Blade Circle/ModA: Difference between revisions
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== Total Damage == | == Total Damage == | ||
{{#vardefine: damage_gust |454}} | |||
{{#vardefine: damage_gust_pvp|172}} | |||
{{#vardefine: max_hits |44}} | |||
{{#vardefine: avg_hits |13}} | |||
<!-- Average --> | |||
{{#vardefine: avg_damage |{{#expr: {{#var:damage_gust }} * {{#var:avg_hits}} }} }} | |||
{{#vardefine: avg_damage_pvp |{{#expr: {{#var:damage_gust_pvp }} * {{#var:avg_hits}} }} }} | |||
{{#vardefine: avg_damage_MoC |{{#expr: {{#var:avg_damage }} * 1.27 }} }} | |||
{{#vardefine: avg_damage_MoC_pvp |{{#expr: {{#var:avg_damage_pvp }} * 1.27 }} }} | |||
{{#vardefine: avg_damage_heavy |{{#expr: {{#var:avg_damage }} * 1.44 round2 }} }} | |||
{{#vardefine: avg_damage_heavy_pvp |{{#expr: {{#var:avg_damage_pvp }} * 1.44 round2 }} }} | |||
{{#vardefine: avg_damage_MoC_heavy |{{#expr: {{#var:avg_damage_MoC }} * 1.44 round2 }} }} | |||
{{#vardefine: avg_damage_MoC_heavy_pvp|{{#expr: {{#var:avg_damage_MoC_pvp}} * 1.44 round2 }} }} | |||
<!-- Average + Destruction --> | |||
{{#vardefine: avg_damage_destruction |{{#expr: {{#var:avg_damage }} * 1.5 }} }} | |||
{{#vardefine: avg_damage_destruction_pvp |{{#expr: {{#var:avg_damage_pvp }} * 1.5 }} }} | |||
{{#vardefine: avg_damage_destruction_MoC |{{#expr: {{#var:avg_damage_destruction }} * 1.27 }} }} | |||
{{#vardefine: avg_damage_destruction_MoC_pvp |{{#expr: {{#var:avg_damage_destruction_pvp}} * 1.27 }} }} | |||
{{#vardefine: avg_damage_destruction_heavy |{{#expr: {{#var:avg_damage_destruction }} * 1.44 round2 }} }} | |||
{{#vardefine: avg_damage_destruction_heavy_pvp |{{#expr: {{#var:avg_damage_destruction_pvp }} * 1.44 round2 }} }} | |||
{{#vardefine: avg_damage_destruction_MoC_heavy |{{#expr: {{#var:avg_damage_destruction_MoC }} * 1.44 round2 }} }} | |||
{{#vardefine: avg_damage_destruction_MoC_heavy_pvp|{{#expr: {{#var:avg_damage_destruction_MoC_pvp}} * 1.44 round2 }} }} | |||
<!-- Total --> | |||
{{#vardefine: total_damage |{{#expr: {{#var:damage_gust }} * {{#var:max_hits}} }} }} | |||
{{#vardefine: total_damage_pvp |{{#expr: {{#var:damage_gust_pvp }} * {{#var:max_hits}} }} }} | |||
{{#vardefine: total_damage_MoC |{{#expr: {{#var:total_damage }} * 1.27 }} }} | |||
{{#vardefine: total_damage_MoC_pvp |{{#expr: {{#var:total_damage_pvp }} * 1.27 }} }} | |||
{{#vardefine: total_damage_heavy |{{#expr: {{#var:total_damage }} * 1.44 round2 }} }} | |||
{{#vardefine: total_damage_heavy_pvp |{{#expr: {{#var:total_damage_pvp }} * 1.44 round2 }} }} | |||
{{#vardefine: total_damage_MoC_heavy |{{#expr: {{#var:total_damage_MoC }} * 1.44 round2 }} }} | |||
{{#vardefine: total_damage_MoC_heavy_pvp|{{#expr: {{#var:total_damage_MoC_pvp}} * 1.44 round2 }} }} | |||
<!-- Total + Destruction --> | |||
{{#vardefine: total_damage_destruction |{{#expr: {{#var:total_damage }} * 1.5 }} }} | |||
{{#vardefine: total_damage_destruction_pvp |{{#expr: {{#var:total_damage_pvp }} * 1.5 }} }} | |||
