High Magician: Difference between revisions

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[[Image:Chain_Burst.jpg]]
[[Image:Chain_Burst.jpg]]


Chain Burst: 100MP: First Skill: Just Like Chain Fireball But Releases Dozens of Fireball in any Direction and Gives an Burn Status the skill is good for Mobs  Awakened: Increases The Fireballs Being Released But Less Damage << IDK about Awakened I just Noticed it....
Chain Burst: 100MP: First Skill: Similar to Chain Fireball, but instead of 3 fireballs, it releases dozens of fireballs in any direction and ends with a straight, slighty more powerful fireball that inflicts a burn status. The skill is good for Mobs  Awakened: Somehow increases the amount of fireballs, but the damage per fireball decreases a little <<


[[Image:Meditation.jpg]]
[[Image:Meditation.jpg]]


Meditation: No MP required: Quest Skill: Increases The MP being Given when Charge, but While its In Effect You can't run and When you teleport MP  that is required Increases.
Meditation: No MP required: Quest Skill: Increases the MP gained when charging, but while it is in effect, you cannot run and if you teleport, MP  that is required becomes a little higher.






Magic Missile: 200MP: Second Skill: Summons a Glowing Blue Ball that finds an Opponent and Once Hit once Attacks It Over and Over For About 6 Hits overall.
Magic Missile: 200MP: Second Skill: Summons a glowing blue ball that finds an opponent and hits it. The magic ball disappears after the skill is usable again, or if it hits 6 times. Awakened: 8 hits.






Blizzard Shower: 230MP: Quest Skill: Magical [Can be Used in Mid-air]: Support Skill: Aisha Launches a Shower of Ice Crystals and Damages Enemy and Freezes it for a limited amount of time.
Blizzard Shower: 230MP: Quest Skill: Magical [Can be Used in Mid-air]: Support Skill: Aisha launches a shower of Ice Crystals and damage enemies + freeze them for a limited amount of time.






Infernal Wave: 300MP: Third Skill: A combo Skill First attacks the enemy with the staff for abouth 3 hit then Launches a Light Bolt at Meteo Call Without the Small to Big Effect. Crappy move DOnt Count oN it! lolz xD
Infernal Wave: 250MP: Third Skill: A combo skill that starts with 3 attacks with the staff. Afterwards, performs a Lightning Bolt that draws the enemy in and a Meteo Call without the small to big effect.  






Blaze Step: 300MP: Quest Skill: 30 Second Cooldown: Summons Fire on the ground of aisha for about 1 meter in length [Game Size] and Burns enemy over and over and it only last till 20 seconds. Doesn't Collect MP per Hit.
Blaze Step: 300MP: Quest Skill: 30 Second Cooldown: Summons fire on Aisha's feet for about 1 meter in length [Game Size] and burns enemy over and over and it only last till 20 seconds. Does NOT gain MP per Hit.
 


== '''Character Development '''==
== '''Character Development '''==

Revision as of 21:39, 2 February 2010

File:Ai 2b.jpg

Aisha : High Magician analysis

  • Age : 15
  • Weapon : Staff
  • Specialty : Relies on her fireballs to do the mass killing

Background History

Gameplay

High Magician still relies on her old combos, while adding her own ingredient in each finisher. However, most of her new attacks involve the use of mp. Like her 1st job, High Magician can float in the air for a short period of time, and can recharge her mp faster than other characters.

Combos

  • Combos
1.) X X < X; Releases 2 Fireballs and Dashes to the Opposite Direction On where she is Looking and Launches a Fireball. This Combo is good againts Golem and Other Monsters that Doesn't Get Knock Down Easily.

2.) > > ^ X X; Instead of 1 Fireball She Releases 2 at a Time in Mid-air. Great When Done Only with 1 Fireball Doesn't Knock Down Opponent Easily.

3.) > > X X; Just Like Combo number 3 But On Field Move.


Skills

Pics Will be Uploaded later Im Lazy Lolz >> Maru-kun~


File:Chain Burst.jpg

Chain Burst: 100MP: First Skill: Similar to Chain Fireball, but instead of 3 fireballs, it releases dozens of fireballs in any direction and ends with a straight, slighty more powerful fireball that inflicts a burn status. The skill is good for Mobs  Awakened: Somehow increases the amount of fireballs, but the damage per fireball decreases a little <<

File:Meditation.jpg

Meditation: No MP required: Quest Skill: Increases the MP gained when charging, but while it is in effect, you cannot run and if you teleport, MP  that is required becomes a little higher.


Magic Missile: 200MP: Second Skill: Summons a glowing blue ball that finds an opponent and hits it. The magic ball disappears after the skill is usable again, or if it hits 6 times. Awakened: 8 hits.


Blizzard Shower: 230MP: Quest Skill: Magical [Can be Used in Mid-air]: Support Skill: Aisha launches a shower of Ice Crystals and damage enemies + freeze them for a limited amount of time.


Infernal Wave: 250MP: Third Skill: A combo skill that starts with 3 attacks with the staff. Afterwards, performs a Lightning Bolt that draws the enemy in and a Meteo Call without the small to big effect.


Blaze Step: 300MP: Quest Skill: 30 Second Cooldown: Summons fire on Aisha's feet for about 1 meter in length [Game Size] and burns enemy over and over and it only last till 20 seconds. Does NOT gain MP per Hit.

Character Development

Elemental Master


Characters