Flick Shot: Difference between revisions

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== Requirements  ==
== Requirements  ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|LuCiel}}"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Class          !! Master !! Level Required  !! SP Cost Per Level !! Alternative
! Class          !! Master !! Level Required  !! SP Cost Per Level !! Alternative
|-
|-
| [[LuCiel|Duo]] || Lv. 20 || 10              || 2                || [[Evil Claw]]
| [[Lu/Ciel|Duo]] || Lv. 20 || 10              || 2                || [[Evil Claw]]
|}
|}
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== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|LuCiel}}"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! colspan="2" | Damage (Magical) !! rowspan="2" | Max Bounces !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! colspan="2" | Damage (Magical) !! rowspan="2" | Max Bounces !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|- style="background:{{ColorSel|CharLight|LuCiel}}"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Magic Bullet !! First Hit
! Magic Bullet !! First Hit
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|-

Revision as of 09:24, 12 January 2015

[Special Active] Launches a magic bullet that ricochets between enemies.
Switching Skill (Ciel)
  • If you are currently Lu, you will switch to Ciel when casting.
  • Increases the Combination Gauge by 3 when switching.


Requirements

Class Master Level Required SP Cost Per Level Alternative
Duo Lv. 20 10 2 Evil Claw


Skill Information

Skill Level Level Required Damage (Magical) Max Bounces MP Usage Cooldown
Magic Bullet First Hit
1 10 69% 463% 30 300 MP 12 Seconds
2 71% 473%
3 72% 484%
4 11 74% 494%
5 13 75% 505%
6 15 77% 515%
7 17 78% 526%
8 19 80% 536%
9 21 81% 546%
10 23 83% 557%
11 25 85% 567%
12 27 86% 578%
13 29 88% 588%
14 31 89% 598%
15 33 91% 609%
16 35 92% 619%
17 37 94% 630%
18 39 95% 640%
19 41 97% 651%
20 (M) 43 98% 661%
21 -* 100% 671%
22 102% 682%
23 103% 692%
24 105% 703%


Tips and Details

  • At least two targets are needed for the projectile to bounce.
  • The first hit damage will apply twice for every hit enemy. It is unsure if this is intentional or not.
  • The total damage on a single target (assuming another target is nearby for the projectile to bounce) is 2792% at level 20.


Trivia


Template:LuCielSkillsKR