{{#vardefine: total_damage_destruction_MoC |{{#expr: {{#var:total_damage_destruction }} * 1.27 }} }} | |||
{{#vardefine: total_damage_destruction_MoC_pvp |{{#expr: {{#var:total_damage_destruction_pvp }} * 1.27 }} }} | |||
{{#vardefine: total_damage_destruction_heavy |{{#expr: {{#var:total_damage_destruction }} * 1.44 round2 }} }} | |||
{{#vardefine: total_damage_destruction_heavy_pvp |{{#expr: {{#var:total_damage_destruction_pvp }} * 1.44 round2 }} }} | |||
{{#vardefine: total_damage_destruction_MoC_heavy |{{#expr: {{#var:total_damage_destruction_MoC }} * 1.44 round2 }} }} | |||
{{#vardefine: total_damage_destruction_MoC_heavy_pvp|{{#expr: {{#var:total_damage_destruction_MoC_pvp}} * 1.44 round2 }} }} | |||
<div style="overflow-x:auto;"> | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Elsword}}" | |- style="background:{{ColorSel|CharLight|Elsword}}" | ||
! rowspan= | ! rowspan=4 | Mode !! colspan=8 | Regular !! colspan=8 | [[Master of Combat]] | ||
|- style="background:{{ColorSel|CharLight|Elsword}}" | |- style="background:{{ColorSel|CharLight|Elsword}}" | ||
! colspan= | ! colspan=4 | Average !! colspan=4 | Maximum !! colspan=4 | Average !! colspan=4 | Maximum | ||
|- style="background:{{ColorSel|CharLight|Elsword}}" | |- style="background:{{ColorSel|CharLight|Elsword}}" | ||
! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy | ! colspan=2 | Normal !! colspan=2 | Destruction !! colspan=2 | Normal !! colspan=2 | Destruction !! colspan=2 | Normal !! colspan=2 | Destruction !! colspan=2 | Normal !! colspan=2 | Destruction | ||
|- style="background:{{ColorSel|CharLight|Elsword}}" | |||
! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy | |||
|- | |- | ||
! {{PvE}} | ! {{PvE}} | ||
| {{formatnum:{{# | | {{ formatnum:{{#var: avg_damage}}}}% | ||
| {{formatnum:{{# | || {{formatnum:{{#var: avg_damage_heavy}}}}% | ||
|| {{formatnum:{{#var: avg_damage_destruction}}}}% | |||
|| {{formatnum:{{#var: avg_damage_destruction_heavy}}}}% | |||
|| {{formatnum:{{#var: avg_damage_MoC}}}}% | |||
|| {{formatnum:{{#var: avg_damage_MoC_heavy}}}}% | |||
|| {{formatnum:{{#var: avg_damage_destruction_MoC}}}}% | |||
|| {{formatnum:{{#var: avg_damage_destruction_MoC_heavy}}}}% | |||
|| {{formatnum:{{#var: total_damage}}}}% | |||
|| {{formatnum:{{#var: total_damage_heavy}}}}% | |||
|| {{formatnum:{{#var: total_damage_destruction}}}}% | |||
|| {{formatnum:{{#var: total_damage_destruction_heavy}}}}% | |||
|| {{formatnum:{{#var: total_damage_MoC}}}}% | |||
|| {{formatnum:{{#var: total_damage_MoC_heavy}}}}% | |||
|| {{formatnum:{{#var: total_damage_destruction_MoC}}}}% | |||
|| {{formatnum:{{#var: total_damage_destruction_MoC_heavy}}}}% | |||
|- | |- | ||
! {{PvP}} | ! {{PvP}} | ||
| {{formatnum:{{# | | {{ formatnum:{{#var: avg_damage_pvp}}}}% | ||
| {{formatnum:{{# | || {{formatnum:{{#var: avg_damage_heavy_pvp}}}}% | ||
|| {{formatnum:{{#var: avg_damage_destruction_pvp}}}}% | |||
|| {{formatnum:{{#var: avg_damage_destruction_heavy_pvp}}}}% | |||
