Explosion Impact

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Revision as of 17:42, 22 September 2012 by Mornsta (talk | contribs)
[Special Active] Eve whips 2 times. The first hits the enemy into the air, the second stops them when they are falling and then the whip explodes backwards pulling the unfortunate enemy with it.


Requirements

Class Master SP Requirement
Code Exotic
Lv5
50 SP

Skill Information

NA

Skill Level Damage Max Hits MP Usage Cooldown
Whip(Physical) Explosion(Magical) Whip Explosion
1 140% 98% 2 23 200MP 10 Seconds
2 168% 118%
3 196% 137%
4 224% 157%
5 (M) 266% 186%
6 308% 216%

KR

Skill Level Damage Max Hits MP Usage Cooldown
Whip(Physical) Explosion(Magical) Whip Explosion
1 % % 2 23 175MP 10 Seconds
2 % %
3 % %
4 % %
5 (M) 193% 196%
6 223% 226%

Skill Note

Name: Breaking In I(NA) / Easy Start I(KR)

Description: Removes the launch of the initial hit and increases the skill's damages by 10%

Tips and Details

  • Explosion Impact deals a maximum total of 25 hits per enemy; 2 initial physical hits, and 23 magical hits. The enemy must be large enough or be able to be pulled backwards to receive all hits.
  • Best used on large, stoic enemies. However, with proper positioning and distance, Explosion Impact will pull smaller non-stoic enemies inwards (towards the direction of the explosions), greatly increasing the number of hits this skill lands.
    • One tactic is to use the skill between another player and the mobs - the other player will act as a shield and will keep the mobs within the explosion range.
  • Considered one of the best 200 MP skills damage-wise when all explosions hit. Due to it's nature, it is highly situational - but when it hits, it hits hard.
  • This skill once had an extremely lengthy delay that occurred in two segments; consequentially, it was particularly dangerous to use in party-play as you could easily delay your party members for an extended period of time. This has been fixed with the no delay patch.

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