Junk Break: Difference between revisions

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__NOTOC__
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<div style="float: right;">{{#ev:youtube|S7rz26PFPP0|300}}</div>
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<br>  
<br>  
== Requirements  ==
== Requirements  ==
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<br>
== Skill Information ==
== Skill Information ==
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{VersionTabs
|NA=
{{{!}} cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse;"
{{!}}-
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="2" {{!}} '''Skill Level'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan=2 {{!}} '''Skill Level'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" colspan="2" {{!}} '''Damage(Magical)'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#FF93AE" colspan=2 {{!}} '''Damage(Magical)'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" colspan="2" {{!}} '''Max Hits'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#FF93AE" colspan=2 {{!}} '''Max Hits'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="2" {{!}} '''MP Usage'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan=2 {{!}} '''MP Usage'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="2" {{!}} '''Cooldown'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan=2 {{!}} '''Cooldown'''
{{!}}-
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Initial 4 Seconds'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Initial Drill'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Final 2 Seconds'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Final Drill'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Initial'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Initial'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Final'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Final'''
{{!}}-
{{!}}-
{{!}} 1
{{!}} 1
{{!}} align="center" {{!}} 169%
{{!}} align=center {{!}} 169%
{{!}} align="center" {{!}} 74%
{{!}} align=center {{!}} 74%
{{!}} align="center" rowspan="6" {{!}} 13
{{!}} align=center rowspan=6 {{!}} 13
{{!}} align="center" rowspan="6" {{!}} 7
{{!}} align=center rowspan=6 {{!}} 7
{{!}} align="center" rowspan="6" {{!}} 300MP
{{!}} align=center rowspan=6 {{!}} 300 MP
{{!}} rowspan="6" {{!}} 30 Seconds
{{!}} rowspan=6 {{!}} 30 Seconds
{{!}}-
{{!}}-
{{!}} 2
{{!}} 2
{{!}} align="center" {{!}} 203%
{{!}} align=center {{!}} 203%
{{!}} align="center" {{!}} 88%
{{!}} align=center {{!}} 88%
{{!}}-
{{!}}-
{{!}} 3
{{!}} 3
{{!}} align="center" {{!}} 237%
{{!}} align=center {{!}} 237%
{{!}} align="center" {{!}} 103%
{{!}} align=center {{!}} 103%
{{!}}-
{{!}}-
{{!}} 4
{{!}} 4
{{!}} align="center" {{!}} 271%
{{!}} align=center {{!}} 271%
{{!}} align="center" {{!}} 118%
{{!}} align=center {{!}} 118%
{{!}}-
{{!}}-
{{!}} 5 (M)
{{!}} 5 (M)
{{!}} align="center" {{!}} 322%
{{!}} align=center {{!}} 322%
{{!}} align="center" {{!}} 140%
{{!}} align=center {{!}} 140%
{{!}}-
{{!}}-
{{!}} 6
{{!}} 6
{{!}} align="center" {{!}} 373%
{{!}} align=center {{!}} 373%
{{!}} align="center" {{!}} 162%
{{!}} align=center {{!}} 162%
{{!}}}
{{!}}}
|KR=
{{{!}} cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse;"
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan=3 {{!}} '''Skill<br>Level'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#FF93AE" colspan=4 {{!}} '''Damage(Magical)'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#FF93AE" colspan=4 {{!}} '''Max Hits'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan=3 {{!}} '''MP Usage'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan=3 {{!}} '''Cooldown'''
{{!}}-
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#FF93AE" colspan=2 {{!}} '''Normal'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#FF93AE" colspan=2 {{!}} '''Awaken'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#FF93AE" colspan=2 {{!}} '''Normal'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#FF93AE" colspan=2 {{!}} '''Awaken'''
{{!}}-
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Initial Drill'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Final Drill'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Initial Drill'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Final Drill'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Initial'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Final'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Initial'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Final'''
{{!}}-
{{!}} 1
{{!}} align=center {{!}} %
{{!}} align=center {{!}} %
{{!}} align=center {{!}} %
{{!}} align=center {{!}} %
{{!}} align=center rowspan=5 {{!}} 13
{{!}} align=center rowspan=5 {{!}} 7
{{!}} align=center rowspan=5 {{!}} 20
{{!}} align=center rowspan=5 {{!}} 6
{{!}} align=center rowspan=5 {{!}} 300 MP
{{!}} rowspan=5 {{!}} 30 Seconds
{{!}}-
{{!}} 2
{{!}} align=center {{!}} %
{{!}} align=center {{!}} %
{{!}} align=center {{!}} %
{{!}} align=center {{!}} %
{{!}}-
{{!}} 3
{{!}} align=center {{!}} %
{{!}} align=center {{!}} %
{{!}} align=center {{!}} %
{{!}} align=center {{!}} %
{{!}}-
{{!}} 4
{{!}} align=center {{!}} %
{{!}} align=center {{!}} %
{{!}} align=center {{!}} %
{{!}} align=center {{!}} %
{{!}}-
{{!}} 5 (M)
{{!}} align=center {{!}} 299%
{{!}} align=center {{!}} 129%
{{!}} align=center {{!}} 284%
{{!}} align=center {{!}} 198%
{{!}}}
}}


