Junk Break: Difference between revisions

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__NOTOC__
__NOTOC__
<div style="float: right;">{{#ev:youtube|S7rz26PFPP0|300}}</div>
{{Languages|Junk Break}}
<div style="float: right;">{{#ev:youtube|Qj7E_Jfrrxo|300}}</div>
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:Junk Break.PNG]]  
| [[Image:Junk Break.PNG]]  
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Special Active]''' Eve summons a giant split-drill that burrows into the enemy, dealing huge amounts of damage. It slows down over time and finishes by lifting the enemy into the air.
| '''[Special Active]''' Eve summons a giant split-drill that burrows into the enemy, dealing huge amounts of damage. It slows down over time and finishes by lifting the enemy into the air.
|}
|}
<br>  
<br>  
== Requirements  ==
== Requirements  ==
<tabber>
<tabber>
NA=
NA=
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:#FF93AE"
| align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE"| '''Class'''
! Class            !! Master !! SP Requirement !! Skill Requirement  
| align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE"| '''Master'''
| align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE"| '''SP Requirement'''
| align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE"| '''Skill Requirement'''
|-
|-
| [[Code Exotic]]
| [[Code: Exotic]] || Lv. 5 || 65 SP || [[Skill Quest]]
| <center>Lv5</center>
| <center>65 SP</center>
| <center>[[Skill Quest]]</center>
|}
|}
|-|
|-|
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<tabber>
<tabber>
NA=
NA=
{{{!}} cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse;"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{!}}-
|- style="background:#FF93AE"
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan=2 {{!}} '''Skill Level'''
! rowspan="2" | Skill Level !! colspan="2" | Damage (Magical) !! colspan="2" | Max Hits !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#FF93AE" colspan=2 {{!}} '''Damage(Magical)'''
|- style="background:#FF93AE"
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#FF93AE" colspan=2 {{!}} '''Max Hits'''
! Initial Drill !! Final Drill !! Initial !! Final
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan=2 {{!}} '''MP Usage'''
|-
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan=2 {{!}} '''Cooldown'''
| align="left" | 1 || 169% || 74% || rowspan="6" | 13 || rowspan="6" | 7 || rowspan="6" | 300 MP || rowspan="6" | 30 Seconds
{{!}}-
|-
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Initial Drill'''
| align="left" | 2 || 203% || 88%
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Final Drill'''
|-
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Initial'''
| align="left" | 3 || 237% || 103%
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Final'''
|-
{{!}}-
| align="left" | 4 || 271% || 118%
{{!}} 1
|-
{{!}} align=center {{!}} 169%
| align="left" | 5 || 322% || 140%
{{!}} align=center {{!}} 74%
|-
{{!}} align=center rowspan=6 {{!}} 13
| align="left" | 6 || 373% || 162%
{{!}} align=center rowspan=6 {{!}} 7
{{!}} align=center rowspan=6 {{!}} 300 MP
{{!}} rowspan=6 {{!}} 30 Seconds
{{!}}-
{{!}} 2
{{!}} align=center {{!}} 203%
{{!}} align=center {{!}} 88%
{{!}}-
{{!}} 3
{{!}} align=center {{!}} 237%
{{!}} align=center {{!}} 103%
{{!}}-
{{!}} 4
{{!}} align=center {{!}} 271%
{{!}} align=center {{!}} 118%
{{!}}-
{{!}} 5 (M)
{{!}} align=center {{!}} 322%
{{!}} align=center {{!}} 140%
{{!}}-
{{!}} 6
{{!}} align=center {{!}} 373%
{{!}} align=center {{!}} 162%
{{!}}}
|-|
|-|
KR=
KR=
{{{!}} cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse;"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{!}}-
|- style="background:#FF93AE"
{{!}} style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan=3 {{!}} '''Skill<br>Level'''
! rowspan="3" | Skill Level !! ! rowspan="3" | Level Required !! colspan="3" | Damage (Magical) !! colspan="4" | Max Hits !! rowspan="3" | MP Usage !! rowspan="3" | Cooldown
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan=3 {{!}} '''Level Requirement'''
|- style="background:#FF93AE"
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#FF93AE" colspan=4 {{!}} '''Damage(Magical)'''
! colspan=2 | Initial Drill !! rowspan=2 | Final Drill !! colspan=2 | Normal !! colspan=2 | Awaken
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#FF93AE" colspan=4 {{!}} '''Max Hits'''
|- style="background:#FF93AE"
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan=3 {{!}} '''MP Usage'''
! Normal !! Awaken !! Initial !! Final !! Initial !! Final  
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan=3 {{!}} '''Cooldown'''
|-
{{!}}-
| align="left" | 1 || rowspan="2" | 40 || 174% || 164% || 83% || rowspan="13" | 13 || rowspan="13" | 7 || rowspan="13" | 21 || rowspan="13" | 6 || rowspan="13" | 300 MP || rowspan=13 | 29 Seconds
