ
10s
2 ???% ???% ??s
3 ???% ???% ??s
4 ???% ???% ??s
5 (M) 1592% 100% 21s
6 1843% 116% 25s


Additional Notes

  • The quakes caused by each attack have a medium-ranged AoE (area of effect) and can hit mobs slightly further away.
  • The quakes prevent opponents from being knocked down by combos that normally knock-down/launch (ZZZZ, ZZvZZ, ZZX, >>XZZX, ^v, >>^ZZ(without ammunition)).
  • As the quakes hit opponents while you are attacking, they cancel the delay of your strikes, effectively speeding up your rate of attack.
  • Your weapon pulses with a white shine for the duration of the buff.


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