Dread Chase: Difference between revisions

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__NOTOC__{{Languages|Dread Chase}}
__NOTOC__{{Languages|Dread Chase}}
<div style="float: right;">{{#ev:youtube|cd6C6uZ9mrU|300}}</div>
{{#ev:youtube|dlamTGc9W3I|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[Image:DreadChase.png]]<br>
| [[File:DreadChase.png]]
| '''[Special Active]''' Fires a set of missiles.
| {{SkillType|SA|S}} Shoot consecutive homing missiles.
|-
|-
|
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| {{SkillText|TrueKR|ExplosionRange}}
| {{SkillText|True|ExplosionRange}}
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<br>
<br>
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== Requirements ==
== Requirements ==


{| cellpadding="6" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! Class               !! Master !! Level Required !! SP Cost per Level !! Alternative
! Class !! Level Required
|-  
|-
| [[Tactical Trooper]] || Lv. 20 || 55            || 5                || [[Artillery Strike - Missile Shower]]
| [[Shelling Guardian]] || 25
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
{| cellpadding="6" border="1" style="border-collapse: collapse; text-align: center"
{| class="colortable-Chung" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! colspan="2" | Shell (Physical) !! colspan="2" | Explosion (Magical) !! colspan="2" | Max Missiles !! rowspan="2" | Ammo Usage !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
! rowspan=3 | Mode !! colspan=4 | Damage (Magical) !! colspan=4 | Max Hits Per Missile !! rowspan=3 | Missile Count !! rowspan=3 | Cannonball Usage !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! Normal !! Noted !! Normal !! Noted !! Normal !! Noted
! colspan=2 | Default !! colspan=2 | Divided !! colspan=2 | Default !! colspan=2 | Divided
|-
! Bullet Attack !! Blast Attack !! Bullet Attack !! Blast Attack !! Bullet Attack !! Blast Attack !! Bullet Attack !! Blast Attack
|-  
|-  
| align="left" | 1 || rowspan="2" | 55 || 60% || 24% || 620% || 248% || rowspan="9" | 3 ~ 5 || rowspan="9" | 9 ~ 15 || rowspan="9" | 3-5 || rowspan="9" | 200 MP || rowspan="9" | 13 Seconds
| {{PvE}} || 309% || 897% || 115% || 334% || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 3 || rowspan=2 | 3 || rowspan=2 | 3 ~ 5 || rowspan=2 | 3 ~ 5 || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds
|-
|-
| align="left" | 2 || 65% || 26% || 667% || 266.8%
| {{PvP}} || 89% || 261% || 34% || 97%
|-
| align="left" | 3 || 58 || 69% || 27.6% || 713% || 285.2%
|-
| align="left" | 4 || 62 || 74% || 29.6% || 760% || 304%
|-
| align="left" | 5 || 66 || 78% || 31.2% || 806% || 322.4%
|-  
| align="left" | 6 || 70 || 83% || 33.2% || 853% || 341.2%
|-
| align="left" | 7 || 74 || 87% || 34.8% || 899% || 359.6%
|-
| align="left" | 8 || 78 || 92% || 36.8% || 946% || 378.4%
|-
| align="left" | 9 || 82 || 96% || 38.4% || 992% || 396.8%
|}
|}
*'''Default''' and '''Divided''' are mutually exclusive.
<br>
== [[Skill Traits]] ==
{{Traits|Chung|Dread Chase|Critical, Heavy|mp=200|cd=15}}
<br>
<br>


{{tabs
== Extra Information ==
|name=Note
=== Total Damage ===
|divclass=forceland
{{Damage|true|Chung
|tab1=NA
|dmg=309, 897
|contents1=
|pvp_dmg=89, 261
== [[Skill Notes|Skill Note]] ==
|hits=3, 3
<div style="float: right;">{{#ev:youtube|hI7qedfuVMc|300}}</div>
|hits_max=5, 5
'''Name:''' Tri-Guided Missiles / 3단 분열 유도탄
|awk_dmg=115, 334
|pvp_awk_dmg=34, 97
|awk_hits=3*3, 3*3
|awk_hits_max=5*3, 5*3
|awk_alias=Dread Chase, Divided
|passive1=Modified Warhead
|passive_define2=1.05, 1.05, Mobile Shelling
|suffix2=<br>With Enhanced Cannonballs
|combine=1, 2
|heavy=true
}}
*Damage ranges from 3~5 cannonballs consumed.


