Flick Shot: Difference between revisions

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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! rowspan="2" | Character Level !! colspan="2" | Damage (Magical) !! rowspan="2" | Ricochets per Bullet !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
! rowspan="2" | Character Level !! colspan="3" | Damage (Magical) !! rowspan="2" | Ricochets per Bullet !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Magic Bullet !! First Hit
! Magic Bullet !! First Hit !! Explosion
|-
|-
| align="left" | ?? || ?? || ?? || rowspan=2 | 15 || rowspan=2 | 200 MP || rowspan=2 | 12 Seconds
| align="left" | 5 || rowspan=2 | 97% || rowspan=2 | 645% || N/A || rowspan=2 | 15 || rowspan=2 | 200 MP || rowspan=2 | 12 Seconds
|-
|-
| align="left" | [Enhanced] 73 || 97% || 645%
| align="left" | [Enhanced] 73 || ???%
|}
|}


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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! colspan=3 |  Accelerated Flick Shot (가속화된) !! colspan=4 | Lighter Flick Shot (가벼워진)
! colspan=3 |  Haste Flick Shot !! colspan=4 | Light Flick Shot
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! Details !! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! | Details
! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! Details !! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! | Details
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! Cooldown  !! MP Usage
! Cooldown  !! MP Usage
|-
|-
| ?? || Cooldown reduced to 80%|| 9.6 Seconds || ?? || MP cost reduced to 80% || 160 MP
| ?? || {{SkillText|Haste|80}} || 9.6 Seconds || ?? || {{SkillText|Light|80}} || 160 MP
|}
|}
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Revision as of 04:19, 5 March 2016

[Special Active] Launches a magic bullet that ricochets between enemies.
Switching Skill (Ciel)
  • If you are currently Lu, you will switch to Ciel when casting.
  • Gains 4 Combination Points when switching.
Final Enhanced Skill
  • Cause an additional explosion to the attacked enemy.
  • If there isn't another target, it will bounce off the same target


Requirements

Class Level Required [Enhanced] Level Left Skill Trait Level Right Skill Trait Level
Demon Power 5 73


Skill Information

Character Level Damage (Magical) Ricochets per Bullet MP Usage Cooldown
Magic Bullet First Hit Explosion
5 97% 645% N/A 15 200 MP 12 Seconds
[Enhanced] 73 ???%


Skill Traits

Haste Flick Shot Light Flick Shot
Level Required Attribute Effect Details Level Required Attribute Effect Details
Cooldown MP Usage
?? Cooldown decreased to 80% 9.6 Seconds ?? MP Usage decreased to 80% 160 MP


Tips and Details

  • At least two targets are needed for the projectile to bounce.
  • The skill will split into two bullets (30% chance for 3 if noted) upon hitting the first target. These two bullets each do their initial hit and normal damage once to that initial target, before searching another target to bounce to.
    • A single target, assuming the bullets never ricochet back to that same target will thus take (661% * 2) + (98% * 2) = 1518% damage, or 2277% when noted.
  • The potential damage for a noted Flick Shot rivals the likes of Blazing Wing, making this an extremely potent field clearing skill.
    • However, the AI for this skill is extremely lackluster, searching out enemies nowhere near the initial target and thus wasting its potential damage output.


Trivia


Updates

  • 02/12/2015 KR
    • MP Usage decreased to 200.
    • Damage decrease over time description added.
  • 02/26/2015 KR
    • Combination Point gain increased from 3 to 4.
  • 07/09/2015 KR
    • Damage decrease over time description added.
  • 09/24/2015 KR
    • Added leftover effects from Skill Note.
    • If there isn't a target, will bounce off the player character.
    • [Enhanced] Flick Shot : Does explosion damage to all targets that was hit by bouncing attack.


Alternative Names

Server Name Translation
South Korea ?? Flick Shot
Taiwan (Traditional Chinese) 彈力射擊 Elastic Shot
France Tir rapide Rapid Shot


Template:LuCielSkillsKR