Fatal Phantom/Skills: Difference between revisions
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Gameboy224 (talk | contribs) m (Text replacement - "=== Force Change Skill ===" to "=== Force Mod Skill ===") |
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| align="center" width="150" | [[Sharpshooter Syndrome/ModA|Sharpshooter Syndrome]] | | align="center" width="150" | [[Sharpshooter Syndrome/ModA|Sharpshooter Syndrome]] | ||
| width="40" | {{Force|SI_LEGSHOT.png}} | | width="40" | {{Force|SI_LEGSHOT.png}} | ||
| align="center" width="150" | [[Trick Shot/ModA|Trick Shot]] | | align="center" width="150" | [[Trick Shot/ModA|Trick Shot]] {{Mod Cube}} | ||
|- | |- | ||
| width="40" | {{Force|AS_Quantum_Ballista.png}} | | width="40" | {{Force|AS_Quantum_Ballista.png}} | ||
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|- | |- | ||
| width="40" | {{Force|DCTrans6.png}} | | width="40" | {{Force|DCTrans6.png}} | ||
| align="center" width="150" | [[Burning Punisher/ModA|Burning Punisher]] | | align="center" width="150" | [[Burning Punisher/ModA|Burning Punisher]] {{Mod Cube}} | ||
|} | |} | ||
Revision as of 12:59, 8 September 2021
Hyper Active
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Force Mod Skill
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Passive
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- In addition to these new skills, Fatal Phantom can also learn Force Skills.