'''Description:''' After shooting, each missile will split into 3 mini missiles with 40% the power of a normal missile. Effectively makes the skill 20% stronger.
=== Miscellaneous ===
*The increased amount of hits will give '''Dread Chase''' the capability to prevent the target from [[Mana Break|Mana Breaking]] but can also build up a lot of MP.
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
! Affected By Action Speed
|-
| {{Check|Y}}
|}
<br>
<br>
|tab2=KR
 
|contents2=
== Related Skills ==
== [[Skill Traits]] ==
{{SkillTable|
{{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
ConvertedWarhead.png; Modified Warhead;
{{!}}- style="background:{{ColorSel|CharLight|Chung}}"
Reload.png; Reload Mastery;
! colspan=3 {{!}} Dread Chase - Maximized (극대화된) !! colspan=4 {{!}} Dread Chaser - Heavier (묵직해진)
MAM.png; Mobile Shelling;
{{!}}- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=2 {{!}} Level Required !! rowspan=2 {{!}} Attribute Effect !!  Details !! rowspan=2 {{!}} Level Required !! rowspan=2 {{!}} Attribute Effect !! colspan=2 {{!}} Details
{{!}}- style="background:{{ColorSel|CharLight|Chung}}"
! Damage !! Damage !! Cooldown
{{!}}-
{{!}} ?? {{!}}{{!}} Critical rate increased to 100%, damage decreased to 80% {{!}}{{!}} x0.8 {{!}}{{!}}?? {{!}}{{!}} Increase damage to 140%, increase cooldown to 150% {{!}}{{!}} x1.4 {{!}}{{!}} 23.? Seconds
{{!}}}
}}
}}
<br>


== Tips and Details ==
== Tips and Details ==
*This skill is boosted by [[Tactical Trooper#Red Cannonball Skill Boost|red cannonballs]].
*Since each fired missile can divide into 3 smaller missiles, and these smaller missiles can do more total damage as well as spread out across more enemies, it is best to use the skill while facing away from a target, to ensure each missile has enough time to divide before hitting a target.
*When noted, it may sometimes be better to fire opposite of the intended direction so the missiles have time to split.
**While normally the two are mutually exclusive, it is actually possible to 'sweet-spot' the skill so that an undivided missile collides and deals '''Bullet Attack''' damage to a target while still dividing afterwards, allowing the skill to deal more damage than is typically possible.
**The missiles have their normal power before splitting.
***In some instances this can result in bizarre behavior where more divided missiles deal damage than should be possible (16+ times), though this is very inconsistent.
**Strangely, [[Modified Warhead]]'s attack increase will not apply to the physical damage if the missiles split. This is probably a bug.
*Like [[Scare Chase]], this skill seeks the nearest target, including obstacles and boxes.
*This skill is heavily affected by Attack Speed.
*This skill should be used while away from edges since [[Chung]] steps forward before shooting the missiles. If he steps off a platform, the skill will be cancelled.
*Unlike [[Shooting Guardian]]'s [[Shooting Star]], each missile seeks the nearest target instead of random ones.
*A missile may not seek anything if its initial target is killed shortly after it is fired and no other enemies near the initial target. This can be avoided by using [[Dread Chase]] further away; by the time the first missile hits, the last missile is already seeking a target.
**This also applies to the noted version. If its intended target dies before a missile splits and there are no other targets nearby, the smaller missiles will fly away in random directions.
*With the skill note, [[Dread Chase]] at level 6 with [[Modified Warhead]] at level 16 or 17 does a minimum of 498% physical damage and 5885.7% magical damage.
*Like Scare Chase, this skill seeks the nearest target including obstacles and boxes.
*Missiles are often wasted on targets already defeated when the party host has significant [[Wikipedia:en:Latency_%28engineering%29|latency]]. This means it takes longer for the damage dealt by [[Dread Chase]] to be sent to the server.
*Missiles are often wasted on targets already defeated when the party host has significant [[Wikipedia:en:Latency_%28engineering%29|latency]]. This means it takes longer for the damage dealt by [[Dread Chase]] to be sent to the server.
**Due to the United States' Internet infrastructure, this is a common issue for NA server. It started to occur after [[The Evolution/2 - Skill Tree Reorganization|Evolution 2]].
**Due to the United States' Internet infrastructure, this is a common issue for NA server. It started to occur after [[The Evolution/2 - Skill Tree Reorganization|Evolution 2]].
*After reach LV 84 this skill become [Enhanced] and the explosion will be 1.3 larger.
*This skill should be used while away from edges since [[Chung]] steps forward before shooting the missiles. If he steps off a platform, the skill will be canceled.  
<br>
<br>


== Updates ==
== Old Version ==
*11/07/2013 KR
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
**Damage increased.
|-
*07/10/2014 KR
! width="300px" | Video
**Damage increased.
! Description
**Can use red cannonballs to increase damage.
|-
*08/20/2015 KR
|{{#ev:youtube|cd6C6uZ9mrU|300}}
**Moved from [[Tactical Trooper]] to [[Shelling Guardian]].
|Between its initial release and the 10/29/2015 KR Patch, '''Dread Chase''''s missiles used to not divide.
**Damage decreased & Cooldown increased.
*The divided missiles were instead a feature of its [[Skill Note]] which was later integrated into the base skill.
*10/29/2015 KR
|}
**Skill Note effect added.
<br>
**MP recovery amount adjusted.
 
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
|-
! colspan=2 | Date !! colspan=2 | Changes
|-
! KR !! NA !! PvE !! PvP
|-
| 02/09/2012 || 05/01/2013 || colspan=2 align="left" |
*'''Dread Chase''' added.
|-
| 11/07/2013 || 02/12/2014 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|-
| 07/10/2014 || - || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
*{{buff|Can use red cannonballs to increase damage.}}
|-
| 08/20/2015 || 01/27/2016 || colspan=2 align="left" |
*{{nerf|'''Damage''' decreased.}}
*{{nerf|Cooldown increased.}}
*Moved from [[Tactical Trooper]] to [[Shelling Guardian]].
|-
| 10/29/2015 || 03/16/2016 || colspan=2 align="left" |
*{{buff|Skill Note effect added.}}
*MP recovery amount adjusted.
|-
| 06/30/2016 || 07/13/2016 || colspan=2 align="left" |
*'''Enhanced''' trait changed to '''Critical'''.
|-
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |
*{{buff|Shell damage increased.}}
*{{nerf|Explosion damage decreased.}}
|-
| 04/27/2017 || 05/10/2017 || align="left" |
*{{buff|'''Damage''' increased.}}
| align="left" |
*{{nerf|Scatter Shell damage decreased.}}
*{{nerf|Scatter Explosion damage decreased.}}
|-
| 07/27/2017 || 08/09/2017 || colspan=2 align="left" |
*{{buff|Shell damage increased.}}
|-
| 08/24/2017 || 09/13/2017 || colspan=2 align="left" |
*Fixed issue where sometimes fires only 1 missile.
|-
| 09/14/2017 || - || align="left" |
*None
| align="left" |
*{{nerf|Can only home the front target.}}
|-
| rowspan=2 | 02/22/2018 || rowspan=3 | 04/18/2018 || colspan=2 align="left" |
*{{nerf|Tracking radius decreased.}}
|-
| align="left" |
*{{nerf|'''Damage''' decreased.}}
| align="left" |
*{{buff|Scatter Bullet Attack damage increased.}}
*{{buff|Blast Attack damage increased.}}
|-
| 04/05/2018 || align="left" |
*{{buff|'''Damage''' increased.}}
| align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 06/14/2018 || 06/27/2018 || colspan=2 align="left" |
*{{buff|Shell damage increased.}}
|-
| rowspan=2 | 08/01/2019 || rowspan=2 | 08/28/2019 || colspan=2 align="left" |
*{{buff|Casting speed increased.}}
*Homing AI revamped.
|-
| align="left" |
*{{buff|'''Damage''' increased.}}
| align="left" |
*{{buff|Normal Bullet Attack Damage increased.}}
*{{buff|Normal Blast Attack Damage increased.}}
*{{buff|Normal Bullet Attack Damage increased.}}
*{{nerf|Scatter Blast Attack Damage decreased.}}
|}
<br>
<br>


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|Color={{ColorSel|CharLight|Chung}}
|Color={{ColorSel|CharLight|Chung}}
|KR=???              |KRName=Dread Chase
|KR=???              |KRName=Dread Chase
|FR=Poursuite mortelle |FRName=Mortal Pursuit
|FR=Poursuite mortelle |FRName=Deadly Chase
|IT=Inseguitore letale |ITName=Deadly Chaser
|IT=Inseguitore letale |ITName=Deadly Chaser
|JP=ドレッドチェイス |JPName=Dread Chase
|CN=恐惧追击 |CNName=Dread Chase
|DE=Tödliche Verfolger |DEName=Deadly Chaser
|BR=Perseguição Frenética |BRName=Frenzy Chase
|PL=Śmiercionośny Prześladowca |PLName=Deadly Chaser
|UK=Deadly Chaser
|ES=Perseguidor mortal |ESName=Deadly Chaser
}}
}}
<br>
<br>
{{TTSkills}}
{{SkillNav - Shelling Guardian}}
[[Category: Strength Skills]][[Category: Special Active Skills]]

Latest revision as of 19:30, 23 March 2024

[Special Active: Strength]
Shoot consecutive homing missiles.
Cannonball Consumption
  • Uses 3 to 5 cannonballs
Final Enhanced Skill
  • Explosion Range is increased by 1.3 times.


Requirements

Class Level Required
Shelling Guardian 25


Skill Information

Mode Damage (Magical) Max Hits Per Missile Missile Count Cannonball Usage MP Usage Cooldown
Default Divided Default Divided
Bullet Attack Blast Attack Bullet Attack Blast Attack Bullet Attack Blast Attack Bullet Attack Blast Attack
PvE 309% 897% 115% 334% 1 1 3 3 3 ~ 5 3 ~ 5 200 MP 15 Seconds
PvP 89% 261% 34% 97%
  • Default and Divided are mutually exclusive.


Skill Traits

Critical Dread ChaseHeavy Dread Chase
Attribute EffectMP UsageAttribute EffectCooldown
MP Usage increased to 120%
Skill will ignore 50% defense (25% defense in PvP)
240 MPDamage increased to 144%
Cooldown increased to 120%
18 Seconds


Extra Information

Total Damage

ModeBaseModified Warhead/Mobile Shelling
With Enhanced Cannonballs
RegularDividedRegularDivided
NormalHeavyNormalHeavyNormalHeavyNormalHeavy
PvE3,618% ~ 6,030%5,209.92% ~ 8,683.2%4,041% ~ 6,735%5,819.04% ~ 9,698.4%4,672.65% ~ 7,787.75%6,728.61% ~ 11,214.35%5,218.95% ~ 8,698.25%7,515.29% ~ 12,525.48%
PvP1,050% ~ 1,750%1,512% ~ 2,520%1,179% ~ 1,965%1,697.76% ~ 2,829.6%1,229.29% ~ 2,048.81%1,770.17% ~ 2,950.29%1,380.31% ~ 2,300.52%1,987.65% ~ 3,312.75%
  • Damage ranges from 3~5 cannonballs consumed.

Miscellaneous

Affected By Action Speed


Related Skills


Tips and Details

  • Since each fired missile can divide into 3 smaller missiles, and these smaller missiles can do more total damage as well as spread out across more enemies, it is best to use the skill while facing away from a target, to ensure each missile has enough time to divide before hitting a target.
    • While normally the two are mutually exclusive, it is actually possible to 'sweet-spot' the skill so that an undivided missile collides and deals Bullet Attack damage to a target while still dividing afterwards, allowing the skill to deal more damage than is typically possible.
      • In some instances this can result in bizarre behavior where more divided missiles deal damage than should be possible (16+ times), though this is very inconsistent.
  • Like Scare Chase, this skill seeks the nearest target, including obstacles and boxes.
  • Missiles are often wasted on targets already defeated when the party host has significant latency. This means it takes longer for the damage dealt by Dread Chase to be sent to the server.
    • Due to the United States' Internet infrastructure, this is a common issue for NA server. It started to occur after Evolution 2.
  • This skill should be used while away from edges since Chung steps forward before shooting the missiles. If he steps off a platform, the skill will be canceled.


Old Version

Video Description
Between its initial release and the 10/29/2015 KR Patch, Dread Chase's missiles used to not divide.
  • The divided missiles were instead a feature of its Skill Note which was later integrated into the base skill.


Updates

Date Changes
KR NA PvE PvP
02/09/2012 05/01/2013
  • Dread Chase added.
11/07/2013 02/12/2014
  • Damage increased.
07/10/2014 -
  • Damage increased.
  • Can use red cannonballs to increase damage.
08/20/2015 01/27/2016
  • Damage decreased.
  • Cooldown increased.
10/29/2015 03/16/2016
  • Skill Note effect added.
  • MP recovery amount adjusted.
06/30/2016 07/13/2016
  • Enhanced trait changed to Critical.
01/12/2017 01/24/2017
  • Shell damage increased.
  • Explosion damage decreased.
04/27/2017 05/10/2017
  • Damage increased.
  • Scatter Shell damage decreased.
  • Scatter Explosion damage decreased.
07/27/2017 08/09/2017
  • Shell damage increased.
08/24/2017 09/13/2017
  • Fixed issue where sometimes fires only 1 missile.
09/14/2017 -
  • None
  • Can only home the front target.
02/22/2018 04/18/2018
  • Tracking radius decreased.
  • Damage decreased.
  • Scatter Bullet Attack damage increased.
  • Blast Attack damage increased.
04/05/2018
  • Damage increased.
  • Damage decreased.
06/14/2018 06/27/2018
  • Shell damage increased.
08/01/2019 08/28/2019
  • Casting speed increased.
  • Homing AI revamped.
  • Damage increased.
  • Normal Bullet Attack Damage increased.
  • Normal Blast Attack Damage increased.
  • Normal Bullet Attack Damage increased.
  • Scatter Blast Attack Damage decreased.


Alternative Names

Server Name Translation
South Korea ??? Dread Chase
Japan ドレッドチェイス Dread Chase
China (Simplified Chinese) 恐惧追击 Dread Chase
Germany Tödliche Verfolger Deadly Chaser
Spain Perseguidor mortal Deadly Chaser
France Poursuite mortelle Deadly Chase
Italy Inseguitore letale Deadly Chaser
Poland Śmiercionośny Prześladowca Deadly Chaser
United Kingdom Deadly Chaser
Brazil Perseguição Frenética Frenzy Chase