Core Release/de: Difference between revisions
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{{Languages|Eve's_Features}} | {{Languages|Eve's_Features}} | ||
[[File:EveCRHeader1.png|thumb|350px|Promotional Image for Core Release Update in KR 01/28/2014]] | [[File:EveCRHeader1.png|thumb|350px|Promotional Image for Core Release Update in KR 01/28/2014]] | ||
[[File:POD Eve.jpg|thumb|150px|Promotional Poster indicating the release date]] | |||
'''Jeder Charakter in Elsword hat einzigartige Eigenschaften, welche sie von anderen unterscheiden.''' | '''Jeder Charakter in Elsword hat einzigartige Eigenschaften, welche sie von anderen unterscheiden.''' | ||
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=== Attacks and Defense === | === Attacks and Defense === | ||
In Queen's Core mode, every | In Queen's Core mode, every few hits Eve does or '''Special Active''' used will level up the core. A core level up is indicated when the core lights up for 1 second. The higher the level of the core, the more damage will be dealt and number of times it is able to defend increases. | ||
<br><br> | <br><br> | ||
[[File:EveCR3.png|right| | [[File:EveCR3.png|right|300px]] | ||
'''Queen's Shield'''<br> | '''Queen's Shield'''<br> | ||
When Eve is attacked on the ground while in Core Release mode, the Queen's Core will switch to defense mode and cover Eve in a damage reducing shield | When Eve is attacked from the front on the ground while in Core Release mode, the Queen's Core will switch to defense mode and cover Eve in a damage reducing shield by absorbing a portion of the damage. While the core covers Eve in the Shield, pressing {{CX}} will allow Eve to phase back from the target in the same manner as [[Photon Flash]]. The core loses a level after defending. | ||
<br><br><br><br><br><br> | <br><br><br><br><br><br> | ||
[[File:EveCR5.png|right| | [[File:EveCR5.png|right|300px]] | ||
'''Queen's Laser'''<br> | '''Queen's Laser'''<br> | ||
When Eve | When Eve uses an active or special active and hits a target, the Queen's Core switches to offense mode and fires a '''blue''' or '''red''' laser at a target. The laser does multiple hits and will not knock down. The laser will lock on to the nearest target and track that target until all hits are dealt. The damage of the laser done depends on the core's level. Lasers will be shot when a skill lands a hit and the target does not die on that hit. There are exceptions of some skills including: [[Dimension Link Blader]], [[Illusion Stinger]], [[Sonic Wave]], [[Heaven's Fist - Sweeper]], [[Surface Cutting]], where the laser will be shot at the end of the skill. [[Taser Pilum]] and [[Heaven's Fist - Pressure]] do not trigger '''Queen's Laser'''. | ||
<br><br><br><br><br><br> | <br><br><br><br><br><br> | ||
=== Powerful Queen's Core === | === Powerful Queen's Core === | ||
[[File:EveCR4.png|right| | [[File:EveCR4.png|right|300px]] | ||
At 3rd bead awakening, a Powerful Queen's Core is created. When Eve | At 3rd bead awakening, a Powerful Queen's Core is created. When Eve uses an active or special active and it hits, the Queen's Core will fire a '''red''' laser which has higher damage output and does splash damage. [[File:EveBead.png|thumb|3rd bead icons]] | ||
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== Smaller Game Model == | == Smaller Game Model == | ||
Thanks to the in-game model of Eve (which is short in width), moves such as [[Sword Taker]]'s Dash Launch Combo or any similar moves with small hitboxes will be much harder to land. It causes a similar effect to Quick Recovery, except that it can cause an automatic knockdown instead if launched. | Thanks to the in-game model of Eve (which is short in width), moves such as [[Sword Taker]]'s Dash Launch Combo or any similar moves with small hitboxes will be much harder to land. It causes a similar effect to Quick Recovery, except that it can cause an automatic knockdown instead if launched. | ||
<br> | |||
== Feature Information == | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:#FF93AE" | |||
! rowspan=2 | Core Level !! colspan=2 | Damage !! colspan=2 | Max Hits !! rowspan=2 | Damage<br> Reduction !! rowspan=2 | HP Recovery !! rowspan=2 | MP Recovery | |||
|- style="background:#FF93AE" | |||
! Normal !! Powerful !! Normal !! Powerful | |||
|- | |||
| align=left | 1 || 66% || 66% + 72% || rowspan=3 | 5 || rowspan=3 | 5 + 5 (Splash) || rowspan=3 | 75% || 2% || 40 MP | |||
|- | |||
| align=left | 2 || 132% || 132% + 72% || 3% || 60 MP | |||
|- | |||
| align=left | 3 || 198% || 198% + 72% || 5% || 100 MP | |||
|} | |||
* HP & MP Recovery data need to be further checked. | |||
* About 10MP is regained with level 0 Queen's Core. | |||
<br> | |||
== Tips and Details == | |||
*Damage does not include the awakening attack bonus and is based on (physical attack + magic attack)/2. | |||
*In level 3 awakening, the normal and powerful Queen's Core hits are done simultaneously for a total of ten hits per target. | |||
**Only powerful Queen's Core does splash damage. E.g., on two targets that are close enough, each target is hit 15 times (5 from normal, 10 from powerful). | |||
*'''Queen's Core''' gains 1-3 levels when '''Special Actives''' are used. Consuming less than or equal to 100MP gains one core level; 101MP to 200MP gains two core levels and 201MP to 300MP gains three core levels. (Confirmation needed!) | |||
<br> | <br> | ||
Revision as of 16:17, 3 September 2014
Jeder Charakter in Elsword hat einzigartige Eigenschaften, welche sie von anderen unterscheiden.
