Flexible Movement: Difference between revisions

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== Tips and Details  ==
== Tips and Details  ==


*After skill activated, skill cool down is 30 seconds for can activate again.
*After the skill is activated, it has a 30-second cool down until you can reactivate it.
 
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{{CRSkills}}
{{CRSkills}}

Revision as of 21:21, 23 February 2011


[Passive]


Prerequisites

Class Master Prerequisite(s) Required for
Skill Tree Skill
Combat Ranger Lv5 60SP
N/A N/A


Skill Information

Skill Lv Effect Cool Down
1 HP to 0, creating a 20% chance of exploitation as HP falls to 1.


30 seconds

2 HP to 0, creating a 40% chance of exploitation as HP falls to 1.
3 HP to 0, creating a 60% chance of exploitation as HP falls to 1.
4 HP to 0, creating a 80% chance of exploitation as HP falls to 1.
5 (M) HP to 0, creating a 100% chance of exploitation as HP falls to 1.
6
7


Tips and Details

  • After the skill is activated, it has a 30-second cool down until you can reactivate it.


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