Flick Shot: Difference between revisions

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== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSelNA|CharLight|LuCiel}}"
! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! colspan="2" | Damage (Magical) !! rowspan="2" | Max Bounces !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|- style="background:{{ColorSelNA|CharLight|LuCiel}}"
! Magic Bullet !! First Hit
|-
| align="left" | 1 || rowspan="3" | 10 || % || % || rowspan="24" | 35 || rowspan="24" | 300 MP || rowspan="24" | 12 Seconds
|-
| align="left" | 2 || % || %
|-
| align="left" | 3 || % || %
|-
| align="left" | 4 || 11 || % || %
|-
| align="left" | 5 || 13 || % || %
|-
| align="left" | 6 || 15 || % || %
|-
| align="left" | 7 || 17 || % || %
|-
| align="left" | 8 || 19 || % || %
|-
| align="left" | 9 || 21 || % || %
|-
| align="left" | 10 || 23 || % || %
|-
| align="left" | 11 || 25 || % || %
|-
| align="left" | 12 || 27 || % || %
|-
| align="left" | 13 || 29 || % || %
|-
| align="left" | 14 || 31 || % || %
|-
| align="left" | 15 || 33 || % || %
|-
| align="left" | 16 || 35 || % || %
|-
| align="left" | 17 || 37 || % || %
|-
| align="left" | 18 || 39 || % || %
|-
| align="left" | 19 || 41 || % || %
|-
| align="left" | 20 (M) || 43 || % || %
|-
| align="left" | 21 || rowspan="4" | -* || % || %
|-
| align="left" | 22 || % || %
|-
| align="left" | 23 || % || %
|-
| align="left" | 24 || 105% || 703%
|}
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== Tips and Details ==
*At least two targets are needed for the projectile to bounce.
*The first hit damage will apply once for every hit enemy.




{{LuCielSkillsKR}}
{{LuCielSkillsKR}}
[[Category:Base Job MP2 Tier Skills]]
[[Category:Base Job MP2 Tier Skills]]

Revision as of 18:02, 19 December 2014

[Special Active]


Requirements

Class Master Level Required SP Cost Per Level Alternative
Duo Lv. 20 10 2 Evil Claw


Skill Information

Skill Level Level Required Damage (Magical) Max Bounces MP Usage Cooldown
Magic Bullet First Hit
1 10 % % 35 300 MP 12 Seconds
2 % %
3 % %
4 11 % %
5 13 % %
6 15 % %
7 17 % %
8 19 % %
9 21 % %
10 23 % %
11 25 % %
12 27 % %
13 29 % %
14 31 % %
15 33 % %
16 35 % %
17 37 % %
18 39 % %
19 41 % %
20 (M) 43 % %
21 -* % %
22 % %
23 % %
24 105% 703%


Tips and Details

  • At least two targets are needed for the projectile to bounce.
  • The first hit damage will apply once for every hit enemy.


Template:LuCielSkillsKR