Core Release System
On 01/28/2014 in the Korean server, Eve received a new system, the Core Release system. Core Release is a system exclusive to Eve.
Queen's Core
When Eve enters any level of awakening, Eve goes into Core Release mode and materializes the Queen's Core. The Queen's Core will follow Eve and react to help Eve by changing during offensive and defensive situations.
Attacks and Defense
In Queen's Core mode, every few hits Eve does or Special Active used will level up the core. A core level up is indicated when the core lights up for 1 second. The higher the level of the core, the more damage will be dealt and number of times it is able to defend increases.
Queen's Shield
When Eve is attacked from the front on the ground while in Core Release mode, the Queen's Core will switch to defense mode and cover Eve in a damage reducing shield by absorbing a portion of the damage. While the core covers Eve in the Shield, pressing will allow Eve to phase back from the target in the same manner as Photon Flash. The core loses a level after defending.
Queen's Laser
When Eve uses an active or special active and hits a target, the Queen's Core switches to offense mode and fires a blue or red laser at a target. The laser does multiple hits and will not knock down. The laser will lock on to the nearest target and track that target until all hits are dealt. The damage of the laser done depends on the core's level. Lasers will be shot when a skill lands a hit and the target does not die on that hit. There are exceptions of some skills including: Dimension Link Blader, Illusion Stinger, Sonic Wave, Heaven's Fist - Sweeper, Surface Cutting, where the laser will be shot at the end of the skill. Taser Pilum and Heaven's Fist - Pressure do not trigger Queen's Laser.
Powerful Queen's Core
At 3rd bead awakening, a Powerful Queen's Core is created. When Eve uses an active or special active and it hits, the Queen's Core will fire a red laser which has higher damage output and does splash damage.
Gliding
With help from her Nasod drones, Eve can glide around. This can be done by doing the commands such as:
(Hold) (off a platform),
(Hold),
(Hold) and
(Hold).
They last longer than normal running and dash jumping. They also give Eve good hangtime in midair.
If you have a Nasod Battle Suit Drone, the color of the trail left behind will turn pink. Likewise, having a weapon with Triple fire/poison/ice, will change the trail to red/green/blue.
Electron Balls
Like Rena and Aisha, pressing the button will allow Eve to fire a magical projectile. An Electron Ball hits 2 times upon impact and is a smaller version of Aisha's fireball. This requires MP.
Smaller Game Model
Thanks to the in-game model of Eve (which is short in width), moves such as Sword Taker's Dash Launch Combo or any similar moves with small hitboxes will be much harder to land. It causes a similar effect to Quick Recovery, except that it can cause an automatic knockdown instead if launched.
Feature Information
Core Level | Damage | Max Hits | Damage Reduction |
HP Recovery | MP Recovery | ||
---|---|---|---|---|---|---|---|
Normal | Powerful | Normal | Powerful | ||||
1 | 66% | 66% + 72% | 5 | 5 + 5 (Splash) | 75% | 2% | 40 MP |
2 | 132% | 132% + 72% | 3% | 60 MP | |||
3 | 198% | 198% + 72% | 5% | 100 MP |
- HP & MP Recovery data need to be further checked.
- About 10MP is regained with level 0 Queen's Core.
Tips and Details
- Damage does not include the awakening attack bonus and is based on (physical attack + magic attack)/2.
- In level 3 awakening, the normal and powerful Queen's Core hits are done simultaneously for a total of ten hits per target.
- Only powerful Queen's Core does splash damage. E.g., on two targets that are close enough, each target is hit 15 times (5 from normal, 10 from powerful).
- Queen's Core gains 1-3 levels when Special Actives are used. Consuming less than or equal to 100MP gains one core level; 101MP to 200MP gains two core levels and 201MP to 300MP gains three core levels. (Confirmation needed!)
Trivia
- Eve's Core Release System's concept is very similar to Raven's Anger of Raven feature, but with a few very important differences.