<br>
== Tips and Details  ==
== Tips and Details  ==
* [[Junk Break]] is unlocked through the [[SQ_guide|High Branch Skill Quest]].
* [[Junk Break]] is unlocked through the [[SQ_guide|High Branch Skill Quest]].
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*In PVP, Junk Break will eat away at an enemy's health as it cannot be escaped from (only mana broken) once you are caught in it. However, the move costs a ton of MP and has low range, making it one of the more extremely risky moves.
*In PVP, Junk Break will eat away at an enemy's health as it cannot be escaped from (only mana broken) once you are caught in it. However, the move costs a ton of MP and has low range, making it one of the more extremely risky moves.
*Junk Break is unique in that it is a standalone animation - if Eve is pushed back (such as by the suction of Coral Sea Serpent's Frost Breath) the drill will still remain at its position, making it an anti-situational finisher.
*Junk Break is unique in that it is a standalone animation - if Eve is pushed back (such as by the suction of Coral Sea Serpent's Frost Breath) the drill will still remain at its position, making it an anti-situational finisher.
<br>
<br>
==Updates==
==Updates==
*13/12/2012 KR
*3/29/2012 KR
**After Junk Break is activated, the opponent will fall more quickly.
** Increased Initial damage.
*Lvl 5 '''Junk Break''' deals 5810% damage if all hits connect.
** Decreased Final damage.
*12/13/2012 KR
** Decreased damage output without Awakening.
** Added Awakening version of the skill.
*** Increased Drill animation speed and hit rate.


<br>
{{CESkills}}
{{CESkills}}
[[Category:Code Exotic Skills]]
[[Category:Code Exotic Skills]]

Revision as of 04:03, 24 February 2013

[Special Active] Eve summons a giant split-drill that burrows into the enemy, dealing huge amounts of damage. It slows down over time and finishes by lifting the enemy into the air.


Requirements

Class Master SP Requirement Quest Requirement
Code Exotic
Lv5
65 SP
Skill Quest


Skill Information

NA

Skill Level Damage(Magical) Max Hits MP Usage Cooldown
Initial Drill Final Drill Initial Final
1 169% 74% 13 7 300 MP 30 Seconds
2 203% 88%
3 237% 103%
4 271% 118%
5 (M) 322% 140%
6 373% 162%

KR

Skill
Level
Damage(Magical) Max Hits MP Usage Cooldown
Normal Awaken Normal Awaken
Initial Drill Final Drill Initial Drill Final Drill Initial Final Initial Final
1 % % % % 13 7 20 6 300 MP 30 Seconds
2 % % % %
3 % % % %
4 % % % %
5 (M) 299% 129% 284% 198%


Tips and Details

  • Junk Break is unlocked through the High Branch Skill Quest.
    • The quest can be obtained at Lv32 from Camilla, the PvP NPC.
  • Compared to most 300 MPs, Junk Break does relatively low damage; however, unlike most 300 MPs, Junk Break is completely anti-situational, virtually guaranteeing full hits on whatever mob it is used on, regardless of size, stoic, or weight. It is possible for the enemy to be pushed out of its range if the enemy is positioned at the direct end of it, however.
  • The afterdelay can be cancelled by using a throwing consumable.
  • Junk Break can be regarded as a desperation skill - having a quick output to finish the enemy off or unparalleled DPS against mobs where Iron Scraps and Generate Black Hole fail.
  • In PVP, Junk Break will eat away at an enemy's health as it cannot be escaped from (only mana broken) once you are caught in it. However, the move costs a ton of MP and has low range, making it one of the more extremely risky moves.
  • Junk Break is unique in that it is a standalone animation - if Eve is pushed back (such as by the suction of Coral Sea Serpent's Frost Breath) the drill will still remain at its position, making it an anti-situational finisher.


Updates

  • 3/29/2012 KR
    • Increased Initial damage.
    • Decreased Final damage.
  • 12/13/2012 KR
    • Decreased damage output without Awakening.
    • Added Awakening version of the skill.
      • Increased Drill animation speed and hit rate.


Template:CESkills