Hunting Prey: Difference between revisions
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== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | |- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | ||
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|- | |- | ||
| align="left" | [Enhanced] 78 || 78% || 155% || 102% || 50% || 1 Second || 6 | | align="left" | [Enhanced] 78 || 78% || 155% || 102% || 50% || 1 Second || 6 | ||
|} | |||
<br> | |||
=== KR === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | |||
! rowspan=3 | Character Level !! colspan="3" | Damage !! colspan=2 | [[Status Effects|Stun]] !! colspan="3" | Max Hits !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown | |||
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | |||
! colspan=2 | Lu (Physical) !! Ciel (Magical) !! rowspan=2 | Activation Chance !! rowspan=2 | Duration !! colspan=2 | Lu !! Ciel | |||
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | |||
! Charge !! Final Strike !! Rolling Cutter !! Charge !! Final Strike !! Rolling Cutter | |||
|- | |||
| align="left" | 20 || rowspan="2" | 65% || rowspan="2" | 129% || rowspan="2" | 85% || N/A || N/A || rowspan="2" | 6 || 3 || rowspan="2" | 8 || rowspan="2" | 30 MP || rowspan="2" | 6 Seconds | |||
|- | |||
| align="left" | [Enhanced] 78 || 50% || 1 Second || 6 | |||
|} | |} | ||
<br> | <br> | ||
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|- | |- | ||
| [Enhanced] 78 || 54.6% || 108.5% || 71.4% || 10 | | [Enhanced] 78 || 54.6% || 108.5% || 71.4% || 10 | ||
|} | |||
<br> | |||
=== KR === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | |||
! colspan=8 |Useful Hunting Prey !! colspan=3 | Critical Hunting Prey | |||
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | |||
! rowspan=3 | Level Required !! rowspan=3 | Attribute Effect !! colspan=6 | Details !! rowspan=3 | Level Required !! rowspan=3 | Attribute Effect !! Details | |||
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | |||
! colspan=3 | Damage !! colspan=3 | Max Hits !! rowspan=2 | MP Usage | |||
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | |||
! Charge !! Final Strike !! Rolling Cutter !! Charge !! Final Strike !! Rolling Cutter | |||
|- | |||
| 26 || rowspan=2 | {{SkillText|Useful|70}} || rowspan="2" | 45.5% || rowspan="2" | 90.3% || rowspan="2" | 59.5% || rowspan=2 | 11 || 5 || rowspan=2 | 14 || rowspan=2 | 27 || rowspan=2 | {{SkillText|Critical|120}} || rowspan=2 | 36 MP | |||
|- | |||
| [Enhanced] 78 || 10 | |||
|} | |} | ||
<br> | <br> | ||
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**Ciel also goes into super armor. | **Ciel also goes into super armor. | ||
**[Enhanced] Hunting Prey : Final hit as certain chance to stun target for 1 second. | **[Enhanced] Hunting Prey : Final hit as certain chance to stun target for 1 second. | ||
*12/29/2016 KR | |||
**Fixed issue where 1.2x damage is applied in [Enhanced] level. | |||
<br> | <br> | ||
Revision as of 15:29, 27 December 2016
[Active] Charge forward and gather enemies to a single spot. Super Armor status when skill is used. | |
Final Enhanced Skill
|
Requirements
Class | Level Required | [Enhanced] Level | Left Skill Trait Level | Right Skill Trait Level |
---|---|---|---|---|
Demon Power | 20 | 78 | 26 | 27 |
Skill Information
Character Level | Damage | Stun | Max Hits | MP Usage | Cooldown | |||||
---|---|---|---|---|---|---|---|---|---|---|
Lu (Physical) | Ciel (Magical) | Activation Chance | Duration | Lu | Ciel | |||||
Charge | Final Strike | Rolling Cutter | Charge | Final Strike | Rolling Cutter | |||||
20 | 65% | 129% | 85% | N/A | N/A | 6 | 3 | 8 | 30 MP | 6 Seconds |
[Enhanced] 78 | 78% | 155% | 102% | 50% | 1 Second | 6 |
KR
Character Level | Damage | Stun | Max Hits | MP Usage | Cooldown | |||||
---|---|---|---|---|---|---|---|---|---|---|
Lu (Physical) | Ciel (Magical) | Activation Chance | Duration | Lu | Ciel | |||||
Charge | Final Strike | Rolling Cutter | Charge | Final Strike | Rolling Cutter | |||||
20 | 65% | 129% | 85% | N/A | N/A | 6 | 3 | 8 | 30 MP | 6 Seconds |
[Enhanced] 78 | 50% | 1 Second | 6 |
Skill Traits
Useful Hunting Prey | Critical Hunting Prey | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Level Required | Attribute Effect | Details | Level Required | Attribute Effect | Details | |||||
Damage | Max Hits | MP Usage | ||||||||
Charge | Final Strike | Rolling Cutter | Charge | Final Strike | Rolling Cutter | |||||
26 | Max Hits increased Damage decreased to 70% |
45.5% | 90.3% | 59.5% | 11 | 5 | 14 | 27 | MP Usage increased to 120% Skill will ignore 50% defense (25% defense in PvP) |
36 MP |
[Enhanced] 78 | 54.6% | 108.5% | 71.4% | 10 |
KR
Useful Hunting Prey | Critical Hunting Prey | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Level Required | Attribute Effect | Details | Level Required | Attribute Effect | Details | |||||
Damage | Max Hits | MP Usage | ||||||||
Charge | Final Strike | Rolling Cutter | Charge | Final Strike | Rolling Cutter | |||||
26 | Max Hits increased Damage decreased to 70% |
45.5% | 90.3% | 59.5% | 11 | 5 | 14 | 27 | MP Usage increased to 120% Skill will ignore 50% defense (25% defense in PvP) |
36 MP |
[Enhanced] 78 | 10 |
Tips and Details
- While not a listed effect of the [Enhanced] level, the damage is increased by 1.2 times, and the final strike from Lu deals twice as much hits.
- Lu's version can be countered.
- Ciel's version can be absorbed.
Trivia
- The way this skill is executed differs from each character.
- Lu charges forward in super armor and crushes enemies with her gauntlet.
- Ciel fires a spinning bullet that drags enemies with it.
Updates
- 02/12/2015 KR
- MP Usage decreased to 30.
- Cooldown decreased to 6 seconds.
- Rolling Cutter damage decreased.
- 09/24/2015 KR
- Ciel also goes into super armor.
- [Enhanced] Hunting Prey : Final hit as certain chance to stun target for 1 second.
- 12/29/2016 KR
- Fixed issue where 1.2x damage is applied in [Enhanced] level.
Alternative Names