Archenemy

From Elwiki

[Special Active] Summons 4 black javelins that go on standby, waiting until Raven strikes an enemy to instantly impale it. In Awakening Mode the javelins explode on contact, increasing the damage output.


Prerequisites

Class Master Prerequisite(s) Required for
Skill Tree Skill
Over Taker Lv5 50SP
N/A N/A


Skill Information

Skill Lv Max Hits Damage (Magical) MP Usage
Cool Down Duration
1 4(8 with note)
105% (168% in awakening) 170 MP
8 seconds


30 seconds

2 126% (202% in awakening)
3 147% (235% in awakening)
4 168% (269% in awakening)
5 (M) 200% (319% in awakening)
6 231% (370% in awakening)
7 263% (420% in awakening)


Skill Note

Each javelin will hit twice instead of once.

Tips and Details

  • The skill doesn't have much of a dungeon use (with some exceptions such as Chloe), but can be very handy in PvP.
  • With 4 javelins intact, you could the XX>XX combo and cancel after the fourth hit, because the javelin will stun your opponent long enough for you to continue your combo.
  • Some of Raven's indirect moves will not launch the javelins. Examples: Spikes from XXvX, >>^X and the ground impact from >>^XX.
  • It is possible to reset the KD counter with this skill, though it is by a certain method. You need to reach the KD limit with the Javelins to reset.

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