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#FF93AE" colspan=2 {{!}} '''Normal'''
|-
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#FF93AE" colspan=2 {{!}} '''Awaken'''
| align="left" | 2 || 180% || 170% || 86%
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#FF93AE" colspan=2 {{!}} '''Normal'''
|-
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#FF93AE" colspan=2 {{!}} '''Awaken'''
| align="left" | 3 || 41 || 185% || 175% || 88%
{{!}}-
|-
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Initial Drill'''
| align="left" | 4 || 44 || 191% || 180% || 91%
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Final Drill'''
|-
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Initial Drill'''
| align="left" | 5 || 47 || 197% || 186% || 94%
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Final Drill'''
|-
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Initial'''
| align="left" | 6 || 50 || 202% || 191% || 96%
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Final'''
|-
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Initial'''
| align="left" | 7 || 53 || 208% || 196% || 99%
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Final'''
|-
{{!}}-
| align="left" | 8 || 56 || 214% || 202% || 102%
{{!}} 1
|-
{{!}} align=center {{!}} 40
| align="left" | 9 || 59 || 219% || 207% || 105%
{{!}} align=center {{!}} 174%
|-
{{!}} align=center {{!}} 83%
| align="left" | 10 || 62 || 225% || 212% || 107%
{{!}} align=center {{!}} 164%
|-
{{!}} align=center {{!}} 83%
| align="left" | 11 || 65 || 231% || 218% || 110%
{{!}} align=center rowspan=13 {{!}} 13
|-
{{!}} align=center rowspan=13 {{!}} 7
| align="left" | 12 || 68 || 236% || 223% || 113%
{{!}} align=center rowspan=13 {{!}} 20
|-
{{!}} align=center rowspan=13 {{!}} 6
| align="left" | 13 || 71 || 242% || 229% || 115%
{{!}} align=center rowspan=13 {{!}} 300 MP
{{!}} align=center rowspan=13 {{!}} 29 Seconds
{{!}}-
{{!}} 2
{{!}} align=center {{!}} 40
{{!}} align=center {{!}} 180%
{{!}} align=center {{!}} 86%
{{!}} align=center {{!}} 170%
{{!}} align=center {{!}} 86%
{{!}}-
{{!}} 3
{{!}} align=center {{!}} 41
{{!}} align=center {{!}} 185%
{{!}} align=center {{!}} 88%
{{!}} align=center {{!}} 175%
{{!}} align=center {{!}} 88%
{{!}}-
{{!}} 4
{{!}} align=center {{!}} 44
{{!}} align=center {{!}} 191%
{{!}} align=center {{!}} 91%
{{!}} align=center {{!}} 180%
{{!}} align=center {{!}} 91%
{{!}}-
{{!}} 5
{{!}} align=center {{!}} 47
{{!}} align=center {{!}} 197%
{{!}} align=center {{!}} 94%
{{!}} align=center {{!}} 186%
{{!}} align=center {{!}} 94%
{{!}}-
{{!}} 6
{{!}} align=center {{!}} 50
{{!}} align=center {{!}} 202%
{{!}} align=center {{!}} 96%
{{!}} align=center {{!}} 191%
{{!}} align=center {{!}} 96%
{{!}}-
{{!}} 7
{{!}} align=center {{!}} 53
{{!}} align=center {{!}} 208%
{{!}} align=center {{!}} 99%
{{!}} align=center {{!}} 196%
{{!}} align=center {{!}} 99%
{{!}}-
{{!}} 8
{{!}} align=center {{!}} 56
{{!}} align=center {{!}} 214%
{{!}} align=center {{!}} 102%
{{!}} align=center {{!}} 202%
{{!}} align=center {{!}} 102%
{{!}}-
{{!}} 9
{{!}} align=center {{!}} 59
{{!}} align=center {{!}} 219%
{{!}} align=center {{!}} 105%
{{!}} align=center {{!}} 207%
{{!}} align=center {{!}} 105%
{{!}}-
{{!}} 10
{{!}} align=center {{!}} 62
{{!}} align=center {{!}} 225%
{{!}} align=center {{!}} 107%
{{!}} align=center {{!}} 212%
{{!}} align=center {{!}} 107%
{{!}}-
{{!}} 11
{{!}} align=center {{!}} 65
{{!}} align=center {{!}} 231%
{{!}} align=center {{!}} 110%
{{!}} align=center {{!}} 218%
{{!}} align=center {{!}} 110%
{{!}}-
{{!}} 12
{{!}} align=center {{!}} 68
{{!}} align=center {{!}} 236%
{{!}} align=center {{!}} 113%
{{!}} align=center {{!}} 223%
{{!}} align=center {{!}} 113%
{{!}}-
{{!}} 13
{{!}} align=center {{!}} 71
{{!}} align=center {{!}} 242%
{{!}} align=center {{!}} 115%
{{!}} align=center {{!}} 229%
{{!}} align=center {{!}} 115%
{{!}}}
{{!}}}
</tabber>
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*Junk Break is unique in that it is a standalone animation - if Eve is pushed back (such as by the suction of Coral Sea Serpent's Frost Breath) the drill will still remain at its position, making it an anti-situational finisher.
*Junk Break is unique in that it is a standalone animation - if Eve is pushed back (such as by the suction of Coral Sea Serpent's Frost Breath) the drill will still remain at its position, making it an anti-situational finisher.
*There is a second fatigue state after the drill animation ends, leaving Eve vulnerable to any attacks.
*There is a second fatigue state after the drill animation ends, leaving Eve vulnerable to any attacks.
*(KR) The Awakening damage of the Initial Drill already includes the damage boost from Awakening into its damage percentage.
<br>
<br>



