Flying Impact/ru: Difference between revisions

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__NOTOC__
__NOTOC__{{Languages|Flying Impact}}
{{Languages|Flying Impact}}
{{DISPLAYTITLE:Flying Impact}}
{{DISPLAYTITLE:Flying Impact}}
<div style="float: right;">{{#ev:youtube|oMbnA-lEmuc|300}}</div>
<div style="float: right;">{{#ev:youtube|oMbnA-lEmuc|300}}</div>
{| cellpadding=5 style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding=5 style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[Image:STSactive2.png]]
| [[File:STSactive2.png]]
| '''[Special Active]''' Raven does a 360-degree whirlwind spin with the sword, slowly ascending to the air before slowing down to a halt and descending again.
| '''[Special Active]''' Raven does a 360-degree whirlwind spin with the sword, slowly ascending to the air before slowing down to a halt and descending again.
|}
|}
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== Requirements ==
== Requirements ==
{| cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse;"
{| cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse;"
|-
|-
| align=center style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Class'''
! style="border-style: solid; border-width: 1px; background-color:lightgrey" Class{{!}}
| style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Master'''
| style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Master'''
| style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''SP Requirement'''
| style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''SP Requirement'''
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{{{!}} cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse;"
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{{!}}-
{{!}}-
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Skill Level'''
! style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} Skill Level
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Damage(Physical)'''
! style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} Damage(Physical)
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''MP Usage'''
! style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} MP Usage
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Cooldown'''
! style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} Cooldown
{{!}}-
{{!}}-
{{!}} 1
{{!}} 1
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{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Skill Level'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Skill Level'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Level Required'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Level Required'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=2 {{!}} '''Damage(Physical)'''
! style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=2 {{!}} Damage(Physical)
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''MP Usage'''
! style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} MP Usage
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Cooldown'''
! style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} Cooldown
{{!}}-
{{!}}-
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Primary Spins'''
! style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} Primary Spins
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Last Spin'''
! style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} Last Spin
{{!}}-
{{!}}-
{{!}} 1 {{!}}{{!}} rowspan="2" {{!}} 50 {{!}}{{!}} 427% {{!}}{{!}} 114% {{!}}{{!}} rowspan="20" {{!}} 200 {{!}}{{!}} rowspan="20" {{!}} 11 Seconds
{{!}} 1 {{!}}{{!}} rowspan="2" {{!}} 50 {{!}}{{!}} 427% {{!}}{{!}} 114% {{!}}{{!}} rowspan="20" {{!}} 200 {{!}}{{!}} rowspan="20" {{!}} 11 Seconds
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}}
}}


==[[Skill Note]]==
==[[Skill Notes|Skill Note]]==
'''Name:''' Immune to Dizziness (NA) / (어지러움에 면역-"Immunity to Dizziness")
'''Name:''' Immune to Dizziness (NA) / (어지러움에 면역-"Immunity to Dizziness")


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<br>
<br>


== Tips and Details ==
== Tips and Details ==
*The summoned blade does continuous hits even when Raven stops spinning.
*The summoned blade does continuous hits even when Raven stops spinning.
**Best used on opponents right in front of you as they are hit by the still sword at the end.
**Best used on opponents right in front of you as they are hit by the still sword at the end.
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<br>
<br>


<tabber>
{{tabs
NA=
|name=s
{{STSkills}}
|tab1=NA
|-|
|contents1={{SkillNav - Sword Taker}}
KR=
|tab2=KR
{{BMSkillsKR}}
|contents2={{BMSkillsKR}}
</tabber>
}}


[[Category:Sword_Taker_Skills]]
[[Category:Sword_Taker_Skills]]

Latest revision as of 19:34, 23 March 2024

[Special Active] Raven does a 360-degree whirlwind spin with the sword, slowly ascending to the air before slowing down to a halt and descending again.


Requirements

Master SP Requirement
Sword Taker Lv.5 45 SP


Skill Information

Skill Level Damage(Physical) MP Usage Cooldown
1 162% 200 MP 10 Seconds
2 195%
3 227%
4 260%
5 (M) 309%
6 357%
7 406%

Skill Note

Name: Immune to Dizziness (NA) / (어지러움에 면역-"Immunity to Dizziness")

Description: Increases the spinning frequency.

  • Increases the amount of hits.
  • Damage is reduced by 25%.


Tips and Details

  • The summoned blade does continuous hits even when Raven stops spinning.
    • Best used on opponents right in front of you as they are hit by the still sword at the end.
    • Flying Impact will deal more hits if caught in a skill freeze and the blade is directly land the opponents.


Updates

  • 3/29/2012 KR
    • Increased damage output.
  • 1/17/2013 KR
    • Raven will spin forward now instead of upwards.
      • The skill can cover more distance when paired with Burning Rush.
    • Increased damage output.
    • Improved skill note effect.
      • Increase blade size.
      • Decrease damage reduction to 22%.
  • 7/4/2013 KR
    • Skill Note :Hit count modified


Trivia

  • There is an infamous glitch that allows Raven to perform Flying Impact while sitting on the ground. This technique is known as "Sitting Impact".
    • However this was patched.
  • Flying Impact did magical damage for a fairly long time before being changed to physical.