Flick Shot: Difference between revisions

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(Undo revision 311425 by Antiaris (talk) Don't make the English page French please~ ;))
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__NOTOC__{{Languages|Flick Shot}} {{DISPLAYTITLE:Tir rapide}}
__NOTOC__{{Languages|Flick Shot}}
<div style="float: right;">{{#ev:youtube|qLAe4iBjQZM|300}}</div>
<div style="float: right;">{{#ev:youtube|qLAe4iBjQZM|300}}</div>
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
| [[File:LuCielSkill5.png]]
| [[File:LuCielSkill5.png]]
| '''[Spéciale active]''' Lorsque ta balle touche, elle se divise en deux fragments qui touchent plusieurs fois les adversaires.
| '''[Special Active]''' Launches a magic bullet that ricochets between enemies.
|-
|-
|
|
| {{SkillTextFR|SwitchingCiel|4}}
|<font color="1824f7">'''Switching Skill (Ciel)'''</font>
*If you are currently Lu, you will switch to <font color="1824f7">'''Ciel'''</font> when casting.
*Gains 4 [[Combination|Combination Points]] when switching.
|}
|}
<br>
<br>


== Conditions ==
== Requirements ==


{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Classe         !! Maîtrise !! Niveau requis  !! Coût en PC par niv. !! Alternative
! Class         !! Master !! Level Required  !! SP Cost Per Level !! Alternative
|-
|-
| [[Lu/Ciel/fr|Puissance des démons]] || Niv. 20 || 10              || 2                || [[Evil Claw/fr|Griffe démoniaque]]
| [[Lu/Ciel|Power Awaken]] || Lv. 20 || 10              || 2                || [[Evil Claw]]
|}
|}
<br>
<br>


== Informations ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! rowspan="2" | Niveau de la<br>compétence !! rowspan="2" | Niveau requis !! colspan="2" | Dégâts (magiques) !! rowspan="2" | Ricochets par fragment !! rowspan="2" | Coût en PM !! rowspan="2" | Temps de<br>rechargement
! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! colspan="2" | Damage (Magical) !! rowspan="2" | Ricochets per Bullet !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Fragment !! 1re touche
! Magic Bullet !! First Hit
|-
|-
| align="left" | 1 || rowspan="3" | 10 || 69% || 463% → 116% || rowspan="24" | 15 || rowspan="24" | 200 PM || rowspan="24" | 12 secondes
| align="left" | 1 || rowspan="3" | 10 || 69% || 463% → 116% || rowspan="24" | 15 || rowspan="24" | 200 MP || rowspan="24" | 12 Seconds
|-
|-
| align="left" | 2 || 71% || 473% → 118%
| align="left" | 2 || 71% || 473% → 118%
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<br>


== Détails et astuces ==
== [[Skill Notes|Skill Note]] ==
'''Name:''' Thoughts on Quantitative Improvement IV (양적 향상에 대한 생각 IV)
 
'''Description:''' 30% chance of bullet dividing into 3 projectiles.
<br>
 
== Tips and Details ==
*At least two targets are needed for the projectile to bounce.
*At least two targets are needed for the projectile to bounce.
*The skill will split into two bullets (30% chance for 3 if noted) upon hitting the first target. These two bullets each do their initial hit and normal damage once to that initial target, before searching another target to bounce to.
*The skill will split into two bullets (30% chance for 3 if noted) upon hitting the first target. These two bullets each do their initial hit and normal damage once to that initial target, before searching another target to bounce to.
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<br>
<br>


== Anecdote ==
== Trivia ==
*Conceptually the same as [[Bullet Blitz]].
*Conceptually the same as [[Bullet Blitz]].
<br>
== Updates ==
*02/12/2015 KR
**MP Usage decreased to 200.
**Damage decrease over time description added.
*02/26/2015 KR
**Combination Point gain increased from 3 to 4.
*07/09/2015 KR
**Damage decrease over time description added.
<br>
<br>


== Alternative Names ==
== Alternative Names ==
{{AlternateLanguagesFR
{{AlternateLanguages
|Color={{ColorSel|CharLight|Lu/Ciel}}     
|Color={{ColorSel|CharLight|Lu/Ciel}}     
|KR=?? |KRName=Flick Shot
|KR=?? |KRName=Flick Shot
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<br>


{{LuCielSkillsFR}}
{{LuCielSkillsKR}}
[[Category:Base Job MP2 Tier Skills]]

Revision as of 21:34, 27 July 2015

[Special Active] Launches a magic bullet that ricochets between enemies.
Switching Skill (Ciel)
  • If you are currently Lu, you will switch to Ciel when casting.
  • Gains 4 Combination Points when switching.


Requirements

Class Master Level Required SP Cost Per Level Alternative
Power Awaken Lv. 20 10 2 Evil Claw


Skill Information

Skill Level Level Required Damage (Magical) Ricochets per Bullet MP Usage Cooldown
Magic Bullet First Hit
1 10 69% 463% → 116% 15 200 MP 12 Seconds
2 71% 473% → 118%
3 72% 484% → 121%
4 11 74% 494% → 124%
5 13 75% 505% → 126%
6 15 77% 515% → 129%
7 17 78% 526% → 131%
8 19 80% 536% → 134%
9 21 81% 546% → 137%
10 23 83% 557% → 139%
11 25 85% 567% → 142%
12 27 86% 578% → 144%
13 29 88% 588% → 147%
14 31 89% 598% → 150%
15 33 91% 609% → 152%
16 35 92% 619% → 155%
17 37 94% 630% → 157%
18 39 95% 640% → 160%
19 41 97% 651% → 163%
20 (M) 43 98% 661% → 165%
21 -* 100% 671% → 168%
22 102% 682% → 171%
23 103% 692% → 173%
24 105% 703% → 176%


Skill Note

Name: Thoughts on Quantitative Improvement IV (양적 향상에 대한 생각 IV)

Description: 30% chance of bullet dividing into 3 projectiles.

Tips and Details

  • At least two targets are needed for the projectile to bounce.
  • The skill will split into two bullets (30% chance for 3 if noted) upon hitting the first target. These two bullets each do their initial hit and normal damage once to that initial target, before searching another target to bounce to.
    • A single target, assuming the bullets never ricochet back to that same target will thus take (661% * 2) + (98% * 2) = 1518% damage, or 2277% when noted.
  • The potential damage for a noted Flick Shot rivals the likes of Blazing Wing, making this an extremely potent field clearing skill.
    • However, the AI for this skill is extremely lackluster, searching out enemies nowhere near the initial target and thus wasting its potential damage output.


Trivia


Updates

  • 02/12/2015 KR
    • MP Usage decreased to 200.
    • Damage decrease over time description added.
  • 02/26/2015 KR
    • Combination Point gain increased from 3 to 4.
  • 07/09/2015 KR
    • Damage decrease over time description added.


Alternative Names

Server Name Translation
South Korea ?? Flick Shot
France Tir rapide Rapid Shot


Template:LuCielSkillsKR