Revision as of 12:35, 3 November 2013

[Special Active] Eve summons a giant split-drill that burrows into the enemy, dealing huge amounts of damage. It slows down over time and finishes by lifting the enemy into the air.


Requirements

  • NA
Class Master SP Requirement Skill Requirement
Code: Exotic Lv. 5 65 SP Skill Quest

|-| KR=

Class Master Level Required SP Cost per Level Alternative Skill Requirement
Code: Exotic Lv. 20 40 3 Queen's Throne Level 40 Layer Skill Quest


Skill Information

  • NA
KR=
Skill Level Damage (Magical) Max Hits MP Usage Cooldown
Initial Drill Final Drill Initial Final
1 169% 74% 13 7 300 MP 30 Seconds
2 203% 88%
3 237% 103%
4 271% 118%
5 322% 140%
6 373% 162%
Skill Level Level Required Damage (Magical) Max Hits MP Usage Cooldown
Initial Drill Final Drill Normal Awaken
Normal Awaken Initial Final Initial Final
1 40 174% 164% 83% 13 7 21 6 300 MP 29 Seconds
2 180% 170% 86%
3 41 185% 175% 88%
4 44 191% 180% 91%
5 47 197% 186% 94%
6 50 202% 191% 96%
7 53 208% 196% 99%
8 56 214% 202% 102%
9 59 219% 207% 105%
10 62 225% 212% 107%
11 65 231% 218% 110%
12 68 236% 223% 113%
13 71 242% 229% 115%


Tips and Details

  • Junk Break is unlocked through the High Branch Skill Quest.
    • The quest can be obtained at Lv32 from Camilla, the PvP NPC.
  • Compared to most 300 MPs, Junk Break does relatively low damage; however, unlike most 300 MPs, Junk Break is completely anti-situational, virtually guaranteeing full hits on whatever mob it is used on, regardless of size, stoic, or weight. It is possible for the enemy to be pushed out of its range if the enemy is positioned at the direct end of it, however.
  • The afterdelay can be cancelled by using a throwing consumable.
  • Junk Break can be regarded as a desperation skill - having a quick output to finish the enemy off or unparalleled DPS against mobs where Explosion Impact fails.
  • In PVP, Junk Break will eat away at an enemy's health as it cannot be escaped from (only mana broken) once you are caught in it. However, the move costs a ton of MP and has low range, making it one of the more extremely risky moves.
  • Junk Break is unique in that it is a standalone animation - if Eve is pushed back (such as by the suction of Coral Sea Serpent's Frost Breath) the drill will still remain at its position, making it an anti-situational finisher.
  • There is a second fatigue state after the drill animation ends, leaving Eve vulnerable to any attacks.
  • (KR) The Awakening damage of the Initial Drill already includes the damage boost from Awakening into its damage percentage.


Updates

  • 3/29/2012 KR
    • Increased Initial damage.
    • Decreased Final damage.
  • 12/13/2012 KR
    • Decreased damage output without Awakening.
    • Added Awakening version of the skill.
      • Increased Drill animation speed and hit rate.