|| {{formatnum:{{#var: avg_damage_MoC_pvp}}}}% | |||
|| {{formatnum:{{#var: avg_damage_MoC_heavy_pvp}}}}% | |||
|| {{formatnum:{{#var: avg_damage_destruction_MoC_pvp}}}}% | |||
|| {{formatnum:{{#var: avg_damage_destruction_MoC_heavy_pvp}}}}% | |||
|| {{formatnum:{{#var: total_damage_pvp}}}}% | |||
|| {{formatnum:{{#var: total_damage_heavy_pvp}}}}% | |||
|| {{formatnum:{{#var: total_damage_destruction_pvp}}}}% | |||
|| {{formatnum:{{#var: total_damage_destruction_heavy_pvp}}}}% | |||
|| {{formatnum:{{#var: total_damage_MoC_pvp}}}}% | |||
|| {{formatnum:{{#var: total_damage_MoC_heavy_pvp}}}}% | |||
|| {{formatnum:{{#var: total_damage_destruction_MoC_pvp}}}}% | |||
|| {{formatnum:{{#var: total_damage_destruction_MoC_heavy_pvp}}}}% | |||
|} | |} | ||
</div> | |||
*Average assumes 13 '''Sword Gust''' hits. | |||
<br> | <br> | ||
Revision as of 14:19, 27 October 2021
[Special Active: Strength] [Mod] Summon multiple magic swords that hits all enemies ahead. (Can also be activated in midair) | |
Destruction Skill
|
Requirements
Class | Level Required | Base Skill |
---|---|---|
Immortal | 99 | Blade Circle |
Skill Information
Level Required | Sword Gust (Physical) | Max Hits | MP Usage | Cooldown |
---|---|---|---|---|
PvE | 454% | 44 | 200 MP | 17 Seconds |
PvP | 172% |
Skill Traits
Heavy Blade Circle | Absorbing Blade Circle | |
---|---|---|
Attribute Effect | Cooldown | Attribute Effect |
Damage increased to 144% Cooldown increased to 120% |
20.4 Seconds | MP Gain of the skill increased to 140% |
Total Damage
Mode | Regular | Master of Combat | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Average | Maximum | Average | Maximum | |||||||||||||
Normal | Destruction | Normal | Destruction | Normal | Destruction | Normal | Destruction | |||||||||
Normal | Heavy | Normal | Heavy | Normal | Heavy | Normal | Heavy | Normal | Heavy | Normal | Heavy | Normal | Heavy | Normal | Heavy | |
PvE | 5,902% | 8,498.88% | 8,853% | 12,748.32% | 7,495.54% | 10,793.58% | 11,243.31% | 16,190.37% | 19,976% | 28,765.44% | 29,964% | 43,148.16% | 25,369.52% | 36,532.11% | 38,054.28% | 54,798.16% |
PvP | 2,236% | 3,219.84% | 3,354% | 4,829.76% | 2,839.72% | 4,089.2% | 4,259.58% | 6,133.8% | 7,568% | 10,897.92% | 11,352% | 16,346.88% | 9,611.36% | 13,840.36% | 14,417.04% | 20,760.54% |
- Average assumes 13 Sword Gust hits.
Related Skills
Master of Combat |
Tips and Details
- [Mod] Blade Circle pushes mobs along with it but doesn't push Super Armored mobs.
- When used at point-blank, the attack will often overtake targets, resulting in fewer hits. This skill is best used with the target at the initial edge of its hitbox.
- The circle of blades does the bulk of their hits towards the latter portion of their travel distance, so it is especially ill-advised to use it up close against stationary or super armored targets.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
05/17/2018 | 06/14/2018 |
| |
07/26/2018 | 08/08/2018 |
| |
05/27/2021 | 06/23/2021 |
| |
09/30/2021 | 10/27/2021 |
|