Assault Slash: Difference between revisions

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| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | '''Skill Level'''
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | '''Skill Level'''
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | <center>'''Damage'''</center>
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | <center>'''Damage (Physical)'''</center>
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | '''Hits'''
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | '''Hits'''
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" |
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" |
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| style="border-style: solid; border-width: 1px;" | 1
| style="border-style: solid; border-width: 1px;" | 1
| style="border-style: solid; border-width: 1px;" rowspan="1" | 130% Physical Damage
| style="border-style: solid; border-width: 1px;" rowspan="1" | 130%
| style="border-style: solid; border-width: 1px;" rowspan="6" | <center>5</center>
| style="border-style: solid; border-width: 1px;" rowspan="6" | <center>5</center>
| style="border-style: solid; border-width: 1px;" rowspan="6" | <center>100 MP</center>
| style="border-style: solid; border-width: 1px;" rowspan="6" | <center>100 MP</center>
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| style="border-style: solid; border-width: 1px;" | 2
| style="border-style: solid; border-width: 1px;" | 2
| rowspan="1" | 155% Physical Damage
| rowspan="1" | 155%
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| style="border-style: solid; border-width: 1px;" | 3
| style="border-style: solid; border-width: 1px;" | 3
| rowspan="1" | 181% Physical Damage
| rowspan="1" | 181%
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| style="border-style: solid; border-width: 1px;" | 4
| style="border-style: solid; border-width: 1px;" | 4
| rowspan="1" | 207% Physical Damage
| rowspan="1" | 207%
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| style="border-style: solid; border-width: 1px;" | 5 (M)
| style="border-style: solid; border-width: 1px;" | 5 (M)
| rowspan="1" | 246% Physical Damage
| rowspan="1" | 246%
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| style="border-style: solid; border-width: 1px;" | 6
| style="border-style: solid; border-width: 1px;" | 6
| rowspan="1" | 285% Physical Damage
| rowspan="1" | 285%
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== [[Skill Note]] ==
== [[Skill Note]] ==
* Adds 3 more hits to the skill, as well as making the hits 50% faster and further. The higher the level of the skill, the greater the difference the skill note makes.
* Adds 3 more hits to the skill, as well as making the hits 50% faster and further. The higher the level of the skill, the greater the difference the skill note makes.  
<br>
<br>


== Tips and Details ==
== Tips and Details ==
* Assault Slash knocks opponents down before the last few hits, so it's best used against [[Stoic]]/Petrified enemies.
* Assault Slash knocks opponents down before the last few hits, so it's best used against [[Stoic]]/[[Elements#Light (Petrify)|Petrified]] enemies.
* In PvP, it's also possible to connect all hits if the opponent is knocked off a platform with it, since the remaining hits will connect while the opponent is falling. It should also be noted that, unlike in PvE, there's no damage reduction when a knocked-down opponent gets hit, <b>as long as the knocked-down target is still airbone</b>, else the hits will plainly miss.
* In [[PvP]], it's also possible to connect all hits if the opponent is knocked off a platform with it, since the remaining hits will connect while the opponent is falling. It should also be noted that, unlike in PvE, there's no damage reduction when a knocked-down opponent gets hit, <b>as long as the knocked-down target is still airborne</b>, else the hits will plainly miss.
* As a thrusting attack, Assault Slash has a very narrow horizontal range; even a small jump can cause it to miss.
* If used while inflicted with [[Status Effects|Frostbite]], the number of hits increases to 10 (with/without note).  
* If used while inflicted with [[Status Effects|Frostbite]], the number of hits increases to 10 (with/without note).  
* In [[Awakening Mode]], the lunge distance is extended substantially.
* In [[Awakening Mode]], the lunge distance is extended substantially.


{{ElSkills}}
{{ElSkills}}

Revision as of 19:45, 12 February 2012


[Special Active - Vitality] Elsword charges towards the enemy with a piercing stab dealing continuous damage.


Requirements

Class
Master
Skill Requirement
Elsword
Lv5
20SP, Lv5 Fatal Fury


Skill Information

Skill Level
Damage (Physical)
Hits

MP

Cooldown

1 130%
5
100 MP
5 Seconds
2 155%
3 181%
4 207%
5 (M) 246%
6 285%


Skill Note

  • Adds 3 more hits to the skill, as well as making the hits 50% faster and further. The higher the level of the skill, the greater the difference the skill note makes.


Tips and Details

  • Assault Slash knocks opponents down before the last few hits, so it's best used against Stoic/Petrified enemies.
  • In PvP, it's also possible to connect all hits if the opponent is knocked off a platform with it, since the remaining hits will connect while the opponent is falling. It should also be noted that, unlike in PvE, there's no damage reduction when a knocked-down opponent gets hit, as long as the knocked-down target is still airborne, else the hits will plainly miss.
  • As a thrusting attack, Assault Slash has a very narrow horizontal range; even a small jump can cause it to miss.
  • If used while inflicted with Frostbite, the number of hits increases to 10 (with/without note).
  • In Awakening Mode, the lunge distance is extended substantially.

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