Injection Stigma

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[Active] Surround yourself with blades that deal damage to surrounding enemies as you move
Blood Hit
  • When your own HP is above 20%, this skill will consume 10% of the skill damage as HP to increase the damage of skills by 40%
    (Blood Hit does not consume HP if your HP is below 20%)

Annihilation Skill

  • Consumes Annihilation gauge and acquire Gale gauge
  • Ignore Guard (Guard/Knockdown) and 10% of Enemies Defense when Annihilation is activated


Requirements

Class Master Level Required SP Cost per Level Alternative Skill Requirement
Dark Knight Lv. 20 30 3 Dark Wave Basic Training Skill Quest


Skill Information

Skill Level Level Required Evil Energy Influx Activation Evil Energy Invasion MP Usage Cooldown
Damage(Physical) Max Hits Damage(Physical) Hit Frequency Duration
1 30 134% 4 43% 1 Hit per second 11 Seconds 25 MP 6 Seconds
2 138% 44% 11.2 Seconds
3 31 143% 46% 11.4 Seconds
4 34 147% 47% 11.6 Seconds
5 37 151% 49% 11.8 Seconds
6 40 156% 50% 12 Seconds
7 43 160% 51% 12.2 Seconds
8 46 164% 53% 12.4 Seconds
9 49 169% 54% 12.6 Seconds
10 52 173% 56% 12.8 Seconds
11 55 178% 57% 13 Seconds
12 58 182% 58% 13.2 Seconds
13 61 186% 60% 13.4 Seconds
14 64 191% 61% 13.6 Seconds
15 67 195% 63% 13.8 Seconds
16 70 199% 64% 14 Seconds
17 73 204% 65% 14.2 Seconds
18 76 208% 67% 14.4 Seconds
19 79 213% 68% 14.6 Seconds
20 (M) 82 217% 70% 14.8 Seconds
21 -* 221% 71% 15 Seconds


Skill Note

When the suffering accumulates slowly little by little, before you realize it you will be carrying a mountain of suffering. However, by then it's too late! Might as well enjoy it!

~ Bringer of Pain

Skill Note Name: Endless Barrage (끊임없는 침습)

Level Required: Lv. 30

Description: Injection Stigma's cooldown time is increased by 2 seconds but it will apply a debuff to targets that are hit. (Attack damage -2% for 6 seconds for each hit, 20 maximum stacks)

Tips and Details

  • Although the damage is continuous, there is a hitstun only on the initial hit.
  • The initial hit is considered a magic projectile and can be reflected (not fully reflected, like Yama Raja's orbs) or absorbed.
  • It is mainly used to fill up the Awakening/Gale Gauge quickly.
  • Although this skill is considered to be a counterpart of Sword Shield, this skill acts more like Metal Dust Aura in that it has a finite duration with no hitstun and constant damage.


Updates

  • 04/20/2015 KR
    • Fixed the bug where if you used it 17~18 times without letting the skill duration run out, it will stop doing damage.
    • Skill's hitbox changes to follow the visual effect, so the hitbox's location changes to be higher.
  • 09/03/2015 KR
    • Doesn't cost MP anymore.
    • Consumes 3% of maximum HP.
  • 09/10/2015 KR
    • HP Usage based on physical attack.
  • 10/29/2015 KR
    • Skill Note effect added.
  • 12/03/2015 KR
    • Fixed the error where Blood Hit not working


Alternative Names

Server Name Translation
South Korea 인젝션 스티그마 Injection Stigma
France Aura sanguinaire Bloodthirsty aura


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