Deadly Chaser/Skills-FR: Difference between revisions
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{{!}}- style="background-color: rgb(255,255,255)" | {{!}}- style="background-color: rgb(255,255,255)" | ||
{{!}} width="40" {{!}} [[File:SI_BULLETBLITZ.png]] | {{!}} width="40" {{!}} [[File:SI_BULLETBLITZ.png]] | ||
{{!}} width="150" align="center" {{!}} [[Bullet Blitz/fr|Projectile | {{!}} width="150" align="center" {{!}} [[Bullet Blitz/fr|Projectile éclair]] | ||
{{!}}- style="background-color: #FFFFFF;" | {{!}}- style="background-color: #FFFFFF;" | ||
{{!}} width="40" {{!}} [[File:SI_COMETCRASHER.png]] | {{!}} width="40" {{!}} [[File:SI_COMETCRASHER.png]] | ||
{{!}} align="center" width="150" {{!}} [[Comet Crasher/fr|Impact de | {{!}} align="center" width="150" {{!}} [[Comet Crasher/fr|Impact de comète]] [[image:lock.gif|lock.gif]] | ||
{{!}}- style="background-color: #FFFFFF;" | {{!}}- style="background-color: #FFFFFF;" | ||
{{!}} width="40" {{!}} [[File:SI_POCALADBOLG.png]] | {{!}} width="40" {{!}} [[File:SI_POCALADBOLG.png]] | ||
{{!}} align="center" width="150" {{!}} [[Sharpshooter Syndrome/fr|Syndrome du | {{!}} align="center" width="150" {{!}} [[Sharpshooter Syndrome/fr|Syndrome du sniper]] | ||
{{!}}} | {{!}}} | ||
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{{!}}- style="background-color: #FFFFFF;" | {{!}}- style="background-color: #FFFFFF;" | ||
{{!}} width="40" {{!}} [[File:SI_RUMBLESHOT.png]] | {{!}} width="40" {{!}} [[File:SI_RUMBLESHOT.png]] | ||
{{!}} align="center" width="150" {{!}} [[Rumble Shot/fr|Tir | {{!}} align="center" width="150" {{!}} [[Rumble Shot/fr|Tir fracassant]] | ||
{{!}}- style="background-color: #FFFFFF;" | {{!}}- style="background-color: #FFFFFF;" | ||
{{!}} width="40" {{!}} [[File:SI_LEGSHOT.png]] | {{!}} width="40" {{!}} [[File:SI_LEGSHOT.png]] | ||
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{{!}}- style="background-color: #FFFFFF;" | {{!}}- style="background-color: #FFFFFF;" | ||
{{!}} width="40" {{!}} [[File:Rapid_Cannon.png]] | {{!}} width="40" {{!}} [[File:Rapid_Cannon.png]] | ||
{{!}} align="center" width="150" {{!}} [[Rapid Cannon/fr|Tir | {{!}} align="center" width="150" {{!}} [[Rapid Cannon/fr|Tir rapide]] | ||
{{!}}} | {{!}}} | ||
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{{!}}- style="background-color: rgb(255,255,255)" | {{!}}- style="background-color: rgb(255,255,255)" | ||
{{!}} width="40" {{!}} [[File:Intermediate_Magic_Training.PNG]] | {{!}} width="40" {{!}} [[File:Intermediate_Magic_Training.PNG]] | ||
{{!}} width="150" align="center" {{!}} [[Intermediate Magic Training/fr|Entraînement | {{!}} width="150" align="center" {{!}} [[Intermediate Magic Training/fr|Entraînement magique avancé]] | ||
{{!}}- style="background-color: #FFFFFF;" | {{!}}- style="background-color: #FFFFFF;" | ||
{{!}} width="40" {{!}} [[File:SI_MARKSMAN.png]] | {{!}} width="40" {{!}} [[File:SI_MARKSMAN.png]] | ||
{{!}} align="center" width="150" {{!}} [[Accurate Marksmanship/fr|Tir | {{!}} align="center" width="150" {{!}} [[Accurate Marksmanship/fr|Tir précis]] | ||
{{!}}- style="background-color: #FFFFFF;" | {{!}}- style="background-color: #FFFFFF;" | ||
{{!}} width="40" {{!}} [[File:SI_TUSSLETECH.PNG]] | {{!}} width="40" {{!}} [[File:SI_TUSSLETECH.PNG]] |
Revision as of 22:45, 20 June 2014
Hyper Compétence
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Spéciales Actives
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Actives